exxdudexx
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Everything posted by exxdudexx
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How difficult is it to modify the existing KOH mod?
exxdudexx posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I love the mod but i believe it would be a lot more fun if scoring, xp and cash depended on your proximity to the center of the AO. It would look something like this: 1. The closer you are to the center, as an individual, the more xp and money you generate. 2. Over all scoring would not be locked to just one side at any given time. Every person in the AO would be generating points for their team and again the closer you are to the center, the faster those points would be generated. All teams would be generating score points all the time based on quantity of people in AO and their proximity to the center. So the question is this, for a noob such as my self, is it a simple adjustment or does it require alot of coding and modification? Moreover, is it even possible to modify the existing King of Hill mode? -
So the Greyhawk has controls but I can't seem to find where to change them i.e. map to my Joystick. Please help.
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How to change controlls on UAV's?
exxdudexx replied to exxdudexx's topic in ARMA 3 - BETA DISCUSSION
Cool, but how do you do that? -
I was talking about different death animations which dont feel disconnected between someone being shot and them dying. For example other games like farcry 3 and even COD. They feel fluent. What the guy above me was talking is a ragdoll problem. I am not talking about ragdoll.
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Forexample like any other shooting game. No you shoot and the enamy just stayes for a few moments then kinda goes to sleep :) A ragodoll would be perfect. Shoot and the enamy would react to the bullet. Currently if not only hard to see if you shot and killed, but kinda clumsy feeling and looking. Maybe a dev can comment on this.
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Sorry didn't see the sticky before posting my own thread.
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I am sure they will.