alpa72
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same issue. It need to be a certain unit, e. g. a US special forces unit or a KSK unit. These arent able to pick up a rifle or any other weapon of a ammo crate. Only thing that will happen is that the unit will loose its weapon. I tried it with several units in the editor on Zargabad. Same problem here. Even if I add a medikit and firstaidkits to a medic, he does not heal me. When I make a mission with A3 units only I dont have any problems either with Ammo crates nor with non healing medics... my rpt file -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same problem. But after a few seconds it's OK. I have also the problem if I want to load a SP save game with A3 units only I first have to load Chernarus in the Editor then load the mission and then go back to scenarios to load the save game. Otherwise it will ctd. -
I wanted to add prisoners to a mission and found this thread via Google search. I had the same problem that the prisoners didn't follow me after they joined me. To make them follow you this is a solution: Add unitname enableAI "Move" to the trigger. I wrote this for anybody who will find this thread and has the same problem...
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately this didnt work for me. I always get this error message: its the first file in my PMC\addons folder... and the waterline bug is still present... -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, I'll give it a try... Thanks a lot! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But how do you run it as a mod? I have a PMC folder in A2 OA, nothing with a @. I also added it to the modline like I did with @namalsk for example, but it didnt solve the problem... -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is my rpt file - maybe someone can help: arma3_2013-04-21_12-22-43.rpt and again 2 images - here you can see that in one moment the water is on the ground and in the other its in the air :j: ---------- Post added at 11:08 ---------- Previous post was at 10:51 ---------- I guess it should look like this "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -showScriptErrors -noSplash -nopause -world=Stratis "-mod=C:\Program Files\Bohemia Interactive\ArmA 2;C:\Program Files\Bohemia Interactive\Arrowhead;C:\Program Files\Bohemia Interactive\Arrowhead\Expansion;C:\Program Files (x86)\Steam\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3" -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
alpa72 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First I would like to thank kju for this great work! Unfortunately I have the same problem as described above when I use custom islands as a mod. http://abload.de/img/2013-04-19_00001gqqk8.jpg I have A2: CC. How can I load PMC as a mod?