KyleK29
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Everything posted by KyleK29
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[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Yes. If they kill your CO, it's over. -
Terrain Improvement (dev branch)
KyleK29 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Wow. Excellent work. It's like night and day. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Thanks for sharing that, I'll play around with it. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Interesting. Have you had any issues with the AI not responding while using this? -
I do have another suggestion, not sure if it is doable or feasible. But since ARMA3 is so finicky, I figured I'd throw it out there, might really help people zero in on their graphic settings. - Each stage (currently, the stages are just flown through) is labeled when it is ran and given it's own set of FPS numbers for just that stage. Listed at the end on a stage breakdown. - Min/Max/Average FPS at the end? This would allow you to make each stage a test of certain settings. IE, the stages could be: - AI Movement (lots of AI / on screen battle fly-thru) - Night (tests dynamic light settings, etc) - Particles (test lots of particle settings, etc) - View Distance / Object Distance (a city in the distance, tests your view/object distance) - Ability to skip stages (or select on mission load which ones you want?), this would allow people to tweak the settings and see it in game more accurately. Just some thoughts. I noticed it already has the ground work, as a lot of sections already match up decently with these.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
This is likely related to the AI issues. For some of us (I have a somewhat beefy system), the AI just stops working after a few hours. For you, it shows up via framerates. Play on Stratis, it'll probably work fine. Altis is not optimized from what I can tell and/or there may be a memory leak. In testing the issue, I noticed my RAM usage for AIII went up to 1.9Gb (slowly climbed to that number from 1.2Gb) after an hour or so. Then, right around the AI not working issue, it dropped to 1.1Gb. -
Any chance to get a night/dark section, to test light performance? I figured, just some panning shots, a city block (dynamic lights) with vehicles (headlights), and maybe an explosion or two to kick it up a notch. ;)
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[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Pretty much. The AI issue is well documented in this thread. Kibot tried to address it, but it doesn't seem to be a scripting issue. I wouldn't expect BIS to fix it until they start campaign work on Altis and come across it - or it's accidentally fixed with another issue. Bummer too, as Altis is perfect for this mod. The flat lands make it easy to deploy FOBs and such. Stratis has all sorts of issues because of the hilly terrain. I know for me, some zones couldn't have FOBs because of it. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Play the Stratis version. BIS hasn't addressed the AI issues with Altis. -
Look at this way. There's a lot of us who bought the beta and knew what we were getting on release day thru th3 dev - branch. Many others paid MORE (retail) for this title only to be awakened with what they got. Saying "it's coming"and "stop whining" is in no way a proper response to these paying customers. They have every right to be upset and vent. These are often people browsing the game store and coming upon ARMA3, they watch videos, look at images and decide to plop down $50. They aren't expecting to not be able to play. From a business perspective, releasing in this way was a colossal PR mistake. I can only assume they needed an influx of capital to continue development. It ranks up there with Duke Nuke Forever, Aliens Colonel Marines (Gearbox has made a habit of this) and even WarZ in terms of bad releases. People don't want to buy a retail game and wait three months to get what they thought they were getting. To be honest, the BI CEO needs to get out ahead of this and release an open apology, explaining the circumstances. It'd do a lot to stem the hate and start to rebuild the fractured appearance. Otherwise, they risk having all future releases suffer.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Yeah. The sitrep only costs 1cp so people don't use it will nilly (adds a penalty to dieing / being careless). I do wish we could get a save & rest 6hrs via the support. Sometimes if you're going from cp to cp, you may choose to wait til night to attack - hate having to fly back to HQ to progress the time of day. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Re: 1. ) You can get rid of them by adding them to "Yellow" team and then going to the Main Base HQ officer, selecting the squad manager, and "disband to high command". This will give them to high command, so you don't have to worry about them. I had a sniper that went ignore-mode on me, so instead of putting him down, I just put him into high command and forgot about him. Came across him many days later, lol. -
This. I have many issues with the Altis map on singleplayer that I do not have with the Stratis map.
