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brad7
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Posts posted by brad7
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The support images look abit bright could you tone them down and would these actually function as support vehicles or is it just a texture?
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No, i just left that on my retexture
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In your config instead of Vest_Base you need to have Vest_Camo_Base
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...chickens!...dogs!
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Is it possible to move it around my screen as the magazine box that pops up when clicking on a weapon sits just of the screen?
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For me, if you order them to target someone they will fire but otherwise they fire very rarely
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Maybe you could put a turret on the back either through using the passenger seat or having a 3rd passenger manning the gun?
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I was bored today and decided to try this.. I used a mixture of these templates and some of my own that I made. I still can't manage to get the config to work, but I have them in game using the setOjbectTexture method. I currently have no plans on releasing these publicly as there are some quality addons coming down the pipe in the future, these are mainly just for personal and in house use.Them glasses in the game?
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Looks awesome! Will it be a standalone aswell as with the 1Rev mod?
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Are you going to have the eclan scope a 3d scope?
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This Update fixes the classname error as the vest classname was changed.
It also adds the retexture for the new independent gear.
This download includes the first version so if you downloaded v1 then replace it with this..
Download link: https://www.dropbox.com/s/smjuls39z0hwtxv/%40BAF.7z
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It's just a first step! ;)I already add the fast rope option and i'm working on the cargo system!
Fastrope?! How does it handle?
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Dont know if you know of the problem but when you have the gun silenced and fire the ugl it plays the silenced shot sound.
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Im working on this now, its all detailed with rank, 2division emblem and other insignia but im stuck at the config keep getting ingame errors.
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They aren't fully implemented yet as you can probably see from the animations..
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Try this if you havent already: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3
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I have done a retexture of the new Green army gear and it is appearing invisible but the uniform isnt appearing in game at all. I think it is something to do with the configs so ill post them below - any help would be great.
Helmet;
enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class Desert_Helmet { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class ItemInfo; class HeadgearItem; class Desert_Helmet: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Desert Infantry Helmet"; picture = "\DesertAcu\Headgear\ui\deserthelm_CA.paa"; model = "\A3\Characters_f\blufor\headgear_b_helmet_plain.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\DesertAcu\Headgear\data\deserthelm_co.paa"}; class ItemInfo: HeadgearItem { mass = 100; uniformModel = "\A3\Characters_f\blufor\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; };
Uniform;
enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class US_DES_Soldier { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class B_Soldier_base_F; class US_DES_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "US Infantry Riflemen"; nakedUniform = "U_BasicBody"; uniformClass = "US_Infantry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"DesertAcu\Uniform\data\desertuniform_co.paa"}; model = "\A3\Characters_f_beta\INDEP\ia_soldier_01.p3d"; linkedItems[] = {"Desert_Helmet","DesertVest","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"Desert_Helmet","DesertVest","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { class Uniform_Camo_Base; class UniformItem; class US_Infantry : Uniform_Camo_Base { scope = 2; displayName = "US Infantry Riflemen"; picture = "\DesertAcu\Uniform\ui\desertuniform_ca.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "US_DES_Soldier"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; };
Vest;
enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Desertvest_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class Vest_Camo_Base; class VestItem; class DesertVest : Vest_Camo_Base { scope = 2; displayName = "US Infantry Vest"; picture = "\DesertAcu\Vest\ui\desertvest_ca.paa"; model = "\A3\Characters_f_beta\INDEP\equip_ia_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\DesertAcu\Vest\data\desertvest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_f_beta\INDEP\equip_ia_vest01"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
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Dont matter solved it - it just started its because i was packing it into another folder i think..
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Normally i pack my pbo's and get a normall pbo and when i started to do it today i get a pbo with a lock on it? any ideas?
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Yeah mate I have the F88a2, F88a1, F88Sa2 and the new F90 aug riflesDathmonkey- thanks mate ill take a look tonight and see if it helps
Awesome do you plan to release them?
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Have you used the mtp camo of google images?
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Are you planning for a release in the beta or at a later stage?
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I always get these errors when trying to pack its normally just a missing }; Just a question aswell from looking at your config - do you have a aug[f88] working in game?
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Cool that works thanks - just one more thing; i remember seeing a while ago for arma 2 there was a way you could script it so that whatever you do is recorded so that the ai will for example land a helicopter exactly the way you did it? Do you know how to do this or if it even works for arma 3.
General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
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I have used the new layout tab and moved the gps box under the weapon info box now when i go to open it in game i get a script error and it doesn't open?