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birdfleet

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About birdfleet

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  1. birdfleet

    Running water

    I know how difficult this must be, but somehow the engine of the game can create running water. I find it hard to believe anywhere on the earth there is 270 sq. km made up of so many valleys, trees and so much water without having a lake with running water towards the ocean :bounce3::j:. Even boats should be able to cut into/through the map. :o
  2. With Arma3:a the way it is, one should consider adding a tactical delay on firing your weapon to simulate trigger pull. It could even be set to a skill bar where pulling the trigger 'correctly' stabilizes the gun and makes you more accurate. On top of that, when shooting a sniper rifle, it could be an evasive technique to suddenly drop your clip with a round in the chamber to lighten your gun as if holding your breath. Then you simply slide your second clip inside, without the crazy bolt animation. So 'Drop Clip' and 'Squeeze Trigger.' Have fun!! :)
  3. birdfleet

    ARMA 3 Addon Request Thread

    I'd seriously consider shutting down your freeware and selling this idea to whoever you can... What happens when you capture an enemy with encrypted GPS? Can we break the player and muscle some way to break a code in the GPS to unlock enemy assets and the play mode of stealth tactics? And how will Opfor realize they've been infiltrated, hacked, maybe some artifact animation (Purposeful LAG programmed in game to draw suspicion towards network security mimicked in-game ACE:Arma4) Then OPFOR needs a new GPS computer for every team. The time of battle is very important as well. If everyone has to check underneath cars for explosives with a mirror on a stick or hand mirror, or dog... then so be it... I'm honestly replying to your response now. Sorry to alert you, it just seems that Bohemia is really trying to engage with the community with this Alpha version. And people with the brains should start making money off of that. We indeed really appreciate everything you do to keep up with extremely fast-paced games like CS:GO and BF3, which are entirely incompatible with the modding community. We are indeed truly lucky.
  4. birdfleet

    ARMA 3 Addon Request Thread

    The modding cummunity needs to figure out how to make WINDOWS APPEAR IN GAME. D'uh. a scope?
  5. birdfleet

    ARMA 3 Addon Request Thread

    Let's assume you can dodge the bouncing tires.:butbut::j: They bounce once or twice in lines parallel the roads, or fly like trash bullets and Seriously not that hard. You could probably place a heat exhaust at the bottom of a damaged tire to signal it is flat. Don't underestimate the life of a flat on harsh terrain!! :P We know that tires are very sturdy, they stay on the rim, or in the wheel-well, lay-up, or on their side(s) How about showing loss of friction in three stages? GUYS!!! YOU NEED TO HAVE GRAVITY TUG ON THE ROLLING ANIMATION TO ACCELERATE ROLLING OVER HILLS. MAKE THE PRICE WEAPON AND 1st AID LOSS!!! If you roll too fast, you have to crawl-up a hill, wounded! Without your gear. If you can picture it THEN there is a second animation for a helmet that keeps rolling, it could roll away at several angles depending on quickest path down. ---------- Post added at 10:11 ---------- Previous post was at 08:34 ---------- someone needs to tell Bohemia that the chem-lights are really bright and that they have to be shown as orbs instead of just disappearing, I will seriously test and experiment this art if possible, at my own expense. The chem-lights act almost like an arc lamp. Arc lamps should be completely visible across the map. These bright lights even highlight the dew point of the air. A battle seems to persist from afar when a huge cloud drifts over the map......... :( please put the interactive cloud cover as an orb in semi-disappearing rings around far away battles. Also with UAVs you needs 3-D radars...... Seriously guys, you better effin' prepare or the user friendliness of the map will drive me crazy without the correct tools to take advantage of them and prolong the fire-fights. For example, how is the UAV even deployed? Bohemia is making huge strides with their sandbox realism program forcing people to use big guns, and then tactical small-arms. I don't trust that they understand this very precise weaponry and its subsequent limitations. Really, I wouldn't get excited. UAV to me I understand as a remote control airplane or helicopter, mini. I don't know what to expect. YOU have to be able to take hostages after a long stand-off inside a building or behind serious mapper cover. Feeling bad for the hostage, networked, live or scripted player is negated by the very unique sounds which can be heard when a fire-team taking hosties is around. One of the rewards for doing something obviously wrong could be a vote on how to escape the sandbox. for example, include old rugged maps and models for 5 minutes in a separate game after a entire team is killed, or have them brought to the winner as a firing squad. That should be a group. a hostage with a gun to his head. or knife to his throat.
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