RoadField
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Everything posted by RoadField
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
RoadField replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But remember : What is the current state of UAV/ULB module ? Thanks for reply ;) -
Possible Mission Idea...Is it possible?
RoadField replied to fuzi8n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe you can create a action on the body of the gard and use addUniform and set the player as captive with setCaptive. After, if a other ennemi die, that disable the setCaptive with a trigger. -
Look really nice, espacially the Minimi Good luck
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Christian.1987's Mp7 ported to A3
RoadField replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That happend with all scopes, except zoom scopes like RCO/ARCO/ACOG, and the Ironsight too. It seem that happend with every shot. I add screens with Aimpoint ( R3F ) and Ironsight. http://nsa33.casimages.com/img/2013/06/06/13060612240911283.jpg (537 kB) http://nsa34.casimages.com/img/2013/06/06/130606122443600840.jpg (482 kB) If you need more screens, just ask ;D -
Christian.1987's Mp7 ported to A3
RoadField replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:459: Really nice camo. I just want to advise the author about a problem; bullet go to the left of the sight, i hope this will be fix This is a screenshot showing a impact of bullet at the lieft of the scope : http://nsa33.casimages.com/img/2013/06/05/130605103150368369.png (173 kB) -
French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
RoadField replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work on this update ! But it is possible to have a version of the helmet just with the helmet ( without Baculla, glasses, ect... ) ? -
FHQ M4 for Arma 3 (Prerelease)
RoadField replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I saw two visuals bugs ( not really important, it's just a detail ). When someone die with a M4A1 Black, I was this : http://nsa33.casimages.com/img/2013/05/15/130515081841801679.jpg (677 kB) - Woodland texture replace the black texture ( or grass repaint the weapon ? ;) ) - Optic is in conflit with original Iron Sight -
Another problem, if I die with the Famas, my game crash :S I tried in multiplayer and editor, and problem happend every time. When I fold/unfold the bipod first time, that what happend : http://nsa33.casimages.com/img/2013/05/13/130513071916732316.jpg (563 kB) If I do that 2 time, I loose 7 magazines, and If I do that 3 time, I loose 11 magazines. I get the weapon with the Virtual Ammo Box ( 0.9 ), and I use this mods :
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I see we loose a complete magasin each time we deploye or fold the bipod, and game crash when we do that without ammo on the weapon, that a real problem :eek:
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Greand work ! It's really good for a first version. For the moment, I noticed that : - No reload sound - Subsonic ammo can't be use - The texture of the black version look too "new", it maybe need more scratsh like on the bipod - The texture of the Tan version look like a Yellow yaourt more than a metal texture - A little recoil with the bipod can be nice - Position of the famas on the screen is really great, it don't take all the screen ( like R3F to compare with the only Famas on Arma 3 ) For a first realease, it's really great !
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This mod is really nice, I really like it. But I'm a little bit disappointed when I compare the textures of the Minimi than the other weapons of the mod. http://nsa33.casimages.com/img/2013/05/10/1305100616298364.jpg (450 kB) So I'm asking is it in your futur project to re do this textures ?
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Enhanced movement and more
RoadField replied to bad benson's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wooo, nice work... But I think soldier climb walls a little bit too fast, it's sure they are train for that, but they carry heavy equipements too. -
Yes, it is trought the zoom optic ( It seem bullet start a little bit down of the scoop too ), no problem just with the holographic.
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For the G33 scope, I notice shoots go the the left of sight I pointed a Red Tracer bullet on this screen. I seem it's not due by recoil, I tried with different firing mods but ammo always go to left.
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It's a great job, this pack is now my first reason to love the M4 :dancehead: But I was thinking about 2 things : - It is possible to make a reflection on the G33 Scope like this on this screenshot ( with bad weather, the actual texture is really strange ;) ) - Why don't make an Holographic sight without the G33 Scope ? That fix the alignement problem of the original Holographic on M4 and propose the black color in same time.
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Hacked by a player with no ID
RoadField replied to Richie's topic in ARMA 3 - SERVERS & ADMINISTRATION
It seem problem is solved by restarting the game, i tried with some friend, first time ( when we tried to join directly after server reboot ( cause he was " infected " ), the server was directly " infected ", we saw the message in the mission selection directly, but after server reboot and all arma game restart, the problem was " solved " ) But that not really a solution, just a simple guy can infect 40 other players. So, what we gonna do now ? How really fix this problem ? Waiting ? Lock our servers for playing with restricted player nomber ? We can just expect developper will awnser quickly about that now.