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ardyvee

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About ardyvee

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  1. ardyvee

    Weapon Sway Tweaking

    Question: when using a long weapon, isn't there a difference between acquiring your target (get it reasonably close to your sights) and actually wanting to shoot him (and thus getting your sights on mass center)? If there is, maybe what we need is another key (wee more keys) to simulate that difference in how much tensed are your muscles. Or maybe we don't, not sure. We do certainly need bi-pods and resting, though.
  2. ardyvee

    ARMA III & Steam WORKSHOP

    From what I gather from the new subscriber agreement, in 6. B. 2nd bulletpoint they basically limit themselves on the rights they have. So even if in A you grant them a non-exclusive, irrevocable right to use, reproduce, modify, create (...) your User content (...), in B they limit their own rights to "modify or create derivative works from your Workshop Contribution in the following cases:" being make it compatible with steam and workshop functionality and in the case that Valve (or in this case BI) deems necessary to distribute/improve gameplay. If my interpretation is correct (I am not a lawyer. Is anybody willing to share what is the interpretation of a copyright lawyer regarding User Generated Content and the effects of B in the rights granted in A?), doesn't this deflect most of the concerns put forth my modders since they are stating that the only rights they will obtain are those to modify or create derivative works that are only applicable to ensure the content is compatible with Steam and Workshop functionality and/or modifications to ensure it can be distributed? I'm just looking for clarification on this, since it's always useful to be able to correctly interpret the language used in EULAs, TOS, Privacy Policies and other legal documents, and to fully understand the position of several community members.
  3. I guess one of the issues is that there is little incentive to use anything else other than sniper rifles/marksman rifles (if such thing exists). AI doesn't suffer from supression, so a machinegun becomes inferior (unless you prefer the high capacity). Another possible candidate would be a rifle with a grenade launcher, but to use that it requires some skill (motion prediction, correctly estimating distances, finding cover from where you won't get killed) that the current sniper rifles do not require (estimate range, even if using bullets, adjust zero, aim and shoot). The other issue is that on some servers there is an issue with the AI engaging you effectively (probably caused by what I perceive as low skill level of the players), and you end up with: select sniper rifle, engage from as far as possible from where you can see the enemy (which happens to be fairly close, because anything really far would require people to be patient, predict the motion of their targets). Less than sniping is cool, more like it's just the best tool for the job since the environment/game mechanics don't really make the other tools better. To put an example: in dslyecxi's videos, when bullets start firing, everyone immediately runs to cover/concealment and/or goes prone. LMGs start firing. Grenades may be thrown/launched. Both sides do this (unless they are playing the AI, and I won't really talk about how the AI behaves in this case). On the public servers? The AI doesn't really try to find cover. And I perceive that the general player population doesn't know how to do it effectively. Just my two cents.
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