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samogon

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Everything posted by samogon

  1. Wiered Shemag right?I can see US flag,scope texture etc. I'm talking about "V_Chestrig_khk" and "V_TacVest_khk" instead "V_BandollierB_oli".They're looks much natural,that MOLLE hunting belt :) F2000 are Belgian assault rifle,as far as know,they're never create "Cheap" weapon,also uses only by Special Forces.Tavor is become Standart Service rifle for IDF,you should know that.So mk.20 is not AK like weapon,buggy. MX SW have smaller magazine,in case of realism - US army/MC uses 100rnd belt box now,because they're much more ergonimic(easier to handle and lighter),instead 200rnd belt box(they're not comfortable to combat in stand poses,only one advantage if you use bipod.). Not sure,if even this guerilla found launcher,and they doesn't found missiles for them it sounds... wierd.As we seen in Afghan,well this guys poor and don't have food,wear,gear,but still have a lot of ammo cache.And usually they have suppiles from 3th side. About "weapon" balance,well what can do monkey if give them grenade?Don't be sure in your weapon,pretty sure that smart player can do more with pistol,that dumbass with a nuke bomb. Well why I dislike MX SW on defence side - because they sounds like MX.Usually if I see flash,if I hear sound I'll usually drop there grenade,if don't see. Just give them PDW,and your "Balance" dielema will be closed.They usefull like sniper,means - they almost doesn't help to assault.
  2. Hey Thomas,well play smarter,be smarter that your enemy.Not only gear matter,matter how you're use it.Be stealthly,move carefully,use covers in fireright,try to move as group at least 2 man is better that 1 etc. @GalZohar Well not even worse build. But also,Gal,you're still in your own manner - give best for attack,give worse for defence.Well,can do same,as before,but I'm lazy,all rest doesn't do it too,but also requesting for some changes. 1)Change that bugged shemag textures to olive,tan colored hasn't texture. 2)The gear,well there is no armor in game,old good OFP system,with hitpoints.So typically it matter,what kind of soildier you place,not the gear that you wear. So it's much well visible on vehicles,that on persons(Witch in ArmA mechanix is vehicle).Put an MRAP,put an APC,tank,whatever with 6.5 MG,and shoot it in the hull,untill they change texture or blow up.Typically you can do same with a pistol and tank,but you shall need a lot of time :cool: So the point is - change the to be looking like guerilla.Usage of Vests and Chestrigs are much more natural for guerilla,that usage of they're not usage of belt with molle.They have no diffirence between armour,but looks way much better. 3)Attack classes - well in this kind of warfare some of them are not well needed.Such as Machinegunner.Typically 6.5x38 Grendel was created to replace both 5.56 and 7.62.And they have much better penetration power,but also have small recoil.As well,some countries after experience in Afghanistan takes 7.62 as LSW role,such as United Kindom and New Zeland(Minimi 7.62).So Zafir looks like this weapon,to light for GPMG.AT soldier - well enemies doesn't have armor,but not quote sure how useful they're against buildings.UAV operator/carrier - why not to create it as single class?Remember our limitation to snipers,to let they work with spotters and be much preciese?Well you actually does same :) As well,i'd prefer to change attackers faction to AAF or CSAT(Urban camo will be great to me,also best weapon layout as Katiba/ABR/Zafir/RPG),because FIA looks like is "Freedom In Altis" and they are loyal to NATO.Don't be simulate this Palestine conflict,there is nothing to proud. 4)Defender classes - well there I'd prefer to keep them their default layouts as TRG/MK200/RPG.And also give a bit more rockets for RPG,because this isn't disposable launcher.Typical loadout for RPG32 is 2 AT and one HE(Thermobaric actually,but doesn't matter :) ).
  3. samogon

