paco_schumi
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10 GoodAbout paco_schumi
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Virtual Garage - possible to use as spawner like VVS?
paco_schumi replied to rlex's topic in ARMA 3 - QUESTIONS & ANSWERS
Azimuth isn't working, how can I make it work? -
I have updated and still got frozen at mp mission start with only one player at least
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Check if a unit has opened fire
paco_schumi replied to paco_schumi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you! It works! ---------- Post added at 12:14 ---------- Previous post was at 11:22 ---------- Another question :D How can I put a bomb and the enemies don't consider me an enemy? or how can I put a make a remote activated bomb car? ty in advance! -
Hi mates! I'm trying to make a mission where you have to infiltrate as a "civilian" in an enemy base. I have used the setcaptive function. Now what I need is a way to set setcaptive = false if this unit open fire. Is there a way to do this? Thanks!
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New Update...custom mission starts with all task states as complete....
paco_schumi replied to Rammer's topic in ARMA 3 - TROUBLESHOOTING
+1 I'm getting the same trouble -
Tasks appear when another player conects
paco_schumi replied to paco_schumi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm a bit noob yet :o I created them using modules -
Thanks!
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Tasks appear when another player conects
paco_schumi replied to paco_schumi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using btc revive and ammobox ---------- Post added at 17:14 ---------- Previous post was at 16:23 ---------- I've just tried removing them and still the same problem. Maybe acre+cba+jay are causing this problem? -
Tasks appear when another player conects
paco_schumi posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! I have a problem since last 1.10 update. I'm creating a campaign whose tasks are supposed to appear when a trigger is activated. When I test the mission with the editor it works fine, but when I export it to mpmissions, when a player connects all tasks appear suddenly. How can I fix it? Thanks!