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CR-4267 Dutch

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Everything posted by CR-4267 Dutch

  1. Hi, I'm working on a mission and I need a helicopter to have an invincible tail rotor but have every other part of the helicopter take damage as normal. Ideally I would want this to work with a vehicle respawn for multiplayer. Does anyone know if this is possible? My apologies if this is a silly question. I'm pretty new to this and a couple hours of google didn't yield me anything that would work. Thank you.
  2. Is VRotor the right variable for this? Can it change from vehicle to vehicle? I'm finding everything from VRotor, tail_rotor, or stuff in other languages.
  3. I am very new to the editor, so please bear with me a bit as I am still learning. I did some searching on this issue, but i wasn't able to find a solution that worked. I am working on a mission and as part of it, I want to have the players' weapons all removed and replaced with pistols, so for example I have this for the blufor players in the unit inits: removeallweapons this; this addweapon "hgun_rook40_f"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; removeheadgear this; this additem "H_Cap_brn_SERO"; this assignitem "H_Cap_brn_SERO"; this unassignitem "nvgoggles"; this removeitem "nvgoggles" The problem is that when they die and respawn they have rifles and what not. Is there a way to fix it so that init repeats when they respawn? Thank you.
  4. This looks like exactly what I needed. I won't be able to test it until tomorrow when my friends are on, but thank you very much. I will update if it worked or not.
  5. CR-4267 Dutch

    Need help with ammo crate script! :)

    Does it give you an error of some sort?
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