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sgtbarnes73

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About sgtbarnes73

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  1. sgtbarnes73

    Tanoa discussion (Dev-Branch)

    I preordered Apex in January. I then received a PURCHASE CONFIRMATION email detailing my purchase ; also in it there were Instructions on howr to redeem the game on Steam. Instructions read: "To redeem your game on Steam, go to your account, find your purchase and click on "DETAIL"." Simply Click the link above > enter your BI Store credentials > Click on "DEATIL" on your Apex pre-order icon > Follows instructions Should the above method not work then maybe what described below may work better. If one of the 2 above works, then you should see "Arma 3 Apex" appear in the Downloadable Content for Arma 3. Right clicking Arma3 and choosing "View Downloadable Content..."
  2. sgtbarnes73

    Tanoa discussion (Dev-Branch)

    You should have received an email for the pre-order. In that email there are instructions like the following: "To redeem your game on Steam, go to your account, find your purchase and click on "DETAIL"." But don´t get too exited. Despite all the hype, BI or Steam are not ready yet to redistribute the 6GB content of the update. Only 1.3GB updates are getting delivered so far, making your Apex ownership irrelevant for now. Be patient. :)
  3. sgtbarnes73

    config.cpp

    Try to replace all of “abc_sample†instances with “islandâ€. Also, correct the following: class CfgWorlds { class CAWorld; class Island: CAWorld { class Grid; class DefaultClutter; }; class abc_sample: Island { and change it into: class CfgWorlds { class CAWorld; class Stratis: CAWorld { class Grid; class DefaultClutter; }; class island: Stratis { and mind upper and lower cases. Sometimes they do matter some others they may not…
  4. sgtbarnes73

    Real life sat image vs L3DT made?

    I will suggest you use Terra Incognita in order to download your satmap. You can use it in conjunction with georeference programs like Global Mapper or even better QGIS that is totally free. Terra Incognita will allow you to export an OziExplorer calibrated map file from different sources (Google Mapsâ„¢, Bingâ„¢, Open street map...) and with the resolution you need (I used Bing for mine for example as on the zone I am mapping the quality is way much better than the Google ones). Once you have generater the map file, you can then import it inside Global Mapper or QGIS and obtain a perfect alignment of the satmap with the imported heightmap.
  5. sgtbarnes73

    Map overspill

    Hello M1lkm8n, that´s not my knowledge there. I just read a comment from Jakerod posted on Feb 8 2015, 14:21 and he say its working fine for him, but others get map crashes. As I have said, I haven`t tried it myself yet, but I cross my finger for it to work on my map as its no island.
  6. sgtbarnes73

    Map overspill

    Not at all your mistake, but if you add the lines above to your config file, it should give you a nice and seamlessly varied terrain outside the map borders, generated automatically by the game engine. I haven`t tried it myself yet to see if its working in Arma 3 though as some reported having issues and some not. Give it a try and let us know.
  7. sgtbarnes73

    Map overspill

    According to this post in order for infinite terrain to work you just need to put the following in the config:
  8. sgtbarnes73

    [Error] Satelite overlap issues

    According to this Reddit post, the issue has been fixed. I think the following Development Branch Changelog entry may be the one related to the fix: ENGINE Fixed: Satellite segment size computation for maps with non-zero satellite map alignment The fix has been confirmed already by other users in this thread.
  9. sgtbarnes73

    Satellite Image Overlap Issue

    According to this Reddit post, the issue has been fixed. I think the following Development Branch Changelog entry may be the one related to the fix: ENGINE Fixed: Satellite segment size computation for maps with non-zero satellite map alignment
  10. sgtbarnes73

    ponds.... are arrived

    They are still not perfect 100% yet though: Known issues: You must understand before using that there are 3 important unfixables that must be taken into consideration before using these are as follows : (1) You cannot swim along the surface you must dive down and swim below the water (2) you cannot drive through unless you are going slow "Q" for default "W" &"E" or turbo will give crap result (3) most important You cant use two of the same ponds in a mission /terrain or the graphic glitch will appear*
  11. sgtbarnes73

    Override the global object view distance.

    Seems like setObjectViewDistance will set the ObjectViewDistance for all of the objects on the map. That´s not what I need...
  12. sgtbarnes73

    [Error] Satelite overlap issues

    This is regular behavior from my experience so far. So, once you switched to a bigger value (64.00 x 64.00 I imagine) and you see all undefined, have you tried switching “Satellite/Surface (mask) tiles†to a bigger value as well like 4096 x 4096 for example?
  13. sgtbarnes73

    [Error] Satelite overlap issues

    Try by keeping the†Satellite/Surface (mask) source image†to your desired 20480x20480 @1m/px and start tweaking the “Texture layer†to bigger values; if you cannot set it to higher values then you will have to tweak also the “Satellite/Surface (mask) tiles†to a bigger value and see how it goes.
  14. Hello Map Makers. I currently use Global Mapper to get my heightmaps, roads and satmap into TB as described in the “ZGM Arma 2 Map making Tutorial†guide. I usually define a square area (for example of 4096x4096m) of the needed size and then proceed by exporting all of the different layers cropping them to this specific area. I read in may posts some of you guys use QGIS to get all of this done, so I decided to give it a try myself and found it to be pretty a nice freeware software, but I still haven’t found a way to export data from a specific user-defined area. I made quite a few searches, but I still cannot find any specific info on this. Is there anyone that can point out the needed steps to do so or some existing tutorial? Thanks ahead for your appreciated response. :)
  15. sgtbarnes73

    Override the global object view distance.

    I checked it out and the radio tower on Stratis for example seems to pop in a bit earlier compared to the surrounding objects, but still its not the behavior I was looking for. If you compare the 2 images below, you can see the horizon of the objects drawing is closer to the player than the radio tower a bit further (you can see it if you switch back and forth between the 2 picture in rapid succession): Picture 1 (243 kB) Picture 2 (245 kB) What I would need its for the radio tower (and only the radio tower) to be always visible even with the settings of picture 1. I still haven't looked into the radio tower object to see if there are some special init parameters, will give it a try as soon as I find our how to do it... :) I'm still a noob!
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