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Everything posted by koffeinflummi
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ACE3 - A collaborative merger between AGM, CSE, and ACE
koffeinflummi replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This page describes how to build ACE3 from source: http://ace3mod.com/wiki/development/setting-up-the-development-environment.html -
Version 1.1.2 Fixing the error messages that arose with the Marksman Patch v1.42: http://bwmod.de/index.php/inhalt/download Changelog - Fixed missing config values after v1.42
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ACE3 - A collaborative merger between AGM, CSE, and ACE
koffeinflummi replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You might want to include the ace_fcs.dll in there ;) EDIT: not fast enough :( -
ACE3 - A collaborative merger between AGM, CSE, and ACE
koffeinflummi replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
THE ACE 3 GITHUB REPOSITORY IS NOW PUBLIC https://github.com/acemod/ACE3 Please read the guidelines before spamming the issue tracker: https://github.com/acemod/ACE3/blob/master/documentation/user/how-to-report-an-issue.md -
THIS PROJECT IS NO LONGER BEING DEVELOPED See this post for details: http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2909896&viewfull=1#post2909896 The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosenai's work. Make Arma Not War http://makearmanotwar.com/entry/7jnWM53S2e Features a custom interaction menu improved medical system including bloodloss, unconsciousness, pain and patient transport backblast simulation wind deflection for projectiles weapon resting a fire control system for tanks and APCs realistic names for weapons and vehicles (wherever possible) animation tweaks and the addition of jumping improved map tools (bigger coordinates and compass) interaction with civilians adjustable NVG contrast ... and much more. A full list of features and the plans for more can be found here: https://github.com/KoffeinFlummi/AGM/wiki Media Download This mod requires CBA! The current version (v0.95.3) and all future ones can be found here: https://github.com/KoffeinFlummi/AGM/releases Authentic Gameplay Modification Community Base addons A3 Please note that this is a pre-release, so you might still encounter bugs. If you do, please report those on the GitHub issue tracker (preferred) or in this thread. Changelogs v0.95.3 v0.95.2 v0.95.1 v0.95 v0.94.1 v0.94 v0.93 v0.92 v0.91 Contributing GitHub Repo: https://github.com/KoffeinFlummi/AGM The mod is completely open-source, and everyone is free to fork the repo and create a pull request. Bugs can be reported and new features requested using GitHub's issue tracker. or, if you don't have time for either of those, feel free to donate: Thanks to everyone on this list: https://github.com/KoffeinFlummi/AGM/graphs/contributors
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Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Various people have messaged me asking for progress on the next version or things like the PIP optics we showed on YouTube. Unfortunately however, I have to annouce that due to various reasons, the AGM team has decided to discontinue work on the AGM project. None of us feel like they have the required motivation to continue development, and as such it is pointless for us to keep going. Now, of course AGM is an open-source project, so people are free to fork it and continue development, but that will no longer be done by us. Feel free to use your own flavours, or use some of the other, great alternatives that are out there, such as CSE or TMR. The AGM Team -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can find a compatibility PBO for IFA3 here: https://github.com/KoffeinFlummi/AGM_Compatibility Instructions: https://github.com/KoffeinFlummi/AGM_Compatibility/issues/37#issuecomment-82853981 -
Angle is referring to inclination, not azimuth ;)
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Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/KoffeinFlummi/AGM/issues/576#issuecomment-60444084 -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These are the changes made in Medical: https://gist.github.com/KoffeinFlummi/b32c1a7eae1360876174 I'd recommend that you track your changes using git, that way you can easily merge upstream changes. Also, you should really upload your changes if you haven't already (you know, GPL and all). -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.95.3 released Download & Changelog: https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.3 -
It generates the necessary config for you, but the idea is that you then create a pull request on GitHub so that we can include it in the official version.
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Here's how AGM does it: https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Core/functions/fn_isPlayer.sqf https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Core/functions/fn_player.sqf EDIT: Sniperwolf beat me...
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https://github.com/KoffeinFlummi/Arma3Spotter#adding-more-weaponsmods
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Hey there. I decided to assemble some of the various little snippets I wrote over the months into a little package; scripts that take the mind-numbing chore out of stuff like creating the hiding animations for 30 bullets in a transparent magazine. :rolleyes: At the moment there's just 3 and you need Python 3 set up, but I still have some stuff laying around that I'll add once I find the time and maybe make an .exe. Download / Source Code https://github.com/KoffeinFlummi/ArmaUtils Usage $ armautils Usage: armautils [command] [parameters] Commands: smdimerge Merges specular and gloss maps (grayscale images) into one SMDI map maganim Creates the model config structure for magazine animations (hiding of bullets) timerge Merges the various components of a thermal map (grayscale images) into one map Use 'armautils [command] --help' to display help for an individual command.
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Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://4.bp.blogspot.com/-AzD_21XEb3s/Ul2bBPKpWdI/AAAAAAAAFuw/OEF5ZX7sAOI/s1600/BooHoo.gif -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately this is not possible at the moment due to the way A3's inventory system works. -
Is a few weekends worth of work worth half a million Euro?
koffeinflummi replied to skelig's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
I'm clocking in at 3006 hours in Arma, that's just 62.625 weekends, plus 2134 hours in the A3 tools for another 44.458 weekends. -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just did that in a play session a few days ago. Worked fine. Keep in mind that markers behave just like they do in vanilla. It's just lines that are local and need to be copied. I don't think there's anything in AGM_AI that would increase the spotting ability of the AI. However, when editing something about AGM I would recommend directly using the source code and not debinarizing it: https://github.com/KoffeinFlummi/AGM/tree/master/AGM_AI -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if (isClass (configFile >> "CfgPatches" >> "AGM_Core")) then { blah } else { blub } -
As Heavygunner already said, the Leopard 1 is slighly outside our target period. Release date is "when-it's-done".
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Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow. That's either impressively salty or just stupid. But now that you've actually told us what the issue is, here's the discussion on GitHub about this: https://github.com/KoffeinFlummi/AGM/issues/1936#issuecomment-69355733 Advanced Ballistics doesn't adjust the direction vector of bullets, just the velocity. That's not our issue. -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your detailed and sophisticated bug report. We have scheduled a crisis meeting and will take immediate action. -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.95.2 released Changelog and Download: https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.2 -
Authentic Gameplay Modification
koffeinflummi replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please upload the rpt file.