TacticalMarksman
Member-
Content Count
5 -
Joined
-
Last visited
-
Medals
Everything posted by TacticalMarksman
-
Dead Cities: Afghanistan Project
TacticalMarksman replied to TacticalMarksman's topic in ARMA 2 & OA - USER MISSIONS
Thanks for letting me know! I'll keep this posted here, so when I release the Alpha/Beta, I can post it here... -
Hey all, I'm currently in the middle of the development of a new campaign titled "Dead Cities: Afghanistan". This mod incorporates Charon Production's "The Undead Mod", as well as several maps including Fayshkabur and Helmand Valley. The campaign is focused around a man attempting to find an unnamed German scientist, who tested a "vaccine" on human subjects, but instead turned them into.... well, zombies. The gameplay is focused around objectives that lead up to a compelling climax (it's a surprise!). Please note, that this campaign does feature startling moments, known to internet users as "jumpscares", so I am not responsible for any injuries that may occur while playing... Anyway, here are some screens to tease you all ;)... Features listed below photos. (More to come!) http://i43.tinypic.com/33nb7y8.jpg (130 kB) http://i44.tinypic.com/307sw8g.jpg (118 kB) http://i40.tinypic.com/1ryp2f.jpg (126 kB) http://i40.tinypic.com/1hpj13.jpg (129 kB) http://i44.tinypic.com/qsjc01.jpg (236 kB) http://i43.tinypic.com/1pbj8g.jpg (106 kB) http://i39.tinypic.com/2qiv1io.jpg (159 kB) http://i41.tinypic.com/jhvwhg.jpg (155 kB) Features: - Extraordinary gameplay and storyline - Required mods included in package - Diverse missions (From civilian rescue to combat air patrol) - Legendary soundtrack (featuring songs from Type O Negative and The Tea Party, and MANY others of which are perfect for the game's setting) - Seemingly endless amounts of weapons - Puts mods to fullest use (So you don't install mods for only a couple of features) - Bite/Infection system (After a bite, you have a certain amount of time before reanimation) - (*Not going to be released until MUCH later) Voiceover soundtrack - And MANY more features in development Tell me what you think, and what features should be added. I'm always open to ideas. Thanks, TacticalMarksman...
-
"End Mission" Trigger?
TacticalMarksman posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there, I'm making a campaign within Arma 2 Operation Arrowhead's editor. I wanted to know how to create an end mission trigger WITHOUT OBJECTIVES, and to have it transition to the next mission.... Thanks a lot, TacticalMarksman -
"End Mission" Trigger?
TacticalMarksman replied to TacticalMarksman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, I'm making a campaign ---------- Post added at 22:13 ---------- Previous post was at 22:12 ---------- Thanks -
"End Mission" Trigger?
TacticalMarksman replied to TacticalMarksman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, I heard of the ForceEnd command, but how do I make it transition to another mission?