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Kozure

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About Kozure

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  1. Heh, sure thing, Onchas. As mentioned, it's pretty bare-bones, no actual objectives other than surviving the ambush and heading back to base, and more intended for MP co-op, but I'd be happy to send it to you. I'll just polish it up tonight after work and send it over.
  2. Has anyone developed any scenarios which use this mod? I'm working on one myself but I'm such a newbie I'd be embarrassed to have people play it - it would just be bare bones. It's my first Arma3 scenario. A section of Canadian forces are en route from one fire-base to another in Hunters (rough RG-31 Nyala-substitutes) when they are caught in an ambush. The beleaguered Canucks must fight their way out of/through the ambush and either return to the base they began from or to their destination base. It's a very basic design, very few triggers or links and scripting. I'm a big believer in learning to walk before trying to run. You start in the middle of the firefight, fight your way through, and head home. You have the option of trying to pursue the ambushers if they flee. I've added Canadian forces from the CAF mod and made custom load-outs for the OPFOR so that they are dressed in civilian clothing and are poorly equipped, with a bare minimum of ammunition and add-ons for their weapons. I'm also trying my hand at using the Base population module to populate the two CF bases, as well as adding a mortar artillery module and a close air support module. I'd love to see a scenario done by an experienced scenario designer. [edit] I've finished the very simple mission described using the CF equipment. It was my first Arma 3 mission build, so not very polished, but fun to play with CF gear. I ended up abandoning the civilian garb for the AAF-proxies - none of the various civilian outfits looked suitably "Afghan" - and just went with a mix of various older-looking military uniforms. Can anyone who served recently in the Canadian Forces in Afghanistan shed any light on what would be carried in the cargo area of the APV (RG-31 Nyala) in terms of equipment and ammunition? I'm going to clear out the default cargo of the Hunters I'm using in the mission and put in equipment more suitable for Canadian operations. I'd like to create a more in-depth patrol mission in future, so I want to get a relatively accurate equipment and ammunition load-out for the APVs.
  3. Managed to kit out a section in the editor and tried the weapons out. Nice work! Everything looks pretty good. A few notes: 1. I get the error message "cannot load texture cf_tex_weapons\c8\c8a2_co.paa" when I start the editor preview for the first time. All the weapons are working, so not sure what to do about that. I did notice that the C8 seems to have a "caf_c8a3.pbo" file in the addons subfolder of the CAF directory, not a C8A2. Not sure if that matters or is related... 2. With the 203 attachment on the C7 or C8, the head does not position itself relative to the GL site in right click mode. It looks "above" the ELCAN sights. Having not used 203 sights in combination with the C7 or C8 in real life, I'm unsure if this is intentional or something that's going to be looked at in the future. You can still "eyeball" the aimpoint by lining up the target beside the range markers on the GL sight, but it's not the same functionality as the GL launchers in Arma3, where the head position moves to sight along the weapon sight for the GL. Whoops - noticed this above: Sorry to repeat - probably already working on it. 3. After the M72 is fired it shows "used" and you drop it automatically when switching back to the primary weapon (rifle). This seems correct and a nice touch. Love the sounds, by the way.
  4. Thanks for all the time and effort. Community modding is sometimes a thankless task, but this Canadian is really excited to see modern CAF equipment being added to Arma3. Sorry to ask a newbie question, but what's the fastest way to get a mission up and running with these weapons and gear available? I've added the CBA3 mod and a HUD mod, so I know how to add mods, and I know how to download missions, but how would I get a mission running with this equipment available? I can see from one of the posts a few pages back the various names for equipment that I presume you can add into an editor - please be gentle, I'm completely new to modding in Arma3 but would love to try out this Canadian equipment.
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