tommyb8888
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Arma3 Characters Modding Tutorial
tommyb8888 replied to Vespa's topic in ARMA 3 - BI TOOLS - GENERAL
I solved the problem. I messed up some classes name i fust figured out enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "multilanddjmitri"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tornadouniforms\data\uniforme_djmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class multilanddjmitri : Uniform_Base { scope = 2; displayName = "Uniforme Djmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; uniformClass = "uniformedjmitri"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Thanks for the great tutorial!!! -
Arma3 Characters Modding Tutorial
tommyb8888 replied to Vespa's topic in ARMA 3 - BI TOOLS - GENERAL
Thank you really much!!! Now the uniform appear in the virtual arsenal uniform's list, but there is still an issue with the model and the textures. I don't know why it come out like this: This is the code edited with your suggestion enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "uniformedjmitri"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tornadouniforms\data\uniformedjmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class uniformedjmitri : Uniform_Base { scope = 2; displayName = "uniformeDjmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; -
Arma3 Characters Modding Tutorial
tommyb8888 replied to Vespa's topic in ARMA 3 - BI TOOLS - GENERAL
Hi everibody, I'm new on the forum, and pretty noob in the modding and texturing world. I've created a uniform texture that is working (I've tried it replacing the paa, inside the arma3 character_f.pbo(obviously a backup)). I'm trying to set a config file to add a new uniform to the game, but when start the virtual arsenal just won't show up. The mod structures is this: @MOD ->addons ->tornadouniforms.pbo ->config.cpp ->Data ->uniformedjmitri_co.paa The config.cpp file contain this: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class tornadouniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class uniformedjmitri : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniforme_Djmitri"; nakedUniform = "U_BasicBody"; uniformClass = "uniformedjmitri"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"uniformedjmitri_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class uniformedjmitri : Uniform_Base { scope = 2; displayName = "Uniforme_Djmitri"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "uniformedjmitri"; containerClass = "Supply20"; mass = 80; }; }; }; I've read all the pages in the thread but I can't figure out how to make it work.