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durkhaz

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About durkhaz

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  1. durkhaz

    Custom main menu scene?

    The startup cutscene seems to be defined in class CfgMissions { class Cutscenes { class Stratis_intro1 { directory = "a3\map_stratis_scenes_f\scenes\intro1.Stratis"; }; }; }; The cutscene gets called from: class CfgWorlds { class Stratis { cutscenes[] = {"Stratis_intro1"}; }; }; Since replacing either of those entries with your own ones doesn't seem to be working, I can't think of a way to do that at the moment.
  2. Hi! After making a custom reflector subclass, I noticed that the flares and the light itself are only showing up at night. I don't care so much about the light, but is there a way to make the flare visible in broad daylight, like the sun eyeflare?
  3. durkhaz

    Zona tools

    Sounds good, can I add you on steam?
  4. durkhaz

    Zona tools

    A friend and me have been working on a project that's very similar to yours for a couple of months now. We're done with the basic framework (health system, safezones, shops, chunk based object spawning, dynamic radiation, server database etc.), and are now filling it with content. It's all made from scratch, and we don't have a name for it yet. Would you be interested in joining forces?
  5. durkhaz

    Weapon variable space?

    Well, when you use magazinesdetail you get a string like this: "6.5mm 30Rnd STANAG Mag(30/30)[id:1]". I was just wondering where the ammocount is saved when you drop the mag. I'm just going to assume that's hardcoded, and not accessible.
  6. Hi! I was wondering if there's a way to reference to a weapon in Arma 3 yet, or even assign a variable to it. If not, where exactly is the ammo count of a magazine stored when you drop it? Thanks in advance!
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