JackMarslow
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Editor Addon by Jon - Can't spawn a Generalstore_01 Help Request
JackMarslow replied to JackMarslow's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Never got this working, my solution was to add the building with Generalstore_01a and then edit the mission files to make them 01s. Then go back into the editor and move them around. -
Editor Addon by Jon - Can't spawn a Generalstore_01 Help Request
JackMarslow replied to JackMarslow's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i have tried EVERYTHING i can think of to get this to work. Using the original config file and just renaming 01a's Classname from class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; to class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; resulted in a no go too. I dont know whats wrong here. No matter what I do I cannot get this to spawn the general store with stairs -
Editor Addon by Jon - Can't spawn a Generalstore_01 Help Request
JackMarslow posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hey there all, could use some help here. I've been adding buildings to my DayZ server and everything is going great except for one thing, the General store. I use Jon-C5 Editor addon hpage.php?id=5932 (add that to armaholic website to get the link, Im too new of a member to add links -_-) to add the buildings to my Arma 2 editor but for some reason the only building that does not show up is Land_Generalstore_01 (This is the one with stairs. Land_GeneralStore_01a is in there and spawns just fine. I have opened the pbo up and looked at the config file inside with Notepad++ and everything seems hunky dory. Here is the part of the config file that contains the store class Land_HouseV2_03B_ruins: Ruins { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseV2_03B_ruins"; }; class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; class AnimationSources { class dvere1 { animPeriod = 1; initPhase = 1; }; class dvere2 { animPeriod = 1; initPhase = 1; }; class dvere3 { animPeriod = 1; initPhase = 1; }; class dvere4 { animPeriod = 1; initPhase = 0; }; class dvere5 { animPeriod = 1; initPhase = 0; }; class dvere6 { animPeriod = 1; initPhase = 0; }; class dvere7 { animPeriod = 1; initPhase = 1; }; class dvere8 { animPeriod = 1; initPhase = 0; }; class dvere9 { animPeriod = 1; initPhase = 0; }; class dvere10 { animPeriod = 1; initPhase = 0; }; }; }; class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; }; class Land_HouseBlock_A1: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseBlock_A1"; Now, I see that there is an extra blank line before the code for the store, I deleted that, and then in the animations theres part that looks to be a little off, but after correcting these problems and making a new PBO it still will not work. Any help would be greatly appreciated! ---------- Post added at 22:35 ---------- Previous post was at 22:23 ---------- Heres what Ive got when I edit the code class Land_HouseV2_03B_ruins: Ruins { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseV2_03B_ruins"; }; class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; class AnimationSources { class dvere1 { animPeriod = 1; initPhase = 1; }; class dvere2 { animPeriod = 1; initPhase = 1; }; class dvere3 { animPeriod = 1; initPhase = 1; }; class dvere4 { animPeriod = 1; initPhase = 0; }; class dvere5 { animPeriod = 1; initPhase = 0; }; class dvere6 { animPeriod = 1; initPhase = 0; }; class dvere7 { animPeriod = 1; initPhase = 1; }; class dvere8 { animPeriod = 1; initPhase = 0; }; class dvere9 { animPeriod = 1; initPhase = 0; }; class dvere10 { animPeriod = 1; initPhase = 0; }; }; class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; }; class Land_HouseBlock_A1: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseBlock_A1"; };