Sonicboom777
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ACC Flashlight Mistaken for NVGs?
Sonicboom777 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I made this little test server to try out a few things on the custom supply box, respawn, and AI roaming, So i invited my bro in, and when he opened up the supply box, the flash light would not come up as flashlight for him ( it did for me ) So when he tried putting it on, it turned into a NVG and he could use it. ( but i could not see it on his head? ) I checked my scripts, and made sure they were correct, and that the NVGs were removed and disabled from the characters we both were playing as, so is it a Alpha error, or is it on my end of his? This is my script exactly for the custom Supply box ( it all works fine for me ) : this addweaponcargo ["launch_NLAW_F", 1]; this addweaponcargo ["Binocular", 1]; this addweaponcargo ["hgun_P07_F", 2]; this addweaponcargo ["srifle_EBR_ARCO_point_grip_F", 2]; this addweaponcargo ["arifle_Khaybar_GL_F", 2]; this addmagazinecargo ["UGL_FlareRed_F", 200]; this addmagazinecargo ["UGL_FlareYellow_F", 200]; this addmagazinecargo ["NLAW_F", 5]; this addmagazinecargo ["1Rnd_HE_Grenade_shell", 10]; this addmagazinecargo ["20Rnd_762x45_Mag", 6]; this addmagazinecargo ["30Rnd_65x39_caseless_green", 6]; this addmagazinecargo ["30Rnd_9x21_Mag", 6]; this additemcargo ["acc_flashlight", 1]; this additemcargo ["acc_pointer_IR", 1]; this additemcargo ["FirstAidKit", 10]; this additemcargo ["ItemCompass", 1]; this additemcargo ["ItemMap", 1]; this additemcargo ["ItemWatch", 1]; this additemcargo ["Medikit", 10]; this additemcargo ["optic_Aco", 1]; this additemcargo ["optic_Arco", 1]; this additemcargo ["optic_Hamr", 1]; this additemcargo ["ToolKit", 5]; this additemcargo ["V_TacVest_brn", 10]; this additemcargo ["V_PlateCarrier1_rgr", 1]; this additemcargo ["V_PlateCarrier2_rgr", 1]; this additemcargo ["V_PlateCarrierGL_rgr", 1]; this addbackpackcargo ["B_Assaultpack_ocamo", 1]; this addbackpackcargo ["B_Kitbag_cbr", 1]; this addbackpackcargo ["B_FieldPack_base", 1]; -
Need a light? :/
Sonicboom777 replied to Sonicboom777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thankyou! ;) and ok yeah i was just wondering if there were some nice flood lights or w/e lol -
Hey, I am wondering if there is any light post, or flood lights i can install in a base of mine for a night operation? Also, how do you place down chem lights on the ground? Thank you! :)
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I need help with a Script issue! ( Scared Assault Boats )
Sonicboom777 replied to Sonicboom777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! <3 -
I need help with a Script issue! ( Scared Assault Boats )
Sonicboom777 replied to Sonicboom777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hm, I even put boatunit_allowFleeing_0; and when the boat is shot, it still banks off and runs even with a careless way point ( I cant put _group1 allowFleeing 0; ) Because the underscore says "local variable in a global space," and if any spaces it says "missing ;" I am sorry, I am fairly new with this coding. -
I need help with a Script issue! ( Scared Assault Boats )
Sonicboom777 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been looking for hours on how to fix this issue. - How can I get an assault boat under fire to land on the shore with out Banking off or running away? - I tried: BoatUnit SetCaptive true; But that just makes it to where no one shoots at the boat - The boat has to be able to get shot at with out running to make my mission more fun. - Thank you! :)