

Chop
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1 NeutralAbout Chop
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Private First Class
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Hi is it possible to show a picture as a hint? thanks
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you also can try to give the civ a name then this disableAi "Move" in the init from the civ. you can enable his movement again ( with trigger or script ) civname enableAI "move";
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new version
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updated version
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Very good mission!
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Description: A COOP Mission for up to 12 Players. A friendly Helicopter crashed. The Mission is to find the crash site and rescue the Pilots. Download:http://www.multiupload.nl/93UB5FBX5A Version 0.5.3 Armaholic Link http://www.armaholic.com/page.php?id=20264 - AI pickup Helicopter unlocked for players Version 0.5.2 - overworked Tasks and Mission should have sucess and fail endings now. - POW rescue Helicopter is not flown by AI anymore ( problems with not landing ) Helicopter gets unlocked when resuce task gets started. - Each Team has now Medic, Repair Specialist and Explosiv Specialist. - Vehicles in Base Respawn - when destroyed ( not the AMS unit ) - AMS unit: heal option added - respawn timer reduced to 20 Version 0.5.1 - updated Briefing,Tasks, Description with FHQ_tt - added EOS Script - VAS - BTC Revive - Anti-Teamkill - Dynamic Weather - SLP Spawn - Farp - AI Heli Service - Random Spawns Installation: Extract the .pbo file to your \Steam\steamapps\common\Arma 3\MPMissions folder. This is my first Mission, please leave feedback! Have Fun!
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AI disembark when i land in a zone
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have another question. -
AI disembark when i land in a zone
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
works great! thanks -
Hi in my mission i fly a helicopter and i want the AI units to disembark when i land in a marked zone ( trigger area ), i can`t get the condition right. how do i set the condition so they disembark when i land in the trigger area? thanks for the help :)
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Hi is there a limit on how many ai units the game can handle? On my mission the ai moves, but they dont shoot at each other anymore. anyone else had the same problem?
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Anybody else crashing more often with the new patch?
Chop replied to X14Halo's topic in ARMA 3 - TROUBLESHOOTING
yeah, i am crashing on every game as well. This is the error msg, don`t know if any help or use :) ===================================================================== == G:\Games\Steam\steamapps\common\Arma 3\arma3.exe == "G:\Games\Steam\steamapps\common\Arma 3\arma3.exe" -skipintro -nosplash -nopause Exe timestamp: 2013/03/25 18:32:19 Current time: 2013/03/26 00:40:18 Type: Public Alpha Branch: Stable Version: 0.52.103279 --- Loaded addons --- dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore.pbo - unknown dta\languagecore_f.pbo - 44292 dta\languagecore_h.pbo - unknown addons\a3.pbo - unknown addons\air_f.pbo - 44571 addons\animals_f.pbo - 44348 addons\anims_f.pbo - 44348 addons\anims_f_data.pbo - 44348 addons\armor_f.pbo - 43682 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 43840 addons\cargoposes_f.pbo - 44140 addons\characters_f.pbo - 44176 addons\data_f.pbo - 44573 addons\dubbing_f.pbo - 43719 addons\dubbing_radio_f.pbo - 44309 addons\dubbing_radio_f_data.pbo - 44310 addons\editor_f.pbo - 43414 addons\functions_f.pbo - 44538 addons\languagemissions.pbo - unknown addons\languagemissions_f.pbo - 44176 addons\language_f.pbo - 44541 addons\map_data.pbo - 43080 addons\map_stratis.pbo - 44453 addons\map_stratis_data.pbo - 44453 addons\map_stratis_data_layers.pbo - 44453 addons\misc_f.pbo - 43845 addons\missions_f.pbo - 44538 addons\missions_f_data.pbo - 44538 addons\missions_f_video.pbo - 44572 addons\modules_f.pbo - 44548 addons\modules_f_data.pbo - 40648 addons\music_f.pbo - 43414 addons\music_f_music.pbo - unknown addons\plants_f.pbo - 43802 addons\roads_f.pbo - 44069 addons\rocks_f.pbo - 43804 addons\signs_f.pbo - 44382 addons\soft_f.pbo - 44517 addons\sounds_f.pbo - 44467 addons\sounds_f_vehicles.pbo - 43414 addons\sounds_f_weapons.pbo - 43829 addons\static_f.pbo - 44110 addons\structures_f.pbo - 44349 addons\structures_f_data.pbo - 43414 addons\structures_f_households.pbo - 44440 addons\structures_f_ind.pbo - 43656 addons\structures_f_mil.pbo - 43656 addons\structures_f_wrecks.pbo - 43414 addons\uifonts_f.pbo - 43414 addons\uifonts_f_data.pbo - 43414 addons\ui_f.pbo - 44574 addons\ui_f_data.pbo - 44494 addons\weapons_f.pbo - 44467 C:\Users\fear\AppData\Local\Arma 3 Alpha\MPMissionsCache\tvt31_vip_escort_v11.Stratis.pbo - unknown ===================================================================== -
Artillery Moudle not active from the start
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, that works great! Thanks a lot guys! -
Artillery Moudle not active from the start
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://s22.postimage.org/v5z9o7xv1/artsup1.jpg' alt='artsup1.jpg'> [/img] -
Artillery Moudle not active from the start
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good idea, i do use an Virtual Artillery at the moment, because the terrain is very uneven. With the Virtual Artillery i can`t change the ammo amount. -
Artillery Moudle not active from the start
Chop replied to Chop's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah i have tried that. I have a got a trigger for the reason you described. Syncronising the trigger with the artillery module and/or request module does not do the trick. Am i missing something?