ARMAidiot
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Everything posted by ARMAidiot
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Classnames of all map objects / buildings
ARMAidiot posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, I couldn't find the classnames to the map-objects so I extracted them from the CfgVehicles. Thought you might be interesting. This might not be all, but I hope it helps : ) -
Marker creation with trigger ?
ARMAidiot replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
marker = createMarker ["bcw", position player]; "bcw" setMarkerColor "ColorBlue"; "bcw" setMarkerType "mil_objective"; : ) -
Help with Multiplayer Intro Overlay
ARMAidiot replied to patronorion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Confirmed. 3000 cuttext ["","plain"]; doesn't work. Is there a list of layers for A3 or has anybody found a solution yet? -
Start point for mission editing: where to ?
ARMAidiot replied to galevsky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much. The first messages I got were... lets say pretty "unpleasant" but everybody who subscribed/liked or posted keeped me going. Thanks to people like you I've still fun doing this : ) While this is a must-read (!), I have to say that most of the scripting stuff is outdated, because it mostly deals with sqs instead of sqf. The best tutorials on sqf-scripting I've read were: Basic SQF-Scripting guide version 3.2 by Taurus Basics of SQF by Cheetah galevsky, the best I can suggest you is to get used to the "non-scripting" and then slowly transist (right word?) to sqf-scripting. -
Start point for mission editing: where to ?
ARMAidiot replied to galevsky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've made a bunch of tutorials for people with zero knowledge in the ARMA 3 Editor. It covers the very basics from placing a unit to simple mission building without going too deep into detail : ) -
Classnames of all map objects / buildings
ARMAidiot replied to ARMAidiot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Finally something like armatechsquad for A3 : ) -
Thanks for answering and keep up the excellent work : )
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I tried to use your ARP-Addon in ARMA 3 and got the error "Addon 'ARP_Items' requires addon 'CAWeapons' ". How did you make it work in ARMA 3?
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Hope this helps : ) Since the post OP was referring to a twitter message from me, I'll update the post.
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UNIT playmove "AmovPercMstpSrasWrflDnon_Salute"; UNIT disableAI "ANIM"
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Classnames of all map objects / buildings
ARMAidiot replied to ARMAidiot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are the map-objects like houses and airport control tower in there? Had problems finding these. If they are, feel free to ignore/delete this thread : ) Edit: =vehicleclass&options[sort_by]=name&options[faction]=&options[vehicleclass]=Wreck"]E.g. I can't find the list of wrecks Edit2: Nevermind found them : )