Baltsar
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re: Beyond recommended requirements - Terrible Performance
Baltsar replied to fabio_chavez's topic in ARMA 3 - TROUBLESHOOTING
That's a joke, I feel sorry for the one who bought the game at FULL PRICE. What a g -
Stuttering on Stratis and Altis
Baltsar replied to JohnnieConcrete's topic in ARMA 3 - TROUBLESHOOTING
The problem lies on ARMA 3 not your compuiters. -
Hello Bohemia Interactive, You have a great games in your hands why destroy this by this horrendous optimization. Now when the product is final we still have problems with playing the game. The problem I experience is the random FPS drop at multiplayer games, it's not playable. Is there a solution? Why don't you make it sticky thread to address this problem? I feel sorry for those who buys the game at full price.
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Defend Survival Mode Co-op AI waves, help needed!
Baltsar replied to Baltsar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the answer, I set that command in INITIALIZATION at the civilian that I'll spawn then? -
Defend Survival Mode Co-op AI waves, help needed!
Baltsar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Arma 3 fans and creators. I wish to make a Co-op mission for my friends, the idea is to hold a fishing village with diffrent AI Opfor waves, the AI attack waves shall not come all at once, they will come after each other and getting harder and harder. There should also be limited ammo and weapons so you really fights for survival, like Saving Private Ryan when they defend the bridge. For example, we killed 80% of the wave and the next wave will come. (why 80%? because most of the AI bugs out and get stuck in buildings) I've learned the basics of the editor and I have some questions that I can't really find right now. First one: What's the optimal way to make diffrent waves of enemy? I know there is waypoints that can be set to trigger, but Ive read about dynamic spawns (module) is that the way to go? Second: Is there a good tutorial with more advanced trigger use? Third: Can I set Civilian as hostile to Opfor? for additional objective there should be a player Civilian that we need to protect Thanks for all the help and I will credit you guys who help me the most in the map! -
New to mission making need help
Baltsar replied to BeetleBomb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not want to hijack your thread but Farren, you sent the example Editor based AI script by trigger that are for Arma 2 -
Hehe, happy to make you laugh. Thanks for the help! By the way i'm new to scripting and editing mission. Ive changed the command line you refered me to and deleted evrything of Opfor in the editor in order to make a Co-op mission. It's not working, turning into a seagull. what I'm doing wrong? Do I need to change something else?
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Nice script, but is it possible to use it in Co-op? Ive deleted the Opfor stuff but then It's totally broken, can't use the respawn thingie anymore.
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I'm sorry but this does not simply work for me, I'm getting cam on the killer and then turn into a Seagull. Placed 3 Bluefor as Player Opfor Nonplayable (AI) Made a mark named "respawn_west" Done the description.ext, commands Hosted at LAN. What I'm doing wrong?