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brad7
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Posts posted by brad7
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Is there a desert version of the MRAP?
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I give up cant get it working ill stick with the infantry for now, if you could would you make it a serperate .pbo?
Cheers anyway units are great
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Looks great, looking forward to this!
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Just got this before i got in game {addon "HAFM_M4" requires addon "HAFM_M4A1"}
---------- Post added at 18:27 ---------- Previous post was at 18:25 ----------
Do you know which texture it uses? its the main body from around the trigger area or should i just test the different textures..
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Okay ill get in game now see and see if i can get a screen shot
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Which of the M4 files is the mk12 dependant on as i already have 2 m4s in the game? {if i take the mk12 on its own i miss the body texture}
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Will this be like in the series Generation kill? If so them open humvees would be niceee
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could you make a patrol cap for urban-digital
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Okay and yeh VAS is compatible with other mods, i use it because can save gear then just access it when i jump into game
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With this http://www.armaholic.com/page.php?id=19134 [VAS] you can equip any uniform Enemy/Ind also so i was just wondering if its something to do with the addon?
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Should it be possible to equip bluefor with the uniforms? it dosent work in the init either?
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Having a few issues;
-the M1911 is oneshot kill to body
-cant get access to the uniforms with VAS / ‘Paper Doll’ Gear Selector but can when i simply spawn the units
but otherwise a great addon :-)
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Of course, it is on our plans. We are studying what's the best way, but it looks like we are gonna add our own mine classes and object, so the vehicle will detect only that mines... but will see how to do it. Take in mind we are also modelling an RG31 with the arm so we should be able to dig up IEDs from the ground... Will try to give a nice playability to this EOD, will give more updates when they are coming.Ok cant wait for this, Maybe a bomb suit to go with? ;)
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Awesome! will these actually detect mines?
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Whats happening with the Hawk T1,2 projects or even the Tornado?
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Is the first download going to be just infantry or will we see vehicles aswell?
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Any chance of more WIP pics?
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There is a simple fix to this issue but be aware that if anyone else joins the server again with the corrupt file it will affect everyone. In which you must repeat this process.Firstly, you must enable hidden files to show. Go into your folder properties and enable this setting.
Secondly, go to c:\users\"your computer name"\app data\local\arma 3 alpha\ and remove all the content within the folder.
Arma 3 caches in all the files from clients and server to this directory. It will not affect your game or your profile by removing the content. Follow these steps and your game will work normally again.
---------- Post added at 07:37 PM ---------- Previous post was at 07:34 PM ----------
Servers and clients affected by the corrupted data will have to do the same.
I had the same problem today i simply deleted the most recent file which was Arma3Alpha.cfg and everything was fine then..
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Could you split this up into sections so that we could pick and choose what we have in a mission because id love to use the artillery script without all the other stuff?
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On an update of the pack would it be possible to to "touch up" the texture? [especially the holo on the dual sight looks abit rough] but overall a good mod!
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Dont matter fixed it
Hellenic Armed Forces MOD (HAFM) - Weapons (v1.13 update) & Units (v1.0) [ALPHA]
in ARMA 3 - ADDONS & MODS: COMPLETE
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Is that why i couldnt get it on its own?