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Everything posted by Mauler
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Mauler replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hiya Granq, Loving the pack and glad to here of an update due out. One thing however, can you advise if any work has been done on the Norrkoping missile boat? I am able to go full rudder at speed and have the back end of the boat literally out of the water with the bow submerged as it does a 180. Then at moderate speed the boat rolls almost horizontal. To me it seems the center of gravity is set too high? Just a guess as I have no experience with mod making or naval equipment at all ^_^ I'd hope that the real thing wouldn't behave in such manner ;) I'm just asking as it is a bit of an immersion killer to be able to do that. Looking forward to the J-29! We need more light attack aircraft. We have enough aircraft that can blow the entire island up with their ordnance lol. Anyway kudos to you and your team for putting out some great mods for us all to use, thank you :)- 568 replies
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- swedish
- swedish forces pack
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smallarms NIArms Release Thread
Mauler replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well I stand corrected, my bad... :rolleyes: Agree the game mechanics have you already at load. I did only see half the picture. The IA for empty mag indeed has you cocking the weapon first. Same as the IW, don't know what I was thinking ... Sorry Toadie - you good m8 :ph34r: :wub: This is for Aussies, other nations may do it differently but since we "own" Toadie ... :P Nothing more to see here, move along ... - to MG3s Yay!!! -
smallarms NIArms Release Thread
Mauler replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sorry to say Toadie, that I just checked the manual and yes it's charged after 'load' during 'action'. So in terms of game mechanics, charging of the handle should be the last thing you see. Sad panda time ... :blink: At least thats how aussies do it. -
"Please Sir, can I have some more?". Works perfectly and looks superb! Thanks for releasing it to the community Redphoenix! So what's next on the release schedule? :D :ph34r:
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Ummmm Redphoenix I seem to be having issues ... Might be me but I cannot find it anywhere in arsenal and no mission file with the DL. Ive gone to dropbox, Steam and Armaholic as sources. I might be blind. Even tried to addweapon in the editor. Hope I'm just navigationally challenged at the moment but any help? I so want to give it a try - looks awesome and Laxe's sounds = sold!
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(SMA) Specialist Military Arms
Mauler replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sooooo waiting for the EF88 - can ya throw an old dog a bone?? :rolleyes: -
Hiya giallustio, Been an admirer of your mission for a while now. One question though, will you ever do a version that has no requirement for ACE3 and RHS. Just CBA ? We run different mods and would like to have a vanilla version to use on our server. If not oh well no probs :) Keep up the great work! <O Mauler.
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Toadie's SmallArms and Animations for Arma3
Mauler replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The actual sight picture for the A1 is not correct. Out of all of Toadies superb efforts this is about the only thing that I feel needs changing. That wide black border around the sight picture does not exist, at all, sorry to say - just fact. The sight is so much more usable than it is now, bit of a shame really. Don't take it the wrong way I very much rock with HLC. It really is on top, along with SMA, of the weapon addon mods. Nothing beats it and I back that opinion up with $! Toadie, when you've got some time, in say, the next five years ;) - you reckon you could have a look at it? Your schedule being what it is ... ;) PM me if you need some pics of the sight picture. Should clear things up somewhat. -
Doh! - Yep I'm blind - nothing to see here ... :rolleyes: Cheers. Oh and thanks for Angel Island - a favourite!!
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Will the Steam version be updated soon? I'm looking at a use of it for a clan mission in a weeks time. Cheers for the great terrain - you all make ArmA3 the game we keep coming back to - <O :cheers:
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Wow, nice enhancement there Diesel I do believe I shall use it! Cheers.
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Hiya Blackpixxel, Love your Mod!! Good job :) I might be asking a dumb question but this update will roll out to Steam won't it? Cheers again for an awesome Mod! <O Mauler.
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Data Terminal Arsenal (DTA)
Mauler replied to DieselJC's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is a nice touch for some mission tasks. Is there a way to remove the arsenal function and just have the terminal open and close on scroll action? I'd like to be able to link the opening to radio call options for game immersion. Thanks for the script as is though, it is nice change :) <O Mauler. -
Vcom AI V2.0 - AI Overhaul
Mauler replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting this as well. Any ideas? This is with the script's test mission too :( I have also tried it with an Invade and Annex mission that has EOS. I "think" I am getting a conflict between the two however I still get the above error at start so am unsure if it is running or if the problem lies with EOS / VCOM having an argument ;) ? Have tried with the AISettingsV2.sqf in various folders but still get the error :( I am keen to get this enhancement working on my clan's server :) Hope someone can help. <O Mauler -
(SMA) Specialist Military Arms
Mauler replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
blazenchamber, Thanks for the quick reply. Great to here it is getting close and more weapons too :) Now, where's me new Australian Multicam Camouflage Uniform :ph34r: <O Mauler -
(SMA) Specialist Military Arms
Mauler replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
blazenchamber! I'm getting so much enjoyment from using your mod :D I don't suppose you could update the masses on the EF88 progress? I am sooo hangin for that to be out on our little virtual battlefield. Bloody great work again ! A big ol' <O to you :P Mauler