brad7
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Posts posted by brad7
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Its not that the model dosent even have a texture yet im just trying to get it in game.
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Can the plane be used without everything else? [Like a seperate addon]
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I don't know about everyone else, but definitely the Cross Series Crossbow http://www.esseyepro.com/Crossbow-Polar-ONE_293_detail.htmlAgree with this but with an orange tint in the lense /glass
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I have made a vest but am struggling to get it in game, I dont have a problem with the polys/verts [i can view it fine in buldozer] so it must be something to do with the config any help would be great.
enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Vest_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class Vest_Camo_Base; class VestItem; class Vest : Vest_Camo_Base { scope = 2; displayName = "MY Vest"; picture = ""; model = "\Vest\Vest.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {}; class ItemInfo : VestItem { uniformModel = "\Vest\Vest-v3_Test.p3d"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
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Are you using eliteness to pack into a .pbo? If so use Binpbo.
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Thanks for that :)
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I have this code that has the helicopter placed on the truck but how would i spin the helo round so that the tail faces forward rather than backwards. E.g. The tail is now facing 6'o'clock but i want it facing 12'o'clock
This is what i have at the moment
this attachTo [truck,[0.1,-2.5,0.8]];
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When i fire towards some friendly units transparent green pyramids appear around the group and the crouch so - is this suppose to happen?
https://www.dropbox.com/s/faxjgi2e5av2h1b/arma3%202013-08-12%2017-45-36-07.bmp
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Just a suggestion if the person on the winch isnt controlling it how would a player on the winch ascend/descend in single player?
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Just a tip regarding the design of the texture of the helicopter. Im guessing its based on the sea king right? Well you've put the Raf insignia on the helicopter [not the red white and blues] whereas its normally a squadron sticker etc.
For reference: http://www.key.aero/central/images/articles/1095.jpg
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Is there a way you could do something like copy to clipboard?
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I think there is already a loiter option in the editor..
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R0adki11 - if it is still relevant, I use the Beta version. Everything worked fine in the Alpha, changes to made in the Beta is where the problem began.
Its because they changed the config of the vests - just the e3 vests need to be updated to suit to change for them to appear/work.
e.g. Vest_blue would of changed to Vest_camo_blue
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You use the editor...
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Delete all from your mission .sqf: "a3_armor_f_beta_apc_tracked_02",
"A3_Armor_F_Panther"
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Okay ive messed around with this got the scale and invert-ion sorted but when i put it in game its still engulfs the player?
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Allright cheers for the advice ill try to sort it out later. I used to export as .3ds file but I got an error with this vest so thats why I used .obj :)
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I have made a vest just needs texturing but im just trying to put it into oxygen and from there into game to see what it is like but when i put the file in oxygen it is offscale and items on the vest have inverted to the opposite side of the vest. I tested in 3ds max for the scale and it matched the BIS character example but was largley off scale in oxygen. I exported it as an .obj file.
Any help would be great thanks.
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Hey guys found this Panavia Tornado GR4 [iTS WORK IN PROGRESS] on youtube with a download link:
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They said on twitter they would be staged on the dev build next week :D
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Are them units WIP or are they finished?
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sure here you gohttps://www.dropbox.com/s/f0s9adzlm3veloe/NeckShemagh.png
https://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.pnghttps://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.png
---------- Post added at 04:12 PM ---------- Previous post was at 04:11 PM ----------
still working on the clipping of the shemagh's, but its still a work in progress might release in the next day or two if it all goes as planned.
What are those units in the picture? Are the an addon or your own work?
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2 new heavy vehicles huh?This looks pretty heavy ;-)
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Looking great but are all these unofficial ports?
SOC WIP Thread
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
What kind of weapons have you got planned - if you can say? Would love a M40A3 or similer variant :D