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Turambar

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About Turambar

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  1. Turambar

    Speed Of Sound

    Is there a way to use your mod with another mod, like R3F French Weapons Pack ? (I get errors "missing sound scope", or something like that) And I have sometimes a... strange bug :rolleyes: : when an AI speaks in the radio, its voice is reverberated and I hear him twice !
  2. Turambar

    Speed Of Sound

    So, with the V2, with get error messages when : -trying to pose a bomb/a mine -trying to launch flares when in a heli
  3. Turambar

    Speed Of Sound

    I played the V2, which is very good, but the sound for helicopters' flares lacks :)
  4. That works fine, thank you very much ;)
  5. Hi all. I am making an intro for my mission. I have an helicopter with 3 units inside. This helicopter lands, then I order to the units to get out, then to come in a marker's location. Here's the script : heli land "LAND"; waitUntil{isTouchingGround heli}; sleep 6; doGetOut bodyGuard1; doGetOut bodyGuard2; doGetOut bodyGuard3; bodyGuard1 doMove (getMarkerPos "pos_1"); bodyGuard2 doMove (getMarkerPos "pos_2"); bodyGuard3 doMove (getMarkerPos "pos_3"); while{(!stopped bodyGuard1) OR (!stopped bodyGuard2) OR (!stopped bodyGuard3)} do { if(((getMarkerPos "pos_1" distance bodyGuard1) < 1) AND (!stopped bodyGuard1)) then {bodyGuard1 stop true}; if(((getMarkerPos "pos_2" distance bodyGuard2) < 1) AND (!stopped bodyGuard2)) then {bodyGuard2 stop true}; if(((getMarkerPos "pos_3" distance bodyGuard3) < 1) AND (!stopped bodyGuard3)) then {bodyGuard3 stop true}; }; sleep 2; heli is the helicopter (:p), bodyGuard1, 2 and 3 are the units. "pos_1", "pos_2" and "pos_3" are 3 markers. The units should go to the marker, then stop there. But they get out of the helicopter, they walk around (randomly), then they get in the helicopter again... :confused: Have someone an idea, please ? I tried using waypoints rather than doMove, that doesn't work too. Thank you for helping me :)
  6. Ok, thank you for the answer ;)
  7. All is in the title : what is the utility of the Helipad (invisible) ?
  8. I think this addon's development is discontinued, because of the official Ghillie Suit?
  9. Turambar

    Can we see score screen un single player?

    Ok, thanks ;)
  10. All is in the title: is there a way to see our score (number of death, of ennemies killed, etc...) in SP? Thanks for the help :)
  11. That works fine... Thank you very much! EDIT: Harzach, thanks for helping, but the problem was that OBJ1 and OBJ2 were not booleans ;)
  12. Hi all! I need help, because I have a problem with my triggers: Trigger 1: -CONDITION: !alive target -ON ACT.: hint "Target eliminated. Go to the extract point!"; OBJ1 = true; Trigger 2: -CONDITION: this AND OBJ1 -ON ACT.: OBJ2 = true; Trigger 3: -CONDITION: this and OBJ1 and OBJ2 -ON ACT.: hint "Mission complete"; And I get this error message: Thanks to help me :)
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