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Gustoril

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About Gustoril

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  1. My first impression. The first single player mission was mass confusion, The controls were completely not standard for a FPS game, Commands like spacebar to stand up/jump, control to crouch, shift to run. Rightclick to use sights, was all different until I spent an hour in the options trying to replicate as best I could the standard setup that I'm used to. Even the weapon changing, rate of fire, grenades, there was just a huge learning curve for anyone who hasn't played an Arma or OFP game before. I gave a friend one of my lite invites and he was just completely confused as to, what to do, what to press and gave up within the first 10 minutes. User Interface - Start menu was easy enough to understand, Editor, options, multiplayer. In-game I think is a complete mess and not user friendly (for new comers), Nothing is simplified and there are menus buried in menus for every action, command, visual and it is way to slow paced and overwhelming for my liking. I can understand everything perfectly just the time it takes to execute a command is to much. I'll state some examples of frustrating moments in-game below. -Entering a vehicle requires a positional aim in order to access a -Part- of the vehicle rather than a simple -Enter / Exit- button. Needing to use a scroll wheel to select a part of a vehicle to enter in the middle of a fire fight is just stupid imo. I would rather a single button to enter the vehicle (in any available spot) and then shift seats if needed, setting priority for entering as (Driver, gunner, secondary gunner, passenger) and so on. Also I shouldn't need to be standing right ontop of a vehicle just to enter it, It is so hard to enter a boat that you need to be in the water when the boat was parked next to a docking walkway. -The multiplayer user interface for players has minimal information to view, info like their role (Repair specialist), their squad (Alpha, bravo, charlie), their commands (Vote restart map, don't know who has voted and who hasn't). I'm not seeing any editable content either that allows someone to change squad or, select a role that's already taken because it's all -pre set- by the editor. The multiplayer commands are all in code and not easily usable from a menu, The amount of times I told others the commands for kicking, vote restart. If there was a interface for all the commands related to multiplayer, It would be easier to execute for new comers, because what other FPS requires the need for commands?. (Again the learning curve is to high) -The map is easy enough to understand, though one thing that annoys me is the need to use arrow keys to shift through -markers- rather then a drop down menu that displays all symbols and can be selected with mouse. A menu that can display the all the symbols, colour, directional facing would be very useful in speeding up the Process. -Equipment manager, I think it's improved since my last experience with a game like this(OFP), It's set out visually with main weapons, secondary weapons, storage space (backpacks), ammo, attachments, looks neat and tidy, easy to understand for more experienced gamer.... but, the visual information is minimal, There is no information about the weapons, the function, shots per minute, rate of fire options, recoil, accuracy. It would be useful to have a button that creates an info menu of the selected items characteristics, it could be a small splash screen or a fullscreen layout where you can play with the loadouts and read information about the item, Also the item list for selecting equipment show too many items of the same type. Here we have 10 types of Weapon (A) with different attachments /// Here we have 10 types of ammo (A) with different tracers, round size /// Here we have 10 types of grenade (A) with different colours, size. It's just this huge list that isn't categorized. -Why not have 1 weapon type (A) visible, Click on it (opens a side menu), select attachment (Grenade launcher, Bipod), Equip. -Why not have 1 ammo type (A) visible, Click on it (opens a side menu), select round size (100, 200, 30, 20), Select tracer colour, Select amount (1, 3, 5, 10 mags), equip. -Why not have 1 grenade type (A) visible, Click on it (opens a side menu), select grenade (explosive, mini, smoke/colour), select amount, (1, 3, 5, 10), Equip Gameplay - I've been playing multiplayer coop matches, mainly domination and i'm enjoying the game-play, There's a good feeling when you have 20+ players working together to achieve a goal, communicating and playing their selected role (Pilot Doing pick ups and drop offs, Engineer road convoys), This game has a team based atmosphere which is rare with other FPS. The AI is just dumb and don't use the surroundings to their advantage, when under fire they drop to the ground in the open instead of running for cover, Something that could be changed in time I suppose. I dont know what it is about the gun sounds, but they sound all the same, no variation in pitch at all, feels weird to try different weapons and have minimal variation in the feel of the weapon, grenades and explosions don't give that thundering sound that that I'm used to. I own a .223 Rem 700 and that has a very low pitch thump when I fire, Sounds nothing like the rounds in this game. My friend actually mentioned that the sound effects sound like they were made in a studio because there's always an echo. So I'm hoping that throughout the alpha/beta and to release. The sounds are adjusted to make the weapons sound more powerful. Animations - Needs tweaking, I've noticed this game is set around animations and realism, but I'm finding that some game-play is affected due to this. The connection between each animation could be made tighter/smoother, Diving to the ground and then rolling sideways requires a break between instead of a single action, The need to actually be on the ground before being able to role, I do find problems with getting stuck between animations from swimming to walking, no jump/ step jump / vault whatever you want to call it, to easily scale obstacles, It makes it very difficult to enjoy the game when stuck behind objects and the need to always run around instead of climbing/jumping over. That will be all for now, I'm sure there's other subjects to give a first impression about, but these are my main issues that affect my experience.
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