Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Caiden

Member
  • Content Count

    81
  • Joined

  • Last visited

  • Medals

Everything posted by Caiden

  1. Right... Now I don't know how many times this has happened, but it's at least the 6th time. Seeing a professional studio such as Bohemia Interactive, how hard can it be to test your updates? I am the project lead for ArmA 3 Life and we've been planning to release our Closed Beta on the 5th of september. If this issue isn't fixed by tomorrow a lot of people are going to be pissed. Binarizing is broken (Doesn't move .p3d correctly, cannot load .p3d error once in-game) and a combination of signing addons and binarizing returns an ERROR 1. I hope this can be fixed today. For all addon creators: As soon as this is fixed, just disable automatic updates in steam to prevent the tools from breaking again... Caiden.
  2. Hello Pettka, I've just tested it and it leaves the .p3d unbinarized. Also binarizing and signing the addon still returns a CODE 1 and the signature is not in the output folder. Caiden.
  3. Caiden

    get hit location??

    Lifeman, scripting is not your thing buddy. You're better off stealing other people's stuff like you usually do...
  4. Yeh same, I must've broken something during the making of that script. It's working fine now lol.
  5. I'm getting this error when using CBA_fnc_registerKeybindToFleximenu: Error in expression < _ehID = cba_keybinding_ehCounter; if (_dikCode != -1 && !isNil {_code}) then {> Error position: <_dikCode != -1 && !isNil {_code}) then {> Error Undefined variable in expression: _dikcode File x\cba\addons\keybinding\fnc_registerKeybind.sqf, line 138 My script: #include "\x\cba\addons\ui_helper\script_dikCodes.hpp" A3L_Interaction = { [ ["main", "A3L Interaction", "popup"], [ [ "Repair Vehicle", // text on button {cursortarget setDamage 0}, // code to run "", // icon "", // tooltip [], // submenu DIK_R, // shortcut key true, // enabled? true // visible if true ] ] ]; }; ["ArmA 3 Life", "Open Interaction Menu", ["player", [], -100, "_this call A3L_Interaction"], [DIK_P,false,false,false]] call CBA_fnc_registerKeybindToFleximenu; This works fine though: #include "\x\cba\addons\ui_helper\script_dikCodes.hpp" A3L_Interaction = { [ ["main", "A3L Interaction", "popup"], [ [ "Repair Vehicle", // text on button {cursortarget setDamage 0}, // code to run "", // icon "", // tooltip [], // submenu DIK_R, // shortcut key true, // enabled? true // visible if true ] ] ]; }; ["player", [DIK_P], -100, "_this call A3L_Interaction"] call CBA_fnc_fleximenu_add; But I'd like to use the new registerKeyBindToFleximenu (which is not working at the moment?)
  6. Caiden

    Max LAPD (WIP)

    I can confirm this is indeed the addon that was made for A3L EXCLUSIVELY. You have not ever asked me for permission to release it. You removed the watermark from the model, which was INSIDE the model itself, so without permission you UNBINARISED a model made by tisor. I suggest you remove all content that's owned by A3L (full crown vic and whatever else you stole). Or we will contact Bohemia staff.
  7. So I thought it would be extremely funny to have an actual working delorean, as the one that's used in Back To The Future. I've worked on it the past few days and it's almost finished. This thing will probably be used for events/admins on our upcoming ArmA 3 Life Mod: ArmA 3 Life. Anyway I thought this might aswell be a good entry for the Make ArmA Not War contest. Tell me what you guys think and if there is still stuff to improve! Caiden.
  8. It's Lakeside Valley, our own version of the applegate map source files released a while ago. There is a new version of the map almost completed, we should be given a test copy of it soon from the developer in question: http://makearmanotwar.com/entry/DO606DSLme#.U47FEvl_t8E
  9. Caiden

    Problems with Resolution LOD

    Ahhh well that explains it :)
  10. I seem to have a problem with the resolution LOD's. It doesn't seem to matter what value the resolution LOD is, they always 'pop up' at the same distance? For example I had a model with 0.000, 100.000 and 200.000. And model with 0.000, 1.000, 2.000 and at both occasions the first LOD popped up at like 10 metres distance? According to the wiki (https://community.bistudio.com/wiki/Operation_Flashpoint:_Resolution_LOD_Samples) when using only 0.000, 100.000 and 200.000 the first LOD should not popup when the distance is <1000m. All my graphics settings are on Ultra. In my model: 0.000 is 17k polys 100.000 is 6.5k polys 200.000 is 2.5k polys Anyone know whats causing this? I can provide screenshots if needed.
  11. Caiden

