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brad7

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Posts posted by brad7


  1. I have made a vest but am struggling to get it in game, I dont have a problem with the polys/verts [i can view it fine in buldozer] so it must be something to do with the config any help would be great.

    enum {
     //  = 2,	// Error parsing: Empty enum name
    DESTRUCTENGINE = 2,
    DESTRUCTDEFAULT = 6,
    DESTRUCTWRECK = 7,
    DESTRUCTTREE = 3,
    DESTRUCTTENT = 4,
    STABILIZEDINAXISX = 1,
    STABILIZEDINAXESXYZ = 4,
    STABILIZEDINAXISY = 2,
    STABILIZEDINAXESBOTH = 3,
    DESTRUCTNO = 0,
    STABILIZEDINAXESNONE = 0,
    DESTRUCTMAN = 5,
    DESTRUCTBUILDING = 1,
    };
    
    class CfgPatches {
    class Vest_config {
    	units[] = {};
    	weapons[] = {};
    	requiredVersion = 0.1;
    	requiredAddons[] = {"A3_Characters_F_BLUFOR"};
    };
    };
    
    class cfgWeapons {
    class Vest_Camo_Base;
    class VestItem;
    
    class Vest : Vest_Camo_Base {
    	scope = 2;
    	displayName = "MY Vest";
    	picture = "";
    	model = "\Vest\Vest.p3d";
    	hiddenSelections[] = {"camo"};
    	hiddenSelectionsTextures[] = {};
    
    	class ItemInfo : VestItem {
    		uniformModel = "\Vest\Vest-v3_Test.p3d";
    		containerClass = "Supply100";
    		mass = 50;
    		armor = 5*0.5;
    		passThrough = 0.7;
    		hiddenSelections[] = {"camo"};
    	};
    };
    };


  2. I have this code that has the helicopter placed on the truck but how would i spin the helo round so that the tail faces forward rather than backwards. E.g. The tail is now facing 6'o'clock but i want it facing 12'o'clock

    This is what i have at the moment

    this attachTo [truck,[0.1,-2.5,0.8]];
    


  3. I have made a vest just needs texturing but im just trying to put it into oxygen and from there into game to see what it is like but when i put the file in oxygen it is offscale and items on the vest have inverted to the opposite side of the vest. I tested in 3ds max for the scale and it matched the BIS character example but was largley off scale in oxygen. I exported it as an .obj file.

    Any help would be great thanks.


  4. sure here you go

    https://www.dropbox.com/s/f0s9adzlm3veloe/NeckShemagh.png

    https://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.pnghttps://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.png

    ---------- Post added at 04:12 PM ---------- Previous post was at 04:11 PM ----------

    still working on the clipping of the shemagh's, but its still a work in progress might release in the next day or two if it all goes as planned.

    What are those units in the picture? Are the an addon or your own work?

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