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alekelpragh

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About alekelpragh

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  1. Hi Guys, iam freaking out right now. Iam trying to include a soundfile to my own acre radio for hours, but i allways get the error 'sound "Rauschen" not found!'. And after hours of google and searching in this forum, iam finally posting myself. I can't believe, that iam the first one with this error and that iam just using the wrong keywords for my search, so sorry for maybe dobble posting this question. The only post i found was this thread, but i don't really understand what made him succed. I've tried to get behind my issue, for that i createt a new mod, that includes just the sound configuration, that i want to get in game with "playsound" command. my mod.pbo contains just 2 files (config.cpp and rauschen.ogg) with no directories. my config.cpp: class CfgPatches { class MyTag_MySound { units[] = {}; requiredVersion = 1.00; requiredAddons[] = {}; }; }; class CfgSounds { sounds[]= {}; class Rauschen_s { name = "Rauschen"; sound[] = {"rauschen.ogg", db+0, 1.0}; }; }; by the way: iam not sure if i have to use playsound "Rauschen"; or playsound "Rauschen_s"; if i copy that code right into the mission (include the CfgSound to my mission description file and put the ogg into the mission folder), it works as it should do. The error itself tells me, that the engine is not able to locate the soundclass definition. So what the hell iam doing wrong? Thank you to all who will help me getting behind it.
  2. Great, i got it. Thank you for the short explanation. Just one more question: Is the players animation/view included in the calculation? I mean, if i would look all the way up with my model, does this influence the orientation(elevation) of my antenna?
  3. Hi guys, right now, iam working on my own radio for ACRE. It is allready fully functional, but i have a few questions: 1.) Transmitting Power: A value of 1000. About what unit are we talking about? Is it Milliwatt? 2.) Actually my radio is operating with the default 120cm BNC Antenna. But the radio in real life is using a different one. It comes out of the box with a 90cm dipole antenna. 2.a) Is there any effect in editing the height of the antenna in their class definition? And whats the difference between "height" and "heightAG"? 2.b) Antenna gain. Iam comfortable with antenna gain in reallife. But how do you translate such a schema into the game? As far as i got: you defined one array every 10 MHz, that the antenna will working on. Each array consists of 360 "coordinates" (little array with two values). These coordinates are repeating them selves every ten steps. The second value of a coordinate is always "-999.0". But i have no idea how to deal with this information. Thank you for your help.
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