Nebulazer
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Everything posted by Nebulazer
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Need help with variables for condensing my working loadout box script
Nebulazer replied to Nebulazer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could I get a brief example of what you mean by using a switch instead? I understand the concept of using pathing to activate another script, but like i said before, I am still pretty new to scripting in general and sometimes seeing those generic examples that are on the BI wiki can be more confusing than seeing it in context (still trying to wrap my head around variables). -
Need help with variables for condensing my working loadout box script
Nebulazer replied to Nebulazer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That probably would be easier for making the script easier to copy to the other side, I have already done that now though and it all works, could that be used to condense the amount of files I am using or to make variables with? Can i somehow put all of the submenus into one script instead of having them all in the different sqf files like it is now like 'menuBlu', 'MG_menu', DMR_menu'...ect. -
Looking for someone to create custom animations
Nebulazer replied to Nebulazer's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks for the tip :) -
Looking for someone to create custom animations
Nebulazer posted a topic in ARMA 2 & OA : MODELLING - (O2)
A team and myself are making a new mod based around the DB persistent world and an alien invasion called InvasionZ (www.invasionz.com). We are in need of someone who can create animations of many types but most of all we need new zombie animations. Contact me at nebulazer@invasionz.com if you would like to talk about this. Thank you. -
Looking for someone to create custom animations
Nebulazer replied to Nebulazer's topic in ARMA 2 & OA : MODELLING - (O2)
yes, I am really interested in making a shuffle for the zombies that is similar to the effect in the silent hill movies where the body contorts and the feet shuffle. -
Futuristic Scifi Weapons and Player Skins for Arma 2?
Nebulazer posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
A small team and I are creating a new mod to be released on Dayz Commander called InvasionZ using the new Lingor map and Alienz mod released by IceBreakr. I was wondering if anyone knows where i can find some human type models that have a space oriented look to them? I want to add an Earths Special Forces to combat the Zetaborn with some unique weapons of their own. -
This is because i think it has something to do with the Server.bat file i am using. I might have to wait for an official server.bat to come out or if you have one that you know works with this maybe you can help me out. I should be getting my new Vilayer server sometime tonight, but they sent me an email saying it was postponed because BI was releasing a new Dedi Server Software for them to use. Maybe DB included because of mister Dean Hall. Fingers Crossed. I would still like to have this working to know that i got it working and because i will still be using this computer as a test server.
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ok. so would i have to make a new folder in mission file that would be like save.sqf, load.sqf init.sqf and then an execVM in the init or is it going to be a call compile? I am a little confused between the 2, all though i do know a call compile will run it continuously and an exec only runs it once. I had a little bit of trouble trying to get iniDB running with this though, it kept telling me it couldnt find the \iniDB\init.sqf allthough i know it was in the right place unless it wasnt supposed to go in the mission file at all. Any guidance with this will be much appreciated. Thank you.
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As mentioned before, i am doing this for Arma 3. I downloaded the CBA here http://www.armaholic.com/page.php?id=18767 and i am certain i have installed everything properly. What is that Script_macros.hpp its asking for? *edit* i just tried using Play withSIX downloader to get CBA but i still got the same error. I think it might be the ARMA3SERVERWASTELANDAUTO batch file i am using, but i have extensively looked through the setting on that to make sure it was all changed to work with that mission. I even get up to the "waiting for host" part of it. Is it because I am trying to run 2 instances of Arma on my computer (one as the small server text box)? Also, i can see that CBA is running because it has its Logo on the Arma 3 Home Menu. Im pretty confused. Maybe a demo without any addons? Something that will work with Wasteland (as we all know thats what we want this for). Thank You :)
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when i try to run this on the dedicated server batch file, it tells me that the script_macros is missing from the CBA addon and wont start. I can run it just fine on Arma 3, but i'm not sure if i can test its functionality that way. When i run it by itself, i can go up to the box and use the loadout screen but the box is black and none of the functions are working for me. *Edit* Here is exactly what it says in the error box: Include file x\cba\addons\main\script_macros.hpp not found.
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I believe i got this to work with Arma 3, but i need an example mission or a Wasteland mission with all of the necessary .sqf's. I could start trying to write one of own but i know someone must have one working already they would like to share, and im not 100% positive this is working as i have not seen it in the game in action. I do have my "arma" database in navicat, and im pretty sure i have the Database.txt set up correctly. I am positive i have everything else set up as i followed the guide on page 9 of this forum. If you would like to help me, please message me. It has been a long day learning all these new things to get this far... time to just play some wastelands. Thank you. *Edit* I forgot to mention, I did try some of the Example files and copied them to my Wasteland script, but im not sure if the option for "Random" selection collides with the DB as its different from Dayz's random spawn (yet more like origins)
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[Questions] ArmA2Net setup
Nebulazer replied to Col. Ben Sherman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i also would please like help with this, Nothing about Arma2net, Arma2netMysqlPlugin, or iniDB is easy for a beginner or even an intermediate to understand. I sat there for hours looking over the instructions for a ton of different plugins and/ or addons that are able to give you Dayz-like database saving. The easiest one i found was the PersistentDB but even that was a little unclear, plus you have to run a .exe with it and it does not look like you can edit the database with it like you can with Navicat. I wish someone would write a program for running servers on Arma 3 that behaves like Dayz Control Center to simplify a lot of this as i learn about it. I would really like to get alot deeper into a project and start making mods for Arma 3 in the future, any help with this stepping stone would be appreciated. Thank you. *EDIT* Hey! I thought i would come back here and share this with you since i found it, I am almost done making it work. I have my SQL Server connected, and I just need to edit my mission files now. http://forums.bistudio.com/showthread.php?128795-Arma2MySQL/page9&highlight=arma2mysql Hope this helps. -
iniDB - Save and Load data to the server or your local computer without databases!
Nebulazer replied to SicSemperTyrannis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First, i must say thank you to the OP as the DB is the only reason i wanted a Dayz port to A3 in the first place. Second, thank you everyone who went through the trials and tribulations to find different uses for this. I am trying to use this with my wasteland server, but when i run it and load the mission file, it tells me cannot find It cannot find iniDB/init.sqf. Then it turns me into a bird and says something like "Cannot Connect to the Positioning System". Any Ideas? I am fairly new to this but i am reading everyday learning more and more from trial/error, there is just some things i cannot learn without trying it myself though no matter how much reading i do. (eventually i am not learning anything, just looking at a page) I will take any help i can get as I REALLY would like to implement this. Thank you.