MackaRoney
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Help with SLP spawn spawning script
MackaRoney posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So what I'm trying to do is have once an area is clear, it uses the SLP script to spawn a patrol at a certain area. Yet I'm stuck on how to get the trigger "When opfor is not present" to trigger the spawn. also 0=["trg8",[0,0,2],[trg8],[[2,3],6],[1,[1,2]],[],[],["patrol",400]] spawn SLP_spawn; that basically spawns a infantry squad and a truck to spawn and patrol, but i dont want it spawn inside the trigger, i want them to patrol a marker. -
How to do the UAV sitrep thing?
MackaRoney replied to SpaydCBR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
// set side colors private ["_colorWest", "_colorEast"]; _colorWest = WEST call BIS_fnc_sideColor; _colorEast = EAST call BIS_fnc_sideColor; // set transparency for colors {_x set [3, 0.73]} forEach [_colorWest, _colorEast]; [ markerPos "MARKER", // Target position (replace MARKERNAME) "Take over Stratis and take out the Caches found around Stratis", // SITREP text 400, // 400m altitude 200, // 200m radius 0, // 0 degrees viewing angle 1, // Clockwise movement [ // add Icon at player's position ["\a3\ui_f\data\map\markers\nato\b_inf.paa", _colorWest, getPos player, 1, 1, 0, "Base", 0], // add Icon at enemy/target position ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _colorEast, markerPos "MARKERNAME", 1, 1, 0, "Enemy Camp", 0] ] ] spawn BIS_fnc_establishingShot; i named the marker "Marker" so name a marker marker and it will focus on that -
Statistical-Based Visualizations [Script]
MackaRoney replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey when i die, my saturation goes up a shitload. its unplayable, how do i disable that? Really makes the game unplayable. Also if i wanted to remove the camera shake, how would i do that? -
Script for when player connects, plays music and activates a camera.sqf?
MackaRoney replied to MackaRoney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the camera works but not the music yeah i did, to no avail EDIT: Yeah dude either of those did not work -
Script for when player connects, plays music and activates a camera.sqf?
MackaRoney replied to MackaRoney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok so after looking around i think it's mission intro. Can anyone confirm this? This would do what I'm asking for everyone separately? -
Script for when player connects, plays music and activates a camera.sqf?
MackaRoney posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have looked everywhere and can't find one. Does anyone know how to do this? Thanks. Edit. Also I want it for the music and the camera to only aactivate for that one person, not the entire server. -
Statistical-Based Visualizations [Script]
MackaRoney replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
amazing! ---------- Post added at 18:11 ---------- Previous post was at 18:04 ---------- is there a way to reduce the time of being deaf? Do you know whats wrong with this? My game exits with missing } from line 36 class CfgMusic { #include "SBVMusic.hpp" }; class CfgSounds { #include "SBVSounds.hpp" }; class CfgMusic { tracks[]={}; class music1 { name = ""; sound[] = {\music\xx.ogg, db+1, 1.0}; another thing is if i just wanted to remove the black screen when dying, how would i do that? same with going deaf. im testing this on mp and when i respawn after getting shot, you go deaf permanently. ---------- Post added at 19:34 ---------- Previous post was at 18:11 ---------- ok got the music to work with class CfgMusic { tracks[]={}; class music1 { name = ""; sound[] = {\music\xx.ogg, db+1, 1.0}; }; #include "SBVMusic.hpp" }; class CfgSounds { #include "SBVSounds.hpp" }; but now the black screen when you die is messing the respawn up. How do i remove that? -
Great script man, i love it. Will def be running it on my Units Domination server! Taskforce91
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i can not get this thing to work. It only works on your sample mission Spent all night last night trying to get it to work. Beyond anger at this point. Can anyone help? ---------- Post added at 17:18 ---------- Previous post was at 16:47 ---------- Ok nevermind the answer was infront of me the entire time. apparently this call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"; execVM "vehicle.sqf"; execVM "grenadeStop.sqf"; execVM "pilotCheck.sqf"; execVM "taw_vd\init.sqf"; [player] execVM "scripts\groupsMenu\initGroups.sqf" [360,480] execVM "cly_removedead.sqf" taskmasterLoaded = false; call compile preprocessFileLineNumbers "scripts\ascomBackEnd.sqf"; call compile preprocessFileLineNumbers "scripts\ascomFunctions.sqf"; [] execVM "scripts\shk_taskmaster.sqf"; waitUntil {taskmasterLoaded}; if (isServer) then { waitUntil { !isNil "ASCOM_Initialized" }; }; waitUntil {!isNull player}; //Change the 2 arrays below for your heli names, eg ["aHeli1", "aHeli2"], ["tHeli1", "tHeli2"] //Helicopter Names MUST BE IN "QUOTES!" [player, ["aHeli1", "aHeli2"], ["tHeli1", "theli2", "theli3", "theli4]] execVM "scripts\supportMenu\supportMenuInit.sqf"; has to be first in your init line to work.
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Anyone know any Objective Scripts(destroy objective) and Trigger AI Spawns??
MackaRoney replied to PrivateWolf's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What if you want a hint saying "1 out 3 caches destroyed" or "2 out 3 caches destroyed" -
I already have a scripts folder, is that ok? Your sample mission works but when i put it on my domination mission, no bueno. any help? ---------- Post added at 09:51 ---------- Previous post was at 09:14 ---------- installed the scripts and everything, your group manager works but this one no bueno :(.. this is in my init.sqf call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"; execVM "vehicle.sqf"; execVM "grenadeStop.sqf"; execVM "pilotCheck.sqf"; execVM "taw_vd\init.sqf"; [player] execVM "scripts\groupsMenu\initGroups.sqf" [360,480] execVM "cly_removedead.sqf" taskmasterLoaded = false; call compile preprocessFileLineNumbers "scripts\ascomBackEnd.sqf"; call compile preprocessFileLineNumbers "scripts\ascomFunctions.sqf"; [] execVM "scripts\shk_taskmaster.sqf"; waitUntil {taskmasterLoaded}; if (isServer) then { waitUntil { !isNil "ASCOM_Initialized" }; }; waitUntil {!isNull player}; //Change the 2 arrays below for your heli names, eg ["aHeli1", "aHeli2"], ["tHeli1", "tHeli2"] //Helicopter Names MUST BE IN "QUOTES!" [player, ["aHeli1", "aHeli2"], ["tHeli1", "theli2", "theli3", "theli4]] execVM "scripts\supportMenu\supportMenuInit.sqf";
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COMPLETE - Very simple silent takedown script (ZOD_STAKEDOWN)
MackaRoney replied to zodd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
amazing! after playing.. apparently you can take down friendlies too.. which can be bad and good. is there a way to stop that? -
Way to execute a trigger on connecting
MackaRoney posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I am trying to have music playing for someone when they connect to the server, so im guessing it would be a trigger that activates when someone connects. I saw something like onplayerconnected. But i also don't want the music to play to the entire server, Can someone help me? Thanks. -
Is it possible to spawn vehicles on a trigger
MackaRoney replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks beerkan, will get back to you ---------- Post added at 05:54 ---------- Previous post was at 05:36 ---------- works perfectly, thanks -
Is it possible to spawn vehicles on a trigger
MackaRoney replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah i did that and i got locall variable empty, thanks for reply