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nerkaid

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About nerkaid

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  1. I realize my scripts are not showing errors, so I check: ["Var: %1", 1] call BIS_fnc_error; Nothing happens. Thanks in advance! nerkaid
  2. #128 Nice to read that! Thanks for the work :)
  3. Hi all! I was trying with TextView 2 runing as Win XP SP3 compatibility mode and with the PAAPlugin for Photoshop, but anything works :( Any idea? Thanks in advance and regards! EDIT: I think PAATool it's now working fine, but I'm converting a transparent .png file to "point" - "none sharpen effects" Destination format: Autodetect. And when I runing this: separator1 = parseText "<br />------------------------<br />"; imagen = "\rsc\separator.paa"; txt = composeText [image imagen,"Heading Text",separator1,"Content"]; hint txt; A message appear: "/rsc/separator.paa not found". But the file is on my mission folder and the path it's right :(
  4. Thanks so much for all your help!! Yesterday night I was triying with: if (name _pil == name player) then {}; And it seems work, I need to check it on MP. Then, another question, I do it here for don't open another thread. Anyone knows how to add just one bullet/round to a magazine? Thanks in advance and regards!!!! EDIT: Okey guys, I get it: heli addMagazine ["12Rnd_PG_missiles", 1];
  5. Yeah, I could do it with a trigger and -> Text -> Effect, but I'm working on a script (.sqf) so I think I need a script command or something like that... EDIT: Maybe if (isPlayer _Soldier1) then {hint "Message";}; Could work! I going to try! Thanks ---------- Post added at 23:24 ---------- Previous post was at 22:38 ---------- I'm working on a "repair, refuell, and rearm" script, and I have a hint counter (from x% to 100%) with the level of the repairs. I want that the hint message been showed just for the pilot. Now I have this on a script activated by trigger and works: _heli = _this select 0; _pil = driver _heli; _por = 100; _signo = "%"; if (IsPlayer _pil) then { hint format ["Estado de reparación:\n%1%2", _por, _signo]; }; But, I think the hint message will still appears to all the players on the mission, not just for the driver pilot. EDIT: With: if (!isPlayer _pil) exitWith{}; Still not works :( ---------- Post added at 00:05 ---------- Previous post was at 23:24 ----------
  6. Hi all! I have a behaivour on my mission. I need to hint a message to just one player. How could I do? I was checking "cutText" an others, but nothing seems work except the vehicleChat and radio messages, but it isn't ok for my mission, I need something like hint. Thanks in advance and regards!
  7. Hi all again! I'm working on a new version of the ream/refuel/repair. On this, you need to turn off your engines, and if you turn on it during the rearm/refuel/repair process it will stop! This script show message since the arrive to the repair zone unto the end of the process with some indications, and percents of how the rearm/refuel/repair process are are show on a box at topright corner. Soon I will share with you! Sorry my english and regards!
  8. #21 Thanks so much! Work really fine with all vehicle types!
  9. ¿On Arma 3? We get some files (the files that are included on the mission of Arma 3 server where ACRE it's working), but with a few trys yesterday, we thank some files on the "server part" are missing... Could I contact on somewhere with the guys you play?
  10. Thanks for the info, I thought maybe they could be interested to try it in a dedicated server, but I see they are already on it. There are lot of players who play on the server and we are impacient to try it :) Thanks anyways! Gracias por la información, pensé que quizás les podía interesar que se probase en un entorno de servidor dedicado, pero veo que ya están con ello. Somos bastantes jugadores los que jugamos en el servidor y tenemos muchas ganas de probarlo :) Gracias de todos modos!
  11. Hi all! I have a dedicated server in Spain, how I could try this fantastic addon?
  12. I've added a video where you can see what happens.
  13. Hi, First of all sorry my English. I'm noob on the missiond editor, I've only used since the Arma 3 release. I'm trying to put some object (EMPTY->OBJECTS) on my mission, simulating a drug laboratory. All this object are on the second floor of a building. I set they at 4 height but the objects are floating until I don't shot him. It's like "enableSimulation" was off until I shot. Somebody know what I'm doin wrong? On this video, at second 40, you could watch what I'm telling: The only object that seems feel the gravity before been shot it's the "Old Ammo Box". Maybe on the Arma 3 objects it's missing some internal data? Then, another question. I want that, to accomplished a task, the player have to destroy one ammo box. How could I do it? I tried with a trigger "no present" synchronized with the object, but it seems don't work... Thanks in advance, and best regards!
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