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koffeinflummi

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Everything posted by koffeinflummi

  1. This page describes how to build ACE3 from source: http://ace3mod.com/wiki/development/setting-up-the-development-environment.html
  2. koffeinflummi

    BWMod

    Version 1.1.2 Fixing the error messages that arose with the Marksman Patch v1.42: http://bwmod.de/index.php/inhalt/download Changelog - Fixed missing config values after v1.42
  3. You might want to include the ace_fcs.dll in there ;) EDIT: not fast enough :(
  4. THE ACE 3 GITHUB REPOSITORY IS NOW PUBLIC https://github.com/acemod/ACE3 Please read the guidelines before spamming the issue tracker: https://github.com/acemod/ACE3/blob/master/documentation/user/how-to-report-an-issue.md
  5. THIS PROJECT IS NO LONGER BEING DEVELOPED See this post for details: http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2909896&viewfull=1#post2909896 The team that brought you the BWMod is now working on a modular, open-source realism/authenticism mod for Arma 3. This project originally started as a fork of TMR, but since evolved into something bigger, with only a few parts still taken from Taosenai's work. Make Arma Not War http://makearmanotwar.com/entry/7jnWM53S2e Features a custom interaction menu improved medical system including bloodloss, unconsciousness, pain and patient transport backblast simulation wind deflection for projectiles weapon resting a fire control system for tanks and APCs realistic names for weapons and vehicles (wherever possible) animation tweaks and the addition of jumping improved map tools (bigger coordinates and compass) interaction with civilians adjustable NVG contrast ... and much more. A full list of features and the plans for more can be found here: https://github.com/KoffeinFlummi/AGM/wiki Media Download This mod requires CBA! The current version (v0.95.3) and all future ones can be found here: https://github.com/KoffeinFlummi/AGM/releases Authentic Gameplay Modification Community Base addons A3 Please note that this is a pre-release, so you might still encounter bugs. If you do, please report those on the GitHub issue tracker (preferred) or in this thread. Changelogs v0.95.3 v0.95.2 v0.95.1 v0.95 v0.94.1 v0.94 v0.93 v0.92 v0.91 Contributing GitHub Repo: https://github.com/KoffeinFlummi/AGM The mod is completely open-source, and everyone is free to fork the repo and create a pull request. Bugs can be reported and new features requested using GitHub's issue tracker. or, if you don't have time for either of those, feel free to donate: Thanks to everyone on this list: https://github.com/KoffeinFlummi/AGM/graphs/contributors
  6. koffeinflummi

    Authentic Gameplay Modification

    Various people have messaged me asking for progress on the next version or things like the PIP optics we showed on YouTube. Unfortunately however, I have to annouce that due to various reasons, the AGM team has decided to discontinue work on the AGM project. None of us feel like they have the required motivation to continue development, and as such it is pointless for us to keep going. Now, of course AGM is an open-source project, so people are free to fork it and continue development, but that will no longer be done by us. Feel free to use your own flavours, or use some of the other, great alternatives that are out there, such as CSE or TMR. The AGM Team
  7. koffeinflummi

    Authentic Gameplay Modification

    You can find a compatibility PBO for IFA3 here: https://github.com/KoffeinFlummi/AGM_Compatibility Instructions: https://github.com/KoffeinFlummi/AGM_Compatibility/issues/37#issuecomment-82853981
  8. koffeinflummi

    AGM Spotter App: WIP

    Angle is referring to inclination, not azimuth ;)
  9. koffeinflummi

    Authentic Gameplay Modification

    https://github.com/KoffeinFlummi/AGM/issues/576#issuecomment-60444084
  10. koffeinflummi

    Authentic Gameplay Modification

    These are the changes made in Medical: https://gist.github.com/KoffeinFlummi/b32c1a7eae1360876174 I'd recommend that you track your changes using git, that way you can easily merge upstream changes. Also, you should really upload your changes if you haven't already (you know, GPL and all).
  11. koffeinflummi

    Authentic Gameplay Modification

    Version 0.95.3 released Download & Changelog: https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.3
  12. koffeinflummi

    AGM Spotter App: WIP

    It generates the necessary config for you, but the idea is that you then create a pull request on GitHub so that we can include it in the official version.
  13. koffeinflummi

    ASR AI 3

    Here's how AGM does it: https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Core/functions/fn_isPlayer.sqf https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Core/functions/fn_player.sqf EDIT: Sniperwolf beat me...
  14. koffeinflummi

    AGM Spotter App: WIP

    https://github.com/KoffeinFlummi/Arma3Spotter#adding-more-weaponsmods
  15. Hey there. I decided to assemble some of the various little snippets I wrote over the months into a little package; scripts that take the mind-numbing chore out of stuff like creating the hiding animations for 30 bullets in a transparent magazine. :rolleyes: At the moment there's just 3 and you need Python 3 set up, but I still have some stuff laying around that I'll add once I find the time and maybe make an .exe. Download / Source Code https://github.com/KoffeinFlummi/ArmaUtils Usage $ armautils Usage: armautils [command] [parameters] Commands: smdimerge Merges specular and gloss maps (grayscale images) into one SMDI map maganim Creates the model config structure for magazine animations (hiding of bullets) timerge Merges the various components of a thermal map (grayscale images) into one map Use 'armautils [command] --help' to display help for an individual command.
  16. koffeinflummi

    Authentic Gameplay Modification

    http://4.bp.blogspot.com/-AzD_21XEb3s/Ul2bBPKpWdI/AAAAAAAAFuw/OEF5ZX7sAOI/s1600/BooHoo.gif
  17. koffeinflummi

    Authentic Gameplay Modification

    Unfortunately this is not possible at the moment due to the way A3's inventory system works.
  18. I'm clocking in at 3006 hours in Arma, that's just 62.625 weekends, plus 2134 hours in the A3 tools for another 44.458 weekends.
  19. koffeinflummi

    Authentic Gameplay Modification

    I just did that in a play session a few days ago. Worked fine. Keep in mind that markers behave just like they do in vanilla. It's just lines that are local and need to be copied. I don't think there's anything in AGM_AI that would increase the spotting ability of the AI. However, when editing something about AGM I would recommend directly using the source code and not debinarizing it: https://github.com/KoffeinFlummi/AGM/tree/master/AGM_AI
  20. koffeinflummi

    Authentic Gameplay Modification

    if (isClass (configFile >> "CfgPatches" >> "AGM_Core")) then { blah } else { blub }
  21. koffeinflummi

    BWMod

    As Heavygunner already said, the Leopard 1 is slighly outside our target period. Release date is "when-it's-done".
  22. koffeinflummi

    Authentic Gameplay Modification

    Wow. That's either impressively salty or just stupid. But now that you've actually told us what the issue is, here's the discussion on GitHub about this: https://github.com/KoffeinFlummi/AGM/issues/1936#issuecomment-69355733 Advanced Ballistics doesn't adjust the direction vector of bullets, just the velocity. That's not our issue.
  23. koffeinflummi

    Authentic Gameplay Modification

    Thanks for your detailed and sophisticated bug report. We have scheduled a crisis meeting and will take immediate action.
  24. koffeinflummi

    Authentic Gameplay Modification

    Version 0.95.2 released Changelog and Download: https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.2
  25. koffeinflummi

    Authentic Gameplay Modification

    Please upload the rpt file.
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