    TMR Modular Realism

    Well,looks likes GMPGs age is gone.What sense from crew served FN MAG,if light KAC LMG 3x times lighter,and you can carry even more ammo,but power of such ammo is almost same as 7.62.Zafir here looks like outdated(for 2030 year) LMG,produced in China(Field Manual info). And yes,I was talking about Marshal and Kamysh mouthed MK200.Well I agree,this actually doesn't looks like GMPG,but in real life I heard about mount LMGs into the vehicles.German PUMA for example,they uses modern 5.56 MG4(MG3 Outdated,new 7.62 MG yet not created,looks like as placeholder). I hope GMPG will be replaced with diffirent kind of weapon on the future. 1 variant - MG like LWMMG.Weight is same,but bullets(.338 Norma Magnum) even heavier in Weight thats even 7.62.Power looks like is same almost as 7.62,but you can use it up to 1.600 meters. 2 variant - replace it with weapon like XM25.
  4. samogon

    TMR Modular Realism

    Well,that's right,but looks like Zafir is LMG.They're not purposed for usage on vehilces.Also another example in an FN Minimi - there is 2 variants 5.56,current in US Forces service and 7.62,both are LMGs.There is also some counties would change 5.56 to 7.62,yet heard about United Kindom and New Zeland. http://www.thefirearmblog.com/blog/2013/02/10/new-zealand-switches-from-5-56mm-to-7-62mm-fn-herstal-minimi-light-machine-gun/ http://www.thefirearmblog.com/blog/2012/05/29/uk-nz-adopting-fn-minimi-7-62mm/ Well,this reasonable.Yes 7.62 much heavier,but in such countries like Afghaninstan 5.56 became useless. Another way - make current GMPG lighter,like M240B->M240E6 or PK->PKM.But they're will be also GMPG,because they may be used as LMG,with tripod or mounted on vehicle.Thats the point. Also agree about LSW.Well there is no diversity in MG classes,and that sad. :(
  5. samogon

    TMR Modular Realism

    Tao - well Zafir new name is GMPG,well disagree there. IMO GMPG is an MG,that used in both in LMG role and in Vehicles.Also exist LMGs with heavy caliber like M60 on Negev NG7(Well Zafir is Negev NG7 :) ) In this case - MK200 is an GMPG,not Zafir. Also not even sure about LMG/GMPG roles - 6.5 are well powerful caliber and have small recoil,but they're used in very light weapons(KAC LMG like is 4kg only empty,MX SW will be same or even lighter,Zafir is around 6kg).
  6. samogon

    TMR Modular Realism

    hey dude,how about native reticle for Leupold HAMR?HAMR is an RCO optic ingame looks like. http://tacticalgunreview.com/wp-content/uploads/2011/08/Leupold-HAMR-reticle-pic-illuminated.jpg (1040 kB)
  7. samogon

    TMR Modular Realism

    Brilliant idea about scopes.Not new,but pretty fine. Finally you can't use both NV and optic.
  8. samogon

    TMR Modular Realism

    @Tao. I think Dev patch RPG42 works a bit not proprely.They have ballistic,similar to RPG7.But I also thank BIS that they're does that. Well,even in Russian Language sources we have to weak info about this launcher. Well this video should be helpful.Look at trajectories at close distances,they're almost doesn't have drop. Also about MATADOR and also other ATs. Well Titan may destroy targets at distances AFAIK up to 4800meters.To compare - from Killfarm to Airfield stip around 3km,and I can't even renderer it.This is Heavy AT. NLAW - 600 meters with PLOS,RPG42 - 700m with traditional ballistic.Both of this weapon are created for penetrate Real Time tanks,like T72,Abrams etc.Well make they enough powerful(a bit weaker that Titan),but on small range.This will be Medium AT.They Are pretty heavy - NLAW is ~12.5kg,RPG is 3kg + 2x7kg 105mm AT rounds + 1x3kg 105mm thermobaric(Around 20kg).Thats one of reasons,why I request it. Well I'll check MATADOR's characteristics - well they're heavier that I expect.10-11KG is very much for this class.But we have much realistic variants for US - M136 AT4 and/or M72(Modern variants). Both have HE and AT variants.But M136 are much powerful,that M72.I think good variant is M136,but will be great to add something like detachable Night Scope for them,like this: CSAT would keep RPG32,but with 72mm rounds. This system will have some advantages and disadvantages. NATO and AAF have only diposable launchers,they may even give it for every soldier if nessesary,but in combat if you have only one launcher - you may shoot once.While CSAT may change profile from LAT to MAT easy,also may combine it.
  9. samogon