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WW AIMenu (complimentary commands)
KyleK29 replied to Windwalking's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What's this going to be? Does it mean we can drive the tank like the driver (without the "commander" delay), but operate the main weapons (turrets)? Kinda like Battlefield? I've always wanted that for singleplayer. -
re: Beyond recommended requirements - Terrible Performance
KyleK29 replied to fabio_chavez's topic in ARMA 3 - TROUBLESHOOTING
Just for the record, I to have performance issues on Altis that did not exist on Stratis. Intel i7 920 16gig DDR SanDisk Extreme SSD Radeon 7950 3gb Was running a mix of ultra and very-high with good (playable) framerates on Stratis. Had to drop to medium on everything for Altis. CPU utilization is only around 40%, ram usage is around 1.5gigs when running a mission. What's funny is that most developers reach the limitation of what they can do in their engine (or software), so they scrap it and start from scratch. A lot changes in 10 years of development, there's probably numerous ways to be more efficient for what they need to do but they overlook because they're still tweaking an outdated source. I'd assume it's a matter of capital over not wanting to do it. Look what DICE did with Battlefield. They scrapped Refractor and brought out Frostbite. This engine used to be state of the art. But sandbox engines have come and passed what this engine does. To claim this engine is state of the art now is a pipe-dream. It's good, but it could be great if it wasn't being held back by something/management(?). -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
According to the troubleshooting forum, there's a dev-branch patch coming on Monday that will address a memory leak issue that is causing poor performance on Altis. I've suspected that might be the cause of the AI issues as well. When I played yesterday, I monitored my RAM usage (I have 16 gigs). My ram slowly grew up from 1.2gigs to 1.9gigs and then reset to 1.2gigs. Around that time, the AI stopped functioning correctly. Kibot has been trying to fix it, but I don't think it's his issue. We never had these AI issues with Stratis, so it stands to reason that this is something to do with the Altis performance issues. I'd wait til that patch, to be honest. I used to be able to run Stratis on high/ultra, Altis I can barely run on medium. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
I've had random AI issues. It came and it went on my campaign. Not sure if it's worth continuing, I think it's something BIS might have to fix. I love Altis, but I may go back to Stratis just because of the performance hit - I had to cut my graphic options in half to be able to get anything remotely playable. Might be related to the whacky AI. A reboot sometimes helps for a bit. I think debug mode is the first step, the second step is you need to enter a command .. iirc. Look for LiveDeath's thread on his modified DUWS, it's in the same forum at this. I think he explains it there. -
I am a player of BI games from OFP CWC. Heres what I think.
KyleK29 replied to thesneak's topic in ARMA 3 - GENERAL
Although I do understand where you're coming from. Someone probably already mentioned it, but the Ghosthawk is based on the real-world UH60 that was shot down during the Osama raid. The AH99 is based on the RAH-66. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
I just played for 2 hours with 0.73e and everything was fine. Then I started to lag a lot and the AI stopped working (as previously discussed). I didn't choose Arid climate and there *was* fog at the time. Is this something I can adjust mid mission, or do I have to restart the entire campaign? -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Yeah, I think I have that. I'll look into disabling it. Thanks for the heads up. It's been comical at times. One time I did a helo taxi behind enemy lines with 5 AI, we landed, the chopper took off .. landed 300 feet away and four of my five AI guys boarded then flew off. It was a wtf moment. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
So, is the AI disbanding a bug of the mission, my copy, or a bug in BI's AI code? I haven't seen an answer to it. What I'm talking about is how you can have 6 (or 3, etc) guys in a squad and slowly over time, without ever taking fire, they'll disband from your squad and do their own thing. You can't get them back (or at least I don't know how to). To test it easily, put 5 guys in the Hunter and drive it into a wall at a decent speed. The guys will get out (be fine), circle a bit, and then get back in. But they will no longer be in your squad, so you can't command them. Also happens with the IFV. The gunner may still target/shoot people, but you can't command him. Other times it'll happen when you're just running to a point and they'll slowly drop off, while still being alive. I usually have to go back and shoot them, I don't like cowards on my patrol! ;) :P -
