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I think i use at first my method and if i will have cpu or other problems, i will try the other one. Or i try this later, but for now it works. :) But the tip with the VAS is really helpful. Thanks to everyone!!!
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It works fine now and i dont want to edit. "Dont change a running system" ;) Btw. i need the loop, because i have a virtual ammobox and the people should use every weapon and saved kits but only without the nv. Its a night mission and a lot more action if the people only use the lamp at the weapon.
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Edit: i improved this param like this: description init With this method i can use more than two parameters for a mission. With the post in the top i can only use 2.
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My problem was that i had two triggers with end1. Now it should work with my first post in this thread.
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Okay just a second :) ---------- Post added at 19:24 ---------- Previous post was at 19:16 ---------- What the hell.. now the script doesnt work, i mean without the loop. I use the same script like in the beginning and now it doenst work, how can that happend? ---------- Post added at 19:37 ---------- Previous post was at 19:24 ---------- Perfect!! Now it works fine. :D I used this: Really big thanks BangaBob!
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Now change
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Yes now i see, my fault :) ---------- Post added at 19:06 ---------- Previous post was at 19:04 ---------- Now i have this: But the script doesnt work now.
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Thanks Mikie boy, i will change it. I will try thy loop script. And if i use this, how fast will work this loop? Instant if a player try to get the goggles?
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i had _x for both before, and this works for both sides. I know i have no loop included at the moment. I know that loop do nothing, because i ask how to loop this function.
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Hi Guys, i searched a loop function, but i am not sure what i need. I have a script to remove the nvgoggles, but after the respawn everyone has again the goggles. My .sqf I have also a virtual ammobox on my map and the people should take the normal gear, but only without the nvgoggles. The script works fine and it should only repeat every 5 or 10 seconds maybe. Regards
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Hi Guys, i saw a lot of explanations about time limit parameter for a TDM mission, but nothing works for me. My description.ext And my init.sqf And my trigger ingame Can anyone help me with this problem? I tried before... description: titleparam1 = "Time limit:"; etc... init: estimatedtimeleft param1; etc... ... and this works fine, but with the paramarray i doesnt work. Btw. the "time of day timer" works fine.
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Mikie, what is the different between my description without class name and your descirption with class name? i tried my 2 scripts with class names but it doesnt work and i dont saw the parameter button in the lobby.
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Hi Silderoy, maybe i have a solution for you time limit problem. My description.ext My init.sqf And my ingame trigger
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Hi Guys, i searched already every thread about time parmeters, but i dont find a solution for my problem. I want a parameter to set the time of day of the mission in the lobby. My description.ext And my init.sqf I see both parameters in the lobby and the time limit parameter works fine. But every time i start the map, its 12:00. Maybe anyone can help me to solve this problem? ---------- Post added at 23:41 ---------- Previous post was at 23:34 ---------- Okay... after i post this thread i find the solution. I only need to set the ingame missiom time to 0:00 and now the parameter works. I hope this will help other people. :)
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Ich nebel selbst :D ---------- Post added at 11:28 ---------- Previous post was at 11:27 ----------