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Posts posted by LemTheGentleman
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Bro, could you actually ride his dick any harder
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looks awesome!
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You can say it a thousand times, it won't make an update come any faster. Right now I'm completely swamped with other things so I don't know when I will get back to these.Just a reminder
---------- Post added at 23:28 ---------- Previous post was at 23:27 ----------
The reported higher damage probably has to do with a tweak on BI's end for 5.56 x 45 mm magazines.Yeah, it does
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just saying it again, The SOPMOD stock is too small on the rifle and would love a M4 with the SOPMOD stock, and an AFG
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Sorry to be that guy but... Plans for A3 compatibility???
---------- Post added at 23:54 ---------- Previous post was at 23:52 ----------
Looks really good aswell!
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I figured it would be, but I literally have almost no knowledge of how to do scripting. All I can do is call a loadout sqf :(
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Nice script, download appriciated.Second that
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Friendly AI is pretty stupid in general. Not really limited to the divers bud.
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this script is taking "reality gaming" to a whole new level! :D Good job!You know, I appreciate you saying that bud :P if tpw or zooloo75 actually does a script to use the toilets they'll be legends
---------- Post added at 18:25 ---------- Previous post was at 18:21 ----------
So perhaps this needs to go into a wish list thread and not in this forum?This thread will go wherever it god damn pleases!!
---------- Post added at 18:29 ---------- Previous post was at 18:25 ----------
this script is taking "reality gaming" to a whole new level! :D Good job! Guys you should add a hud to show when player needs to take a dump and a pissy! :D That would be so cool!!I don't know, that last part sounds a little retarded. I thought it would be kinda funny, and something that mission makers could use around bases and stuff.
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Absolutely! Maybe you could talk to sabre, or RobbertHammer and see if they can help you out
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[this,"SIT","NONE"] call BIS_fnc_ambientAnim;
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I'm also confused as to why its a marksman rifle. Maybe I'm not versed enough in this firearm, bu I thought it was just a heavier version of the 416, like the SCAR-H to the SCAR-L. If you did the research, then keep it as it should be.
The HK 417 and Scar Mk. 17 are rifles meant to be utilized in longer ranged engagements
http://media.dma.mil/2012/Nov/08/2000001030/-1/-1/0/120227-M-EL893-019.JPG
http://www.hk-usa.com/-images/products/hk417/lg_hk417_10.jpg
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Just wanted to throw in my list of things I like and dislike about the pack :)
Good stuff:
- The weapons included in the pack are AWESOME and there is a wide range of customisability with all the different attachments and gear
- In general I just like this addon because it's cool :)
Bad stuff/To be improved:
-The M107 fires from a ten round box magazine, not a 5 round. http://cloud-2.steampowered.com/ugc/882989425830305326/8FBEB18D8E3E9355CAB220DA74F5A3E273D2C19E/
- Very minor problem with the texture on the aimpoint. http://cloud.steampowered.com/ugc/882989425830310062/B33ADDB33978A66E6C76482E761771DF1CA648A2/
- As always, would be nice to have some good custom sounds
- Hand positioning on some of the rifles needs to be adjusted
http://cloud-2.steampowered.com/ugc/882989425830463422/204602D8B3A504CFF3939F6434EED6047BC52C46/
http://cloud-3.steampowered.com/ugc/882989425830467911/5199CA053B339E56912143E377FC462182BBC685/
- The cyclic rate of the M4A1 is too fast
- And the models look a little jagged and too square, aswell as the textures but I know you're already aware of that one.
All in all, really like this addon I think it's got a lot of potential and can't wait to see you make it better.
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It's a non-trivial exercise, leave it with me.Aight, thanks bud
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Yeah, it's just something that BIS needs to tweak a little bit
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So, no one here knows how to make a unit walk up to the toilet, open the door, sit down, close the door and then come out again?
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I meant the toilet box :/
---------- Post added at 05:23 ---------- Previous post was at 05:22 ----------
Sure they can. :)No, he's right. The "Field Toilet" can't be opened, but you can open the "ToiletBox" which is what i meant to say :P
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lol :P serious though, if someone can do it
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Can someone tell me if it would be possible to create a script that would allow a unit to use the field toilets to take a dump or interact with them in some way? I think it would add to the uhh... Immersion.. you know?
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Just reporting a possible bug here. Not sure if it's meant to do this, but when you shoot the ammo cans... They kinda burst into flames...
http://cloud-4.steampowered.com/ugc/882989425820034535/E364D46FF2E4DF6505438CFFA4B4DD12C879EACF/
http://cloud-3.steampowered.com/ugc/882989425820041598/31716B7A8370238A9B34B038562D9E337F6B8C00/
http://cloud-2.steampowered.com/ugc/882989425820043581/7A12FEDA8FF7B1B970705E5D51E67600A908F3F9/
http://cloud-2.steampowered.com/ugc/882989425820046469/91D7D8883C995A9D2CBC93EB664F2BC75ACD19DD/
---------- Post added at 03:40 ---------- Previous post was at 03:37 ----------
This one was just for fun :D
http://cloud-2.steampowered.com/ugc/882989425820108547/66998F1291FBC892272CD050F68EA0510E070382/
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Meh, right now, I am a bit fed up with the whole Arma 3 situation right now; if I get in the mood again, I might consider.If/when you ever get around to doing an update, I just want to throw in my opinion of things that could use a change.
1. The EOtech looks a little too large, and by little I mean very slightly out of proportion.
2. The EOtech sights need to be mounted just a few notches back on the rifle
3. The acog situation
4. Elcan spectreDR
And that's all that I can think of. Thanks Al, really. Thank you for this addon :)
NATO SF and Russian Spetsnaz WEAPONS for A3
in ARMA 3 - ADDONS & MODS: COMPLETE
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yeah seriously, claps for you bud I can't wait for this to be all polished up!