    TMR Modular Realism

    I've send RPG files,you're asking about tech sheet - well they are restricted. Russian language sourses tells only some thing. This is multicaliber system,they may fit 105mm or 72mm HEAT or Thermobaric rounds(Nothing about smoke,but such launchers exist - they called RPO-D). But on another vids I heard that many other types of round are in developement,even PLOS guidance round.But this info isn't official. They have 160-200 meters range,200 meters effective range and 700 - maximal.Mass is 3kg,mass of rockets is 7kg(105mm) and 3kg(72mm). Also another fact - any round for RPG32 have absolutely same ballistic.No needs to create sub-reticles as it was on RPG7. Edit.Also well another suggestion.NLAW and RPG pretty strong weapon to become light weapon,in real life they are purposed to tank destrutcion.In ArmA2 this thing was easier - there was 3 types of AT - Light(Disposable AT4 or RPG18),Medium(SMAW/RPG) and Heavy(Javelin/Kornet). Current LAT is an medium if it was ArmA2.Would be great to increase their power,and create LAT class as well.With RPG - this isn't problem,but with NATO and AAF need new weapon for this role.Well I like MATADOR for this role. http://en.wikipedia.org/wiki/MATADOR
  10. samogon

    TMR Modular Realism

    Well,I'll work with RPG's ballistics. http://cloud-2.steampowered.com/ugc/1119427776429802953/8CE1FED9AB7826269E5AC54BECD72E6BA1A33CE4/ Real RPG32 have 160m direct fly range.Look into like this ballistics.Well,I can share it,but it won't work with new RPGs in Dev patch. Also your RPGs are too slow IMO.They falling like that,thats they have a parachute :) Another tweak I was created is separated Gunner and Pilot weapons for Mi48.Pretty easy to do.
  11. samogon

    TMR Modular Realism

    Another bug - when you respawn,you can't autorest weapon,as well as use of bipod.
  12. samogon

    TMR Modular Realism

    Good mod.The main ACE features without content... Proper working NLAW and RPG,powerfull LMGs,weapon resting,planned barrel overheating... Well,make stamina and wounds system better that ACE,and you will make me fully happy. But I shall report some bugs and suggestions. 1)Bug - Mk200 missing recoil at single shots. 2)Fire modes -belt feed MGs(mk200 and Zafir) shouldn't have single shot modes IMO.
  13. Is there planned something like interior for heavy vehicles for ArmA3? Currently each vehicle have interiors except APC,IFVs.They also have same reticle,whatever what kind of weapon system they have. I'd prefer to drive APC looking through front camera as it was on striker in ArmA1.
  14. that sad,expecially if look into passanger seats with good detailed interior.Well ArmA,ArmA never changes(in this case)...
  15. same problem.This happes only with items.
  16. samogon

    Light vehicles?

