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astrell

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Everything posted by astrell

  1. The beginning of the comeback of the year? :-D
  2. @God-Father XMedSys do not working together with the respawn system. Its only working on the Player and if you die it triggers "respawn". Where to and how is not the work of XMedsys.
  3. This isn't quite true. If your going about a userconfig to configure this like XMedSys you can choose which "UserKey" Number is attached to the Addon. He should do every keybinding over a userconfig than we can organize them that they not collide which each other. XMedSys keys can be choosen free. Look into the Userconfig and simple edit it from "UserKey1" to "UserKey5". But its still bad practice for MCC to make keybindings hard coded and need to be fixed.
  4. The collision with XMedSys is really annoying. Same with the "U" Key for the MCC Tablet Console, please ;-)
  5. Copy and Paste, yes. Automatic if your put it in the right corner, yes. Nothing special you have to do ( exept common sense :P ), No! Have fun! Next time, just try it.
  6. astrell

    Curator Presets Mod

    Installed on server and Zeus user if dedicated. I'm very thankful for this Mod. It makes very much very easier. The only thing I'm curious about how to make every object editable over Zeus. And it need to be scripted! I'm using MCC to make some stuff and because Zeus is easier to use CPM, too. My thoughts so far is that you could (maybe) make a module what make everything editable without setting Zeus modules. Could be difficult because I didn't read or find any working workarounds for that problem.
  7. Hi guys. In the last mission our community did we needed MCC very often to debug some things. Thanks to you it all did well! But it was extreme immersion-breaking to have all the "logout-login" and "mission maker is cheating" chat messages. Seriously, how do we deactivate all this stuff? No messages at all. Nothing. Please tell me. Thank you =)
  8. Finally! A degrade from the civil 3+ Generation tube to ... let me see ... 2 or 2+? Nice for Missions which want to play rebels with civil night vision but the military is 4 to 4+ generation analog. And digital is way better.
  9. Sounds like the mods is not correctly initialized. /*only for German: Kannst mir mal deine Serverconfig schicken oder wenn ihr keine verwendet dann das Modul Setup und prüfe mal ob die Mods richtig geladen werden. Im zweifel geht auch gerne mal: Arma 3 client öffnen mit aktuellsten Xmed addons, alle module löschen und neu setzen. Das gegenstände verschwinden ist auch sehr seltsam und hat mit Xmed nichts zu tun. Überprüft ob Scripts wirklich nur da ausgeführt werden wo sie hinsollen (Local, Global, Server). Klingt eher nach nem kaputten Ausrüstungsscript. */ Try it mate, extrem hardcore-secret-two-finger-dead-punch-progamer Workarounds. Do not tell to anybody else! :rolleyes:
  10. astrell

    Can your refuel a UAV

    Known problem see here but with a solution inside. Attached files. For the lazy ones: UAV Battery change Script Have fun
  11. By the way, i have a request to make. There is a very interesting UCSV Transport Drone Mod which absolutely need your help. The maker already did a request thread in the scripting forum but it seems nobody care about it. Maybe you could make your igiload compatible with this? Because logistic matter :P
  12. astrell

    ARMA 3 Addon Request Thread

    I would request a little little addon or script. Night vision googles should need batterys, too. Now its way too easy to use them. About the Action Menue you can pick "NVG Change Battery" and somewhere you have an indikator in %. Running time should be free to choose, whatever is better for the aimed gameplay ( example 40minutes or 3Hours) That would be cool. Thank ya.
  13. Yes, put it in any init field of a module or in the init file itself. But serverconfig will overwrite the settings
  14. Without your script version of your drone it seems its not working anymore. I tried BTC Logistik, Lifter and igiLoad. No one is compatible with your drone. Lifter would be the best but we need to speak with the dev. with BTC Logistik you can transport REALLY small things like little ammoboxes, bigger ones will case in explosion and will not seen in Air. Your drone seems to be the best way for a immersion-break-free mission layout but it need to work. Maybe you can speak with the maker of Lifter? The drone looks really good and the range seems plausible. Good work so far! Your the man =3
  15. astrell

    Curator Presets Mod

    Yay! Great work! But could you do some finetuning on the helicopter land/hover module? He want to land where i put the module on the heli and not on the next waypoint. Module suggestion: "Invisible Target" - Place on the map. Targetable, shootable marking, if your order the Unit/the turret will look in the direction. "Force fire" - Select Weapon, duration and/or shots. The Combination of both will make ambiente and cover fire and maybe a better control for CAS, even with helicopter. Artillery possibility, too. In every case you doing a great job dude! Thank you very much!
  16. astrell

    BWMod

    Tabulator
  17. Inside or close to it - not tested sry. It's for limiting everyone except service provider.
  18. In the limitation module is a option for a service provider vehicle, it's the medevac function your searching for. To define the % how much can be healed use this x39 MedSys var Limitations MaxHeal Because it's part of the limitation system put it in your ini.sqf or in the init field of the limitation module. Server config doesn't work.
  19. @Gdent You still shouldn't use the words true/false. Use 1/0 instead like the other variables. Follow the link from me on the top of this site.
  20. That is really strange :confused: We tested it on a Takistan Test Map, Hosted. Only 2 Soldiers "Playable" with MCC and some other Mods. Xlib and XtacHUD were activated (newest version). I did spawn a VAS and got the Control Device and all the Stuff and it worked very fine. Later on the Mission "Helicopter Training[Transport]" in Multiplayer it worked not anymore. Same problem. I make some tests right now, maybe i find something. :raisebrow: /Edit X39 ... somehow ... you connected it to XMedSys. Not XActionUI, only XMedSys. If someone REALLY want to give this mod a try(and this is a great Mod!!!) , please install XMedSys, too. Try to have fun :raisebrow:
  21. Check this out!!!, this is exactly what you wanna know
  22. As far in know its client side. Someone with MCC and the Mods needs to put the device into a Box or use VAS. The Item name X39 mentioned is the internal Item name for Mission Maker. Ingame its more "AirMission Control Device" - dont know exactly right now. I think you got the right one. No, there is no config file changes needed. If still problems occur, load the mod on the server and try again. The Bug with XXX or --- happened to me, too. But no workaround, sorry. UserKey3 is only for the Mission Control Device ( needs Tactical Glasses and Laser designator ) UserKey4 is only for the MFD in AirCrafts ( needs Pilothelm ) IMPORTANT NOTE: Do NOT make a combination of keys, it MUST BE a single Key!! Example: Press "End" NOT Press "Strg + End" The German translation is a bit buggy, sorry. We know about it. Seriously. :rolleyes: Have fun
  23. You dont have any problems with the limitations system on JIP? Please try it out and share your Knowledge.
  24. Delete all Limitation Modules if you have Missions/Maps with JIPs. Its NOT working right now. /Esro Stop posting Oneliner. Its not helping! Either you or me. I can´t help you if you write only in pieces. Write a GODDAMED CORRECT TEXT with descriptions and Informations. Thank you ^^
  25. @kgino1045 JIP problems? There is a known limitation system bug by JIPs. No workarounds. Other Conflicts with Alive are not known. @Esro Look on the example Mission.
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