Not sure this is a bug with DUWS - might be a BI bug. I ran into it when my HQ was on the Stratis air base way back in 0.6. It happened occasionally, and always when I was *at* the main base on the runway (maybe coded to not allow AI copters to land on the runway?). The way I got it to land was by ordering my AI squad mates to "get in that choppa' " .. it'd then stop hovering and land.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
KyleK29 replied to kibot's topic in ARMA 3 - USER MISSIONS
Been playing this. Excellent work. It's actually quite addicting. Some thoughts: - If you've played Men of War Assault Squad (similar to Company of Heroes), you know how they do their command points. You gain strength overtime (like DUWS) and buy assets to deploy. The other team counter-attacts in waves, so it's important to fortify your positions quickly. It'd be cool if you enhanced on the DUWS attack waves by allowing the FOB to be upgraded or for the purchase of fortified/defensive weapons/objects. Simple stuff like a gun emplacement. I've read from your previous posts that the minimum radius must be like 2km for there to be certain vehicles. Maybe incorporate that into the FOB? As you upgrade an FOB in a zone, it gives vehicle patrols, aerial patrols, etc. as you progress. - Ability to recruit random AI friendlies. I sometimes wander across them on the map just laying there, usually from a previous AI firefight. Nothing I can do to get them to come with me at the moment. I've tried candy and strippers (my go to), no luck. - FOB fast travel has already been covered as a request, would be nice to have the ability to request troops/assets from FOB's as well. Only fast way to get guys to cover a zone is either with an FOB or paradrop. - This is more of a polishing suggestion for later, but it'd be awesome if the ordinance had corresponding deliveries. For example, a cluster bomb being dropped from a jet that streaks over. A gunship run (helicopter?). A JDAM being dropped from a jet. Etc. - Gunship run support [jet] --> It'd be a support request. I could imagine it'd work by requesting with the usual click on a map. How about, for a twist, this could be done with two clicks? You click once to designate the start of the run, the second time to designate the end. This gives the direction (ie: A strafe up a valley). Not sure if it was by design or not, but you've created a heck of a strategy FPS. Bugs? These might be BIS AI coding, not sure. - When requesting various fireteams, I've noticed they tend to dwindle after spawning. I'll start with like 9 guys, then it'll be 6 within a minute. The rest run off and do their own thing. This is at HQ with no enemy. - Lots of guys spawn and complain of "no ammo". - Is there a way to spawn helicopter pilots? I've tried putting a rifleman in the gunner seat, but they just yell out guys and never shoot (even when given the ok to fire). Is there a trick to getting the AI to open fire? - Task forces tend to get stuck easily. - If you take a full load of guys (7 AI + you) on a taxi, some of them will get out of the chopper on landing then disembark from your squad, the chopper will reland about 200m away, these deserters will board it and fly off. It's funny to watch, but kinda annoying. I left as a squad of 8 and arrived with 4. -
Arma 3 coming into its own moments before release... must-have mods.
KyleK29 replied to sproyd's topic in ARMA 3 - GENERAL
Thanks for the heads up. Installing them all now. -
Terrain Improvement (dev branch)
KyleK29 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I assumed as much based on your examples in the OP, wasn't meaning to come off as if you didn't know this stuff already. Was just stating it for others who might be considering doing it as part of a community effort as it's one of the easier methods to paint onto a base layer. When I was editing large files, I usually had to do them on a 60lb gorilla (16 xeon-core, 24gig, quadro powered). Sadly, I doubt BIS will do anything. It'll probably be left up to the mod-community to fill the gaps for a lot of things. Priorities and such. That wouldn't be such a bad system, if the best feature producing mods could somehow be spun into the official branch for patching to the whole community (to reduce fragmenting). Or an auto-download on server join was included, like in some games (Source? I can't remember what game does it) - a simple "The server you're joining has X installed, you must install this to proceed. Yes/no?" message .. it'd check a mod-database for a git-like link (so it doesn't hammer the server).