    Will be nice to see some SF light vehicles.Like HMMWV SOF or Recon LandRover form OA. SF needs more stuff... AH-9 and Quadbikes isn't enough IMO.
  17. How about much more advanced weather?Like ajust fog,rain,clouds. and create medic slots instead riflemans.Then medikits should be workable. Also - Beta coming,how about some armed vehicles?
  18. @GalZohar.We're not talking about equal sides.Defenders have defending classes,attackers - attacking classes.They just was ajusted to create each class usefull(Rifleman was useless,now pretty usefull). Idea to enhance opfor was after creation some forest/Hill points.BLUFOR there have 90% chance to win. The Mortar - they have medium efficiency cuz shell flying from 10sec to 30sec.For moving targets - almost useless... if youre not lucky guy. The conception cool,but IMO not for public PvP.And IRL usually they are unfair.Like hi-end chopper killing weak armed rebels.
  19. Oh yeah almost forgot - weather options must be enhanced IMO.Like fog rain and others.
  20. Hello GalZohar. Your mission is popular on arma3.ru sever. At evening there is around 40 man online playing them.But we edit them cause lot of snipers camping makes defence gameplay into hunting campers gameplay.It will be never shared,but also we must tell you.But the best here is dynamic side change and dynamic point change.This is good base for another kind of missions - like 2 equal sided attack undefended point and try to capture them(Like "King of the hill"). The general changes: 1)Default weapon loadouts.MX+EBR(Only one exeption,cause 7.62) series vs Katiba+mk200. 2)Attack have no AT,cause unnesesary. 3)Riflemans have optic,both sides,all rest - holosights/reddots(Cause future stuff). 4)Added C4 charge for defence Sabouter. 5)Balanced sniper - now they have less ammo. 6)Added Mortar for defence.To deploy - you need 2 diffirent classes with mortar tube and tripod.Armed with TRG-20 untill PDW/SMG cames with Beta. What also been suggested - limitation for snipers,cause lot of them ruin gameplay. More variations of attack/defence.Like Red Attack Blue Defend by the option in game menu.Or even better = {1round Blue attack/Red defend, 2 swap, 3Red attack/Blue defend 4 swap, 5 GOTO 1.}.Classes same,uniform,weapons and vehicles changes. Addition of some armed vehicles.
  21. samogon

    small arms animations.

    Thank you.Very helpful.
  22. Hello,I'm new in modding for ArmA. How to create animations for small arm.I mean trigger,magazine,bolt,ammo chain for MGs etc. I know I need to write model.cfg(consider this done),but does I need to do something in o2 and config.cpp? thank you.
  23. In this thread i'll try to tell,how I'll see future weapons in ArmA3. Some people disagree with currents loadouts(in Alpha),someones want to have older weapon(M16 or M4 for example,for this period of time - they are almost ancient :) ). I'll try to create my wishlist closer to this list and already created weapons.I also will link new weapons,but I'll try to do not create this thread into "can we haz X". Well lets start - Blufor/Opfor Pistol - P07/Rook-40 SMG - Vector SMG/Scorpion EVOIII Shotgun -Benelli M4/Kel Tec KSG Assault rifle - MX/Katiba(+GLs) Carabine - MXC/Katiba Carabine LMG - MX SW/Mk200 DMR(squad level) - MX-M/Matched Katiba with longer barel and bipod(6.5)(*1) or QBU-88(add few rails *2) DMR(Platoon level) - MX(7.62 version) or EBR/EBR(If not MX 7.62) or modified SVD(*3) or FN FAL(*4) or HK MSG-90(add few rails *5). Medium Machine Gun - LWMMG(*6)/HK 121(*7) or PKP "Pecheneg"(Add few rail,change buttstock *8) Automatic Grenade Launcher - XM25/PAW-20(*9) Anti-Material Sniper Rifle - McMilan TAC-50 or Barret(Any version)/GM-6 Lynx Anti Tank - NLAW/RPG42 Anti Air - NLAW or Javelin converted into AA/RPG42 Light AT/Anti infantry&structure - Panzerfaust 3(Anti infantry and anti-light vehicle)/RPG-42(76mm sub caliber round also thermobaric and HEAT) That was infantry,now some SF/Alternative weapons: Assault rifle/carabine - TRG20(21)/AK-12(long and short barrels,firerate like on AK-107 *10). Underwater weapon - SDAR 5.56/ADS(*11). Oh yes just forget Bolt action sniper rifles - XM2010(**)/ORSIS T-5000(***)(Better to use Lapua Magnum in both rifles) Links: 1)KATIBA DMR 2)QBU88 3)SVD mod 4)FN FAL based rifle 5)MSG90 6)LWMMG 7)HK-121 8)PKP pecheneg 9)PAW-20 10)AK-12AK-107 mod 11)ADS **)XM2010l ***)ORSIS T-5000
  24. samogon

    Arma 3 Teamspeak Skin

    not bad skin.
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