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tommyb8888

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About tommyb8888

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  1. tommyb8888

    Arma3 Characters Modding Tutorial

    I solved the problem. I messed up some classes name i fust figured out enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "multilanddjmitri"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tornadouniforms\data\uniforme_djmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class multilanddjmitri : Uniform_Base { scope = 2; displayName = "Uniforme Djmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; uniformClass = "uniformedjmitri"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Thanks for the great tutorial!!!
  2. tommyb8888

    Arma3 Characters Modding Tutorial

    Thank you really much!!! Now the uniform appear in the virtual arsenal uniform's list, but there is still an issue with the model and the textures. I don't know why it come out like this: This is the code edited with your suggestion enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "uniformedjmitri"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tornadouniforms\data\uniformedjmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class uniformedjmitri : Uniform_Base { scope = 2; displayName = "uniformeDjmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; };
  3. tommyb8888

    Arma3 Characters Modding Tutorial

    Hi everibody, I'm new on the forum, and pretty noob in the modding and texturing world. I've created a uniform texture that is working (I've tried it replacing the paa, inside the arma3 character_f.pbo(obviously a backup)). I'm trying to set a config file to add a new uniform to the game, but when start the virtual arsenal just won't show up. The mod structures is this: @MOD ->addons ->tornadouniforms.pbo ->config.cpp ->Data ->uniformedjmitri_co.paa The config.cpp file contain this: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; uniformClass = "uniformedjmitri"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"uniformedjmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class uniformedjmitri : Uniform_Base { scope = 2; displayName = "Uniforme_Djmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "uniformedjmitri"; containerClass = "Supply20"; mass = 80; }; }; }; I've read all the pages in the thread but I can't figure out how to make it work.
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