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CR-4267 Dutch

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About CR-4267 Dutch

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  1. Is VRotor the right variable for this? Can it change from vehicle to vehicle? I'm finding everything from VRotor, tail_rotor, or stuff in other languages.
  2. Hi, I'm working on a mission and I need a helicopter to have an invincible tail rotor but have every other part of the helicopter take damage as normal. Ideally I would want this to work with a vehicle respawn for multiplayer. Does anyone know if this is possible? My apologies if this is a silly question. I'm pretty new to this and a couple hours of google didn't yield me anything that would work. Thank you.
  3. This looks like exactly what I needed. I won't be able to test it until tomorrow when my friends are on, but thank you very much. I will update if it worked or not.
  4. CR-4267 Dutch

    Need help with ammo crate script! :)

    Does it give you an error of some sort?
  5. I am very new to the editor, so please bear with me a bit as I am still learning. I did some searching on this issue, but i wasn't able to find a solution that worked. I am working on a mission and as part of it, I want to have the players' weapons all removed and replaced with pistols, so for example I have this for the blufor players in the unit inits: removeallweapons this; this addweapon "hgun_rook40_f"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; this addmagazine "16rnd_9x21_mag"; removeheadgear this; this additem "H_Cap_brn_SERO"; this assignitem "H_Cap_brn_SERO"; this unassignitem "nvgoggles"; this removeitem "nvgoggles" The problem is that when they die and respawn they have rifles and what not. Is there a way to fix it so that init repeats when they respawn? Thank you.
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