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JackMarslow

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About JackMarslow

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  1. Never got this working, my solution was to add the building with Generalstore_01a and then edit the mission files to make them 01s. Then go back into the editor and move them around.
  2. i have tried EVERYTHING i can think of to get this to work. Using the original config file and just renaming 01a's Classname from class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; to class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; resulted in a no go too. I dont know whats wrong here. No matter what I do I cannot get this to spawn the general store with stairs
  3. Hey there all, could use some help here. I've been adding buildings to my DayZ server and everything is going great except for one thing, the General store. I use Jon-C5 Editor addon hpage.php?id=5932 (add that to armaholic website to get the link, Im too new of a member to add links -_-) to add the buildings to my Arma 2 editor but for some reason the only building that does not show up is Land_Generalstore_01 (This is the one with stairs. Land_GeneralStore_01a is in there and spawns just fine. I have opened the pbo up and looked at the config file inside with Notepad++ and everything seems hunky dory. Here is the part of the config file that contains the store class Land_HouseV2_03B_ruins: Ruins { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseV2_03B_ruins"; }; class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; class AnimationSources { class dvere1 { animPeriod = 1; initPhase = 1; }; class dvere2 { animPeriod = 1; initPhase = 1; }; class dvere3 { animPeriod = 1; initPhase = 1; }; class dvere4 { animPeriod = 1; initPhase = 0; }; class dvere5 { animPeriod = 1; initPhase = 0; }; class dvere6 { animPeriod = 1; initPhase = 0; }; class dvere7 { animPeriod = 1; initPhase = 1; }; class dvere8 { animPeriod = 1; initPhase = 0; }; class dvere9 { animPeriod = 1; initPhase = 0; }; class dvere10 { animPeriod = 1; initPhase = 0; }; }; }; class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; }; class Land_HouseBlock_A1: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseBlock_A1"; Now, I see that there is an extra blank line before the code for the store, I deleted that, and then in the animations theres part that looks to be a little off, but after correcting these problems and making a new PBO it still will not work. Any help would be greatly appreciated! ---------- Post added at 22:35 ---------- Previous post was at 22:23 ---------- Heres what Ive got when I edit the code class Land_HouseV2_03B_ruins: Ruins { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseV2_03B_ruins"; }; class Land_A_GeneralStore_01: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01"; class AnimationSources { class dvere1 { animPeriod = 1; initPhase = 1; }; class dvere2 { animPeriod = 1; initPhase = 1; }; class dvere3 { animPeriod = 1; initPhase = 1; }; class dvere4 { animPeriod = 1; initPhase = 0; }; class dvere5 { animPeriod = 1; initPhase = 0; }; class dvere6 { animPeriod = 1; initPhase = 0; }; class dvere7 { animPeriod = 1; initPhase = 1; }; class dvere8 { animPeriod = 1; initPhase = 0; }; class dvere9 { animPeriod = 1; initPhase = 0; }; class dvere10 { animPeriod = 1; initPhase = 0; }; }; class Land_A_GeneralStore_01a: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "GeneralStore_01a"; }; class Land_HouseBlock_A1: House { scope = 2; vehicleClass = "Jon_buildings2"; displayName = "HouseBlock_A1"; };
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