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LemTheGentleman

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Everything posted by LemTheGentleman

  1. LemTheGentleman

    MH-9 Door Control

    Thanks bud
  2. LemTheGentleman

    MH-9 Door Control

    Hey, I can't get this to work in the Beta. Halp?
  3. LemTheGentleman

    MK18 Mod 1

    ooooooooohhhhhhhhhhhhhhhhh...
  4. LemTheGentleman

    FHQ Accessories pack

    Also, the Micro T1 and the Comp M4 are pretty useable for me because those two are zeroed to 200 meters but really, it would be good if all the non magnified optics were set to 300. Maybe in the next update?
  5. If I can throw in my two cents, I feel like the enemy AI is a little bit insane with their shooting accuracy? I mean, sometimes it will take them a good 5 seconds to react to you standing in front of them but then they can shoot you in the face from 400+ meters away :( If i'm the only one that feels like this then maybe I just suck but I'd love to hear from someone else thoughts on that
  6. LemTheGentleman

    MK18 Mod 1

    List of requests for the next update: -Enlarge the crane stock to better match the proportions of the rifle -Increase the damage over distance -Change the variants of the M4s to match the variants of the MK. 18 (Match the m4s and the Mk. 18s) for maximum tacticool effect and Brain said he was making custom sounds so that's cool. Hope I don't sound like I'm just on here bitching but I really like this addon and I genuinely want to help you guys improve it with feedback, so thanks for your hard work guys.
  7. LemTheGentleman

    Sham's M16A4 Pack Port

    sounds good!
  8. LemTheGentleman

    FHQ Accessories pack

    Yeah not completely :P but yeah Al, you don't need to go out and make a whole new optic if you're busy but changing the zero on some of the other optics would be appreciated. Regardless, great addon bud.
  9. LemTheGentleman

    Sham's M16A4 Pack Port

    Hey shammy, really good mod but I just wanted to offer some constructive criticism. Personally I prefer the old sounds to the new ones, first of all because of the volume, the old sounds have a very defined kick to them which I really enjoyed, and second the different sounds for each shot with the new update kind of grinds my gears a little bit just because it doesn't sound very natural you know? other than that, really good job all around bud.
  10. LemTheGentleman

    VTS Simple weapon resting

    I don't know if i'm being a dumbass but, when I try and start up the game I get this error https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1075478_565401196837211_364869200_o.jpg But i'm pretty sure i put the file in the right place :( Help anyone? ---------- Post added at 15:25 ---------- Previous post was at 15:11 ---------- Nevermind I got it
  11. LemTheGentleman

    FHQ Accessories pack

    yeah I know all that bud :P ---------- Post added at 14:29 ---------- Previous post was at 13:23 ---------- Don't you just love those awesome gun laws? :P
  12. LemTheGentleman

    FHQ Accessories pack

    Oh alright, thats understandable. Could you not just try doing it like the ARCO optic?
  13. LemTheGentleman

    FHQ Accessories pack

    The US Marine Corps zeroes their weapons at 300 meters, and this is also the default zero that BIS has set for the in-game weapons. I think changing the zero for the optics to 300 meters would be a welcome and much appreciated tweak. Love the optics alot Al, just wanted to ask though, would you consider making an Aimpoint Comp m3? ---------- Post added at 10:50 ---------- Previous post was at 10:33 ---------- This optic that you have modelled in the addon comes with two different reticles calibrated for the .223 round. You modelled the one zeroed to 100 meters. http://www.trijicon.com/na_en/products/product3.php?pid=TA01NSN-RMR What people want is for the reticle to be changed to this http://www.trijicon.com/na_en/products/product3.php?pid=TA31F-RMR as this one is much more widely adopted by the military as far as i know and a whole lot more useful.
  14. LemTheGentleman

    MK18 Mod 1

    Brain, I don't know what to say to all that besides you are the fucking man! ---------- Post added at 10:06 ---------- Previous post was at 10:04 ---------- Absolutely ---------- Post added at 10:20 ---------- Previous post was at 10:06 ---------- Can someone tell me if it's possible to change the zero of the weapons when using the FHQ optics?
  15. LemTheGentleman

    MK18 Mod 1

    Thanks babes ---------- Post added at 04:40 ---------- Previous post was at 04:31 ---------- I don't know what i fucked up, but i still can't do it... Thanks though dude, i'll keep messing around with files and shit
  16. LemTheGentleman

    MK18 Mod 1

    Can you take a screenshot of the rifle with the aimpoint on it? I just want to see how it looks :'(
  17. LemTheGentleman

    MK18 Mod 1

    I dunno i think something weird is going on with the FHQ thing, because I can't add the FHQ accessories to any of the rifles
  18. LemTheGentleman

    MK18 Mod 1

    Definately a 9/10 ---------- Post added at 10:35 ---------- Previous post was at 10:34 ---------- It's the standard BIS 556 mags dude
  19. LemTheGentleman

    Switching weapons on the move

    Well, some of us did. Keep up with the awesome work though dudes!
  20. LemTheGentleman

    Switching weapons on the move

    Just reporting a little bug when I switch from my primary weapon to my handgun while moving the animation will work, but instead of equiping the pistol, my rifle will still be in my hands. Also when i switch weapons the player goes from having their weapon up, to lowering the weapon. I think this may or may not just be a problem in multiplayer because i tried this out in the editor and it worked fine. ---------- Post added at 13:54 ---------- Previous post was at 13:46 ---------- Also, it's kind of an off and on thing. Sometimes it glitches out, and sometimes it works fine.
  21. LemTheGentleman

    Design mastery weapons

    Hey Hog, what optics/attachments are you planning to release for the rifles?
  22. LemTheGentleman

    ARMA 3 Addon Request Thread

    M40A5 sniper weapon system
  23. LemTheGentleman

    MK18 Mod 1

    Ardy, you're just doing the rifles right? Like no optics or anything?
  24. LemTheGentleman

    MK18 Mod 1

    No, I mean they're not bad but they're not the sounds of an M4 you know? I'd rather keep it at the MX sound instead of having a BAD custom sound but if you get it right, custom sounds justs adds to the coolness I guess.
  25. LemTheGentleman

    MK18 Mod 1

    No, it hasn't been updated yet. Pretty sure he's including the improvements with the release of the M4s.
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