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ReconSigO

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About ReconSigO

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  1. Sadly, that crashes the game with no error message. I was going off of this tutorial: http://forums.bistudio.com/showthread.php?147988-Helmet-Addons&p=2318293#post2318293 Would anyone be willing to look at what I have for themselves? This is getting just a little discouraging. edit: Okay, so I fixed the model.cfg (the helmet tutorial showed it wrong). And it still crashed the game. this time without an error message. Then I realized i've been testing it unbinarized. So I binarized it, and everything is all good. thanks.
  2. Hello guys. I am a new modder, and I am having some troubles with my first helmet. I suspect the problem lies in the model.cfg. Any help would be GREATLY appreciated. Here is the error message I get every time I add the helmet via the editor: "File ironman\model.cfg, line 156: .MKIII_helm_model: Undefined base class 'ArmaMan'" And here is my model.cfg: class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", //Head skeleton in hierarchy "neck","Spine3", "neck1","neck", "head","neck1", //New facial features "Face_Hub","head", "Face_Jawbone","Face_Hub", "Face_Jowl","Face_Jawbone", "Face_chopRight","Face_Jawbone", "Face_chopLeft","Face_Jawbone", "Face_LipLowerMiddle","Face_Jawbone", "Face_LipLowerLeft","Face_Jawbone", "Face_LipLowerRight","Face_Jawbone", "Face_Chin","Face_Jawbone", "Face_Tongue","Face_Jawbone", "Face_CornerRight","Face_Hub", "Face_CheekSideRight","Face_CornerRight", "Face_CornerLeft","Face_Hub", "Face_CheekSideLeft","Face_CornerLeft", "Face_CheekFrontRight","Face_Hub", "Face_CheekFrontLeft","Face_Hub", "Face_CheekUpperRight","Face_Hub", "Face_CheekUpperLeft","Face_Hub", "Face_LipUpperMiddle","Face_Hub", "Face_LipUpperRight","Face_Hub", "Face_LipUpperLeft","Face_Hub", "Face_NostrilRight","Face_Hub", "Face_NostrilLeft","Face_Hub", "Face_Forehead","Face_Hub", "Face_BrowFrontRight","Face_Forehead", "Face_BrowFrontLeft","Face_Forehead", "Face_BrowMiddle","Face_Forehead", "Face_BrowSideRight","Face_Forehead", "Face_BrowSideLeft","Face_Forehead", "Face_Eyelids","Face_Hub", "Face_EyelidUpperRight","Face_Hub", "Face_EyelidUpperLeft","Face_Hub", "Face_EyelidLowerRight","Face_Hub", "Face_EyelidLowerLeft","Face_Hub", "EyeLeft","Face_Hub", "EyeRight","Face_Hub", //Left upper side "LeftShoulder","Spine3", "LeftArm","LeftShoulder", "LeftArmRoll","LeftArm", "LeftForeArm","LeftArmRoll", "LeftForeArmRoll","LeftForeArm", "LeftHand","LeftForeArmRoll", "LeftHandRing","LeftHand", "LeftHandRing1","LeftHandRing", "LeftHandRing2","LeftHandRing1", "LeftHandRing3","LeftHandRing2", "LeftHandPinky1","LeftHandRing", "LeftHandPinky2","LeftHandPinky1", "LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle1","LeftHand", "LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex1","LeftHand", "LeftHandIndex2","LeftHandIndex1", "LeftHandIndex3","LeftHandIndex2", "LeftHandThumb1","LeftHand", "LeftHandThumb2","LeftHandThumb1", "LeftHandThumb3","LeftHandThumb2", //Right upper side "RightShoulder","Spine3", "RightArm","RightShoulder", "RightArmRoll","RightArm", "RightForeArm","RightArmRoll", "RightForeArmRoll","RightForeArm", "RightHand","RightForeArmRoll", "RightHandRing","RightHand", "RightHandRing1","RightHandRing", "RightHandRing2","RightHandRing1", "RightHandRing3","RightHandRing2", "RightHandPinky1","RightHandRing", "RightHandPinky2","RightHandPinky1", "RightHandPinky3","RightHandPinky2", "RightHandMiddle1","RightHand", "RightHandMiddle2","RightHandMiddle1", "RightHandMiddle3","RightHandMiddle2", "RightHandIndex1","RightHand", "RightHandIndex2","RightHandIndex1", "RightHandIndex3","RightHandIndex2", "RightHandThumb1","RightHand", "RightHandThumb2","RightHandThumb1", "RightHandThumb3","RightHandThumb2", //Left lower side "LeftUpLeg","Pelvis", "LeftUpLegRoll","LeftUpLeg", "LeftLeg","LeftUpLegRoll", "LeftLegRoll","LeftLeg", "LeftFoot","LeftLegRoll", "LeftToeBase","LeftFoot", //Right lower side "RightUpLeg","Pelvis", "RightUpLegRoll","RightUpLeg", "RightLeg","RightUpLegRoll", "RightLegRoll","RightLeg", "RightFoot","RightLegRoll", "RightToeBase","RightFoot" }; // location of pivot points (local axes) for hierarchical animation pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ArmaMan : Default { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head" }; skeletonName = "OFP2_ManSkeleton"; }; }; class MKIII_helm_model : ArmaMan {}; }; And here is my config.cpp for reference: enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class ironman_suit { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; // External class reference class MKIII_helm : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "MKIII Helmet"; picture = "\ironman\data\maskico_CA.paa"; model = "\ironman\MKIII_helm_model"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\ironman\MKIII_helm_model"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; };
  3. ReconSigO

    WIP - Submersible - Batiscaf

    Looks great! Please share as soon as you can! :)
  4. ReconSigO

    Mods and ARMA 3 on the same level as FSX?

    I think what is most exciting about the prospect of BI going the paid mod route is that they would have an obligation to release, support and maintain proper modding tools and resources for the new generation. Otherwise, I'd have to agree with TPW. Volunteer modders are a huge part of what has made Arma so successful. Why fix it? What they should fix is their lack of support for the modders via modding tools and resources. Milsim communities would also suffer due to the required mod sets. It's already daunting enough to try out playing with a mil sim group. New players would be much less apt to join a group, even if it cost them, say, $3.
  5. Please say this is still in the works. I'd donate to this cause.
  6. ReconSigO

    Bush's "Strange New Worlds"

    Oh god. Now I really can't wait for AlienZ to make its way to Arma 3. Until then, Star Trek! I absolutely love your work, Bushlurker. I've made it a point to get into your and others' tutorials. I've started an Arctic map.
  7. ReconSigO

    AlienZ Mod

    Apologies. I assumed you were already in development. I'll be patient. This mod is definitely worth the wait. I just hope that you do decide to take this mod that direction. Thanks for all your hard work.
  8. ReconSigO

    UAV Terminal Classname?

    Make sure the UAV is empty.
  9. ReconSigO

    AlienZ Mod

    Where can we follow the Arma 3 AlienZ development? I have been checking daily 1. Your website 2. This thread 3. Everywhere else Thanks.
  10. Definitely with ACE. Not sure why some are against it. I don't believe I've ever even played Arma 2 without it.
  11. So when is the next one? A friend and I would love to join.
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