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atroxkeep

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About atroxkeep

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  1. atroxkeep

    Anyone who uses FacetrackNoIR

    I was only trying it with the Ka-60 now that i have tried it with the littlebird i am getting 6 DOF thanks for the help
  2. atroxkeep

    Flying Helicopters

    The reason the helicopter Snaps back after using the rudder controls is because that is what it really does in real life. Its just like an airplane the Heli wants to keep its forward movement when you apply rudder it will turn the heli while you are holding the rudder to that side, but it is still moving in the same direction it was going before, its nose just happens to be turned a bit to the side. The result is that the heli is actually sliding diagonally through the air and once you let off the rudder the airflow will cause it to snap back to its more aerodynamic position. remember when your flying forward and your nose is pointing down your going to be gaining speed AND losing altitude. now if your flying forward nose down and your pressing Q "collective up" then the collective will be countering the loss of altitude. So if your flying forward and your nose is down and that hill is coming up quite fast and Q is doing nothing STOP pointing your nose down. Level off your heli and press Q and you will gain ALT or if you really need ALT quick nose up and press Q. If you are using the keyboard and mouse to fly I think like this. The mouse is for more fine adjustments and the keyboard for times when precision is not required. For me once im moving forward i use my mouse to control most of my flying besides my collective "Q and Z". If i need to make a sharp turn left i bank left by moving the mouse and then press my S key as i find i can make it pull up harder using the keys. Its all about practice Just get in a heli on editor mode and auto hover on press Q till your up like 300 feet and then auto hover off and starting messing around. the altitude will give you the safety to mess around with out having to worry about crashing into the ground. If everything starts to fall apart and your in a dive heading to the ground double space bar usually puts you into autohover. wait till it levels you off then Q to gain altitude and start practicing again.
  3. Hello all, For everyone who has or still uses facetracknoir with arma 3 can you tell me if you are able to get all 6 degrees of freedom(DOF). So far i can get roll, pitch and yaw to work really well, But my X (head/body Left and right), Y (head/body up and down) and Z (head/body forward and back) will not work. I can get my Z to work for zooming in and out but that is not what i want for my Z axis and i also don't consider that zooming is a degree of freedom. I know that all 6 DOF work with TrackIR as i was talking to a guy in game who was telling me all about it. I asked him many questions to see if he knew exactly what the X,Y and Z axis were and he did. So there has to be something I'm missing in the setting either in game or in FT NoIR. I use the freetrack 2.0 protocol with the accela filter Mk2 and im using point tracker with a homemade 3point LED clip. Im only really interested in getting the 6 DOF's in the Vehicles. thanks
  4. atroxkeep

    Update FaceTrackNoIR

    Hello all, For everyone who has or still uses facetracknoir with arma 3 can you tell me if you are able to get all 6 degrees of freedom(DOF). So far i can get roll, pitch and yaw to work really well, But my X (head/body Left and right), Y (head/body up and down) and Z (head/body forward and back) will not work. I can get my Z to work for zooming in and out but that is not what i want for my Z axis and i also don't consider that zooming is a degree of freedom. I know that all 6 DOF work with TrackIR as i was talking to a guy in game who was telling me all about it. I asked him many questions to see if he knew exactly what the X,Y and Z axis were and he did. So there has to be something I'm missing in the setting either in game or in FT NoIR. I use the freetrack 2.0 protocol with the accela filter Mk2 thanks
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