Tr51
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Amd and issues to come...(Froggy can add)
Tr51 replied to krizz kaliko's topic in ARMA 3 - TROUBLESHOOTING
hi, I agree to 100% -
Still can't recommend ARMA to friends because of terrible performance
Tr51 replied to jaysmizzle's topic in ARMA 3 - TROUBLESHOOTING
Hi, Dear Friend as I understand, I believe that there is no solution, unfortunately, :( -
Hi, the Linux version when it comes out, and they will use this server OS, will give us the best moments .... provided that they are properly configured. For the moment I see no alternative ..... maybe pray :)...... to find good Server, configured, and with decent hardware.:cool:
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Hi, I hate to admit (bitterly) but it is not your configuration to have problems ..... but it is very different. I have 140 FPS in singleplayer instead in multy 50 \ 45 ...... do not add more.
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viewing, I hope to resolve as soon as possible
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Hi, I believe that it is merely vote on tracker reports; There is already an identical report the same problem ..... all this after Update. ps: [the problem occurs on both ATI and NVidia; ..... change the graphic parameters does not solve anything]; ... I find no reason to lower Texture Quality I have 3GB of VMRAM, however I've got tried, but it did not do anything. Thanks anyway for the advice. @xXxatrush1987 : I think you're right !!!
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hi, After the update, on my HD 7970 have appeared ridiculous bushes, with leaves that look like giant sculptures modeled by a sculptor "bright." this happens by a certain distance and when we return to the bush close to normal. I am using the Driver 13.3, b3. I hope it is just a matter of beta drivers. :confused: happens to others? three shots to clarify: :butbut: http://steamcommunity.com/sharedfiles/filedetails/?id=139319711 http://steamcommunity.com/sharedfiles/filedetails/?id=139318047 http://steamcommunity.com/sharedfiles/filedetails/?id=139318015
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Hi, We can try to remove all doubt ..... maybe!?! cpuCount -cpuCount= is option which allows define number of CPUs/cores available. The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might be also possible to set the affinity in the OS before you launch the process, that would work as well. exThreads -exThreads= is option to define extra threads. All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop. ( Bistudio\Wiki\Arma2 ...Docet )
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ArmA 3 Alpha Performance Tweaks and Settings Guide
Tr51 replied to incontrovertible's topic in ARMA 3 - GENERAL
hi; I would say that it cannot hurt, but don't expect too much -
---------- Post added at 09:06 ---------- Previous post was at 08:58 ---------- [/color] Hi, Do not give up, I would try to update the BIOS, and I would check your DDR (show less bold, but best latencies, or restart with factory settings. 've updated the chipset ...? ---------- Post added at 09:10 ---------- Previous post was at 09:06 ---------- hi, if you can help .... do not use MSAA. uses FXAA If you use MSAA, disable AA sorry .... but then, because you insist with MSAA?? quality is better (?), yes, but devourer.
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hi, Try this: "antialiasing method \ multisampling \ ... also try to remove the mod ((the adaptive multisampling is behaving strangely)) is an attempt...
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ArmA 3 Alpha Performance Tweaks and Settings Guide
Tr51 replied to incontrovertible's topic in ARMA 3 - GENERAL
hi The information is exhaustive : -cpuCount= The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might be also possible to set the affinity in the OS before you launch the process, that would work as well. -exThreads= is option to define extra threads. All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop. source: bistudio.com/wiki/ Docet -
ArmA 3 Alpha Performance Tweaks and Settings Guide
Tr51 replied to incontrovertible's topic in ARMA 3 - GENERAL
@ Hannibal636 for your CPU is correct -cpuCount=6 -exThreads=11 -
ArmA 3 Alpha Performance Tweaks and Settings Guide
Tr51 replied to incontrovertible's topic in ARMA 3 - GENERAL
Hi, I set: -CPUCount = 2. -exThreads=7 with an i7 \ 950 .... and I must say that runs better, but do not ask me why. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Tr51 replied to Placebo's topic in ARMA 3 - GENERAL
Hi, I have a i7.950 @3,500GHz\ASUS RAMPAGE III EXTREME\sapphire VAPOR-X HD 7970 GHz Edition 3GB\6 GB,DDR3 1600 Dominator Triple channel\ Samsung T220 @ 1680x1050 V-sync = Disabled AA = 2x PPAA = FXAA standard ATOC = Disabled HDR = Standard AF = Ultra Postprocess = Normal PIP = low Dynamic Lights = high View distance = 1900 Object = 1200 Shadow = 101 Texture Quality = Ultra Objects Quality = Ultra Terrain Quality = Standard Cloud Quality = standard Shadow Quality = high Particles Quality = high after the second patch, get 90-130 fps without the V-sync, known a little Screen tearing and use the string: -noSplash -cpuCount=2 exthreads=7 -maxMem=4096 -