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Mallachar

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Posts posted by Mallachar


  1. You could try using a transport unload waypoint paired with an invisible helipad set to sea level, however I don't know whether the AI pilot would like it. I'll try it in a bit and let you know, if it works I'll upload it. Another more tedious way would be to use the unit capture - unit play method and force eject all the unit except the pilot and co-pilot.

    I have tried the force eject, it doesn't work. I unassign everyone and use the eject command, but no go.

    I tried the landing pad, but there is non that I can see in the editor so far.


  2. Hello Everyone,

    I have a MH-9 that flys over the ocean at a height of 4 so that the people on it can jump into the ocean. The waypoint is a hold waypoint, so he is suppose to stay there until the trigger makes him move. The problem I have, is that if I get out, and not everyone else does, he will hover for about 20-30 seconds, but then fly over land and hover on land. The next waypoint is in the opposite direction.

    So on top of having the hold waypoint, I am using the dostop command, the disableai move command, but nothing seems to work. Anyone know why the helicopter decides to move on its own, or how I can just make it stay still until the trigger is activated?

    I also have him set to careless, captive (so he doesn't get shot at), disableai target and auto target. I have tried spawning it as a normal MH-9, as well as an empty MH-9 with the pilot moved into it. I just cannot seem to get it to not fly off.

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