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R0T

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Everything posted by R0T

  1. R0T

    Co04 Sweep

    Hello Desaix, first thx for your feedback ! What you mean exactly with the "Fix of the medikit revive number" ? Sorry English is not my mother language. The triggers goes off if the drivers get further away. So you got the chance too kill him when he is driving away. Maybe there are other units running away. If you don't manage it too kill all you get a extra message that something happens ... ;) I will make new missions but at the moment I'm still learning more things about the editor ! But I'm planing ;) The Sweep mission is more like my laboratory .. I will update it as I learn better and nicer ways too do things in the editor.
  2. R0T

    =BTC= Revive

    Hey Giallustio, i got a smale question.I have build a mission with your revive skript and its runnig nice ! But i have a little problem with another skript. For the whole Task management im using FHQ TaskTracker - its also a awsome skript like yours. Now my problem is that when a players die i think your skript is creating a new char so the FHQ skript is loosing this unit. My questin is if ther is a part wher i can add somthing like a init for the revived units ?? so that the FHQ skript can pick up the unit again ?? Thx for your help in advance or too any other guy thats helping me. I'm new too this hole skripting stuff :) So any help would be very nice.
  3. R0T

    Co04 Sweep

    Stacking the quads ... nice idea mr Mac Gyver ;)
  4. R0T

    FHQ TaskTracker

    Ok so i think this is exactly what is happening. I remember that i have Read in the thread of the revive that the Player dies and get new created. He has doen this cause he wants the regdoll effects that only happens if the player dies ! I will ask him if ther is a possobiliety too ad a init too the new spwned player. Maybe ther is a chance to implement a call for the FHQ TaskTraker. When i read the your FHQ .... maybe with the markTaskAndNext Function so that every task get checkt and when for example task 3 is still not assigned task will then get assigned too the new player. Is this possible ? Or is ther a special int and the FHQ have too pic up the player in the beginning. I think this is maybe just like a JIP player. I don't know but i will inform you what the revive guy coming up with ;)
  5. R0T

    Co04 & Solo Black Sheep

    Jep was the solo one - I will test the coop mission in the coming days ;)
  6. R0T

    FHQ TaskTracker

    Hey varanon thx for your nice script. Its working great in my mission ;) There is just one thing maybe you could help me with. I have also the =BTC= Revive scripting my mission and when one player is dying and got revived he no longer can see these nice hints when a task is new given or accomplished. is there something i can call from the script so the revived player gets the satus over all tasks ?? and then gets new initiated .... omg i hoppe you can understand my problem ;) Ok im no crack at this skripting and making my first steps at the moment ... so when you have a answer for me ... maybe you can keep it simple :o
  7. R0T

    Co04 & Solo Black Sheep

    Hey meldorqc, i have tryed your mission and was quite funny. Just 3 things ... first maybe you add granedes and smoke to the player the second is that i have accomplished the Pilot kill task even when i never was near his quarter and at least i dont get it with the clock. In the briefing you wrote somthing about 4:45 he leaves his quarter and in the misssion beginns at 7:50. Maybe a typo ? I will add 3 Stars on Armaholic maybe you can also rate my mission CO_04_Sweep there ;) thx in advance :p
  8. Hey nomadd, After testing testing testing .... I have learned a good lesson ;) being setCaptive true is not like being setCaptiv false .....oh the shame.... It was my fault ! Sorry ;) So your script just perfect ;) !!! But the ups script has still a very odd behavior. For example. If a unit is set "safe" and is then being alerted in the test and you switch out of the preview and restart again the unit is still aware. It's like the aware status is safed in the ram or somthing like that. The only fix ist too save the mission befor you test it again so the ram is erased and voila the unit is in safe status again ! So happy coding and keep up your good work - When you find the time beside your family and job ;)
  9. R0T

    Co04 Sweep

    Thx for the Feedback igge. When we have tested the Mission i remember one of my Friends had one time the same issue ! But like i said this was just one time. I think this is a alpha bug because in the hole discussen in the =BTC= revive script nobody has such a problem. But I will test this and will add the newest version off the revive skript to the mission.
  10. R0T

    Co04 Sweep

    Thx for yor answer Arkamen. I wonder why you run dry on explosives. Every char has 2 sattle charges ... So you both had 4 charges over all. That should had been enough ;) I will think about a sidemission where you can fill up your stocks :cool:
  11. Hey Nomadd, i have changed the parts you have said but ther is no change in the behavior. I think this is a bug in UPS skript. After testing it alot with spawns and directly with the UPS skript in the init line of a unit there are some very odd behaviors. I will Question Kronzky the Author from the UPS Skript. I recogniced that if you set a unit with the UPS skript in the init line and a enemy nearby behind a wall - the UPS controlled unit is instandly allerted and in aware mode. I further tested what happens when i set the SHAREDIST too 5000 - another unit 500 meters away doesnt canged there behavior ..... must be a bug ! But after all thx again for you afford on your skript !!! I LIKE !!!
  12. First thx for this awsome piece of Code ;) But i don't get it. I try too geht this UrbanPatrolSkript to work. In the redme you are writing somthing about the UPS has too pick up the Unit and we should add "spawned" param to the String.... Is this in the current version necessary ? Sorry just starting with editing in Arma ;) With the task ["ups","mrkname"] it is no problem but one very nice feature from the ups skript is not working. When using the ups script alone the units in a eclipse of 100 meters can communicate and shortly after one unit gets alerte the hole base knows about the intruder. But when I call it with ["ups","mrkname"] this conmunication thing is not working. If I shoot one patrol the others not reacting too that they are chilingl and making straight there duty ;) I hoppe you can understand my problem ;)) and maybe have a solution. Sorry for the bad English !
  13. R0T

    =BTC= Revive

    Hey the =BTC= Revive skript is just awsome.I added it to myfirst mission - Thx allot for your work !!!
  14. Hey, i use this skript in my first mission and i love it !!!
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