Jump to content

Remag

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Remag

  • Rank
    Rookie
  1. AHA! Ok that has done the trick...I feel special now ;)
  2. Hey chaps, I've got a problem, which is slightly annoying. