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10 GoodAbout gravedancer
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gravedancer started following Server connect, purchase button...help!
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I have built a mission via the new editor, uploaded it to my survival server host. Did all the usual steps in my server config. Problem is whenever some tries to join the server they get a purchase button that takes them right to the steam store. I/all the people that have tried to connect all have apex. Anyone know the problem?
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Updated Aug 6 2015, see top post for details
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After taking a break from Arma 3, I have returned and and happy to present and host a rebuild of my earlier mission. To Join in just search for "graves yard in the server list or if your on steam copy and paste "steam://connect/216.244.74.186:2303" into your web browser to auto launch and join the server. NO Addons required! Full mission explanation below. This is a updated and highly enhanced version of my Original Counter Insurgency mission, and Code34s upgrade of that mission. I have taken the those two missions and continued with performance improvements, improved the speed that players can get back into the action and tried to generally improve the overall game play/balance. Based on the very popular domination and insurgency game mods, this mission takes it a step further. Blueforce/Nato must conquer the island by clearing all the red squares of Opfor forces. Independents are allied with Opfor and must stop or slow the the Bluefor advance by any means possible. Utilizing guerrilla tactics (hit and run/IED's, ambush tactics) Or full blown standard military tactics. Mission can be played COOP/or PVP or as intended a mix of both styles. FEATURES: 26 Man Bluefor team as the invaders Fully equipped and protected main base with VAS, Light/Medium/heavy armor and Air support vehicles focused on transport and CAS. Base also includes options to Halo directly into the action or Teleport to 3 FOBS (Fireball, Grizzly or Camp Canada). Each FOB is strategically placed to give Bluefor support across a wide area of the map and is equipped with its own VAS, a Pawnee, one transport Helo, a small selection of Armour and a HELO repair/Rearm Pad. 6 Man Independent team as the Insurgent force Smaller version of the Bluefor base utilizing the best equipment the Insurgents forgeign supporters can smuggle in country. Assets Include VAS, Light/Medium/Heavy armor and air support vehicles focused on AA and armed Hellcat Helos. Insurgents have the option to spawn or teleport to any one of their hidden bases (Main, Throns Bay, Mine, Ampitheatre, Dump) Each base has its own VAS and stock of Military vehicles available for use against the invading forces. Or the Insurgent forces can teleport directly into most main cities. Giving them the ability to quickly react to any Bluefor advance. Server Admins DOWNLOAD COUNTER INSURGENCY REVISITED HEREhttps://www.dropbox.com/s/lilr2sd9e2xpdou/tvt-Counter-insurgency.071.altis.pbo?dl=0 Special Credits: EOS by Bangabob, INS revive by Naong, VAS by Tonic and Code34 for his hard work(Hardcore Insurgency)
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Giallustio; I have been modding your mission and am having trouble with a couple of items... When I replace the Green force repair specialist with a AA man it wont take, are you calling a default group that I'm just not seeing? About 30% of the time my players can't revive allies, I'm starting to assume I missed a bit of code somewhere when i adjusted the squad sizes. Any wisdom for me?
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Great coding and well put together. It runs like a top.
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Fixed Respawn bug Counter insurgency 1.038 https://www.dropbox.com/s/y4exqhc3g1k7pp1/Counter%20Insurgency%201.038.Altis.pbo
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That's some good food for thought, and I have wanted to dummy down the tech on the independent side but I am restricted by the poor choice of equipment in the current release. For example in ARMA 2 we had tons of armed pick up trucks and low tech tech gear available to us. Unfortunately BIS has not supplied us with those "tools" in Arma 3. And if I use the few addons that the community has released the mission will be unplayable for most players because they don't know how to install them :( I can though make some adjustments to the current mission removing the Jets, heavy tanks, and AA from the Independents, this should help support the play style your looking for. If this is something your interested in just let me know and I will create an alternate version.
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Fixed, I replaced the clean up scripts and it works fine now.
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I was checking this out for one of my servers and its a awesome mission but we keep getting random "freezes" . It doesnt affect all players at once but tends to hit 1-2 at a time every 3-5 minutes. Any idea what the issue is?
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Version 1.036 now available. See link for change log, get it while its hot. http://forums.bistudio.com/showthread.php?162963-Counter-insurgency-PVP-PVE&p=2487357#post2487357
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Mission FAQ http://gravesyard.boards.net/thread/13/graves-yard-counter-insurgency-faq
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Updated to Version 1.02 with Drop box available :bounce3:
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Team Balance scrpt
gravedancer replied to gravedancer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bump... -
Will the grass render distance ever be customizable?
gravedancer replied to Gabardine's topic in ARMA 3 - QUESTIONS & ANSWERS
Most people end up turning off grass due to the soul sucking frame loss. Consider yourself lucky you don't have this issue. -
Where are people getting new versions of Domination for Arma 3?
gravedancer replied to sorophx's topic in ARMA 3 - USER MISSIONS
Check out my Counter Insurgency Mission, Its a PVE as per typical Domination but with PVP element. As of last night there was 8 servers running it. http://forums.bistudio.com/showthread.php?162963-Counter-insurgency-PVP-PVE