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RoadField

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Everything posted by RoadField

  1. Well, I tried with BTC Revive, and I have the same problem ( and it seem i'm always a west unit ). No problem with the standard respawn. Some friends also told me the radio "beep" with long range radio ( when someone else is using the radio ) are really hard to hear.
  2. We were bluefor when we tried, with 152 at the start. That happend with a revive system, I will try with an other and whitout later.
  3. We noticed, when we die and respawn, PRC 152 are replace by PRC 148 ( with the same settings )
  4. Will the backpack have an antenna on the 3D model in the futur ?
  5. This mod look really nice ;D @Ratzo
  6. RoadField

    ASDG Attachments

    This is a really nice idea :cool:
  7. RoadField

    Scope Mod A3

    Really cool ;D Just little problem with NVG : http://nsa33.casimages.com/img/2013/09/22/130922034214672526.jpg (126 kB)
  8. Your work look really impresive, good luck ;D Any chance to see your amazing M249 ?
  9. RoadField

    =BTC= Revive

    I see other strange thing. Friendly AI attack and destroy all MHQ, same for the armed UGV.
  10. RoadField

    =BTC= Revive

    Sometimes, this error pop up on my server ( something like once or twice per hour ) And some players told me they have problems when they respawn ( like frozen unit ) after a teamkill and must reconnect, but I can't give more detail because I never had this problem.
  11. RoadField

    TAW View Distance Script

    SP and Dedicated for me.
  12. RoadField

    =BTC= Revive

    Notice a little thing. I use the option where we can use Medikit or First Aid Kit to do something. But when you heal a unit, if you have the medikit in the inventory, First Aid are always used and are remove in the inventory.
  13. RoadField

    JSRS2.0 WIP Thread

    Thanks for quick awser ;D I'm in DevBuil.
  14. RoadField

    JSRS2.0 WIP Thread

    "jsrs2_wheeled_apc1" go on the mission dependency. This is normal ?
  15. RoadField

    TAW View Distance Script

    Same problem with 1.2, I have no menu option to change the view distance in my mission and on your exemple mission :oops: There is nothing to put in the init like old version ?
  16. RoadField

    =BTC= Revive

    Still having this multiple respawn option :( , but no error or other problem Keep it up :cool:
  17. RoadField

    =BTC= Revive

    Thanks for this quick replay, but : In the mission initialisation, i have : When I die, I have this : http://nsa34.casimages.com/img/2013/08/29/130829100727504046.png (799 kB) When I try to respawn, this is show really quickly (1 second max. ): I still have multiple respawn option in the menu with BTC_action_respawn = 1, don't try without, and I respawn don't work ( nothing happend, just the error ). Good luck ;D
  18. RoadField

    =BTC= Revive

    I don't know if that was already report : Sometimes, when I respawn, the respawn option is still here. If I use it, I die and have respawn place option. To " delete " it, I have to press ( or spam ) the button unitil it disaper. If I use BTC_action_respawn = 1, I have 7 respawn option, but this time i can't delete them when I use them.
  19. RoadField

    =BTC= Revive

    Same problem than Valixx, we lost gear when we respawn ( with respawn )
  20. RoadField

    JSRS2.0 WIP Thread

    In Burst fire mod, the SDAR use vanilla sound.
  21. RoadField

    JSRS2.0 WIP Thread

    I seem vehicles explosion sound is missing with this new update, but grenade explosion is really nice like all the mod ;D
  22. RoadField

    M16a4 variants and more

    For a first model, just awesome :D
  23. RoadField

    SOC WIP Thread

    I can't wait for this :cool:
  24. Excelent :cool: Just notice a little color error with the black vest ( of green army ) : http://nsa33.casimages.com/img/2013/07/15/130715062420789093.jpg (644 kB) And a question; will you do texture for all variant of MX ?
  25. RoadField

    Sham's M16A4 Pack Port

    Just want to report a little problem : The shadow of the handle grip does not disappear when we take a scope :
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