    Bouncing vehicle issue

    Try playing around with the geometry, maybe geometry within the model is colliding with each other, causing the bouncing?
  12. Hello gents, Good luck on this mod, be careful what you're starting as a life mod takes alot of work and time. maybe we can help each other out aswell. Once again good luck and hope to see more of you guys soon. ArmA 3 Life Project Lead.
  13. Forums is back up, sorry for the inconvenience caused! http://www.arma3-life.com/forums
  14. Yes, you can use an eventhandler for it. Here's an example of how it could be done: _EHRespawn = player addEventHandler ["Respawn", {Unitrespawning =_this select 0; _Createplane = "I_Plane_Fighter_03_CAS_F" createVehicle (getMarkerPos "respawn_east"); _initspeed=160; _changeheight = (getpos _createplane); _changeheight =[_changeheight select 0,_changeheight select 1, (_changeheight select 2) + 100]; _createplane setpos _changeheight; _Createplane setvelocity [(sin _dir*_initspeed),(cos _dir*_initspeed),0]; _Createplane engineon true; _Unitrespawning action ["getInDriver", _Createplane];}] Haven't tested it, but should work :)
  15. I'm not sure what you are trying to achieve. Why not use http://community.bistudio.com/wiki/lock ? It's a global command and will lock the car on all computers in MP. As for hiding an addaction you can use a condition within the addaction: lock = obj2 addaction ["<t color=""#F6FF00"">" +"Lock","go.sqf",nil,1,false,true,"","(typeOf unit1) == ""US_Soldier_GL_EP1"""]; PublicVariable allows you to broadcast a variable to all computers. Like arrays, a string, code and so forth.
  16. Caiden

    [WIP] Video Streaming Mod

    Come on Apoc, finish this and I'll create a cinema in ArmA 3 Life and lots of other cool stuff :D
  17. You could give the unit that you want to "move" a name within the editor. You could then try putting this in the condition field: player == unitname
  18. The CreateVehicle command returns the object it has created, and not an array containing this element, therefor "Select 0" on an array that isn't there won't work. Try this: _boxcreate = createVehicle ["ACRE_RadioBox", getMarkerPos "acreradio", [], 0, "NONE"]; _boxDir = getDir ammobox; // Assuming the box that you want to get the direction from is called "ammobox" _boxcreate setDir _boxDir; // Though effects of this command remain local, you can do a setPos afterwards to synchronize the direction on all machines in MP, setDir for player object doesn't require this. _boxcreate setpos (getpos _boxcreate);
  19. Yes sir! Don't want to spoil too much, but we will have a lot of stuff to show in the next Dev Update #4, we're getting closer to release by the day :)
  20. Hello everyone!! I'm glad to annouce to you that the guys from Impurity RP have decided to merge with us and work on ArmA 3 Life, Phelps (From ImpurityRP) especially made alot of cars and other addons for ArmA. Also we have launched a new video on our youtube giving you a sneak peak of what's coming up on our next video. As always Subscribe, Like & Comment!
  21. Another EMT skin and fixed up the ambulance a little bit. Also another sneak preview on some other stuff we would like to show you in our next dev update (Mainly the economy system!) And much more... Stay tuned for the next dev update video. ArmA 3 Life Project Leaders, Caiden & Zannaza.
  22. You can now follow us on Facebook and Twitter for the latest updates & Questions. New Dev Video soon! -- link removed -- link removed ETA on release ~2-5 weeks. Website launches soon so that you guys can reserve your username. More on this in the next Dev Video :) Stay tuned!
  23. Happy to annouce we are on schedule. This weekend we will be making Dev Update 3. We'll be showing you the stuff we've been working on this week (Mainly the EMT/Revive system). Which we will be showing you aswell in this weekends dev update. Little sneak preview (Dont wanna spoil too much :) ):
  24. Yes the tazer does do minor damage to the player. Tazing him 4-5 times will kill him most likely depending on where you taze him, however I do want to point out it does only minor damage. So the chance of him dieng from just one shot would be quite low, nearly impossible. Unless he would have a really low amount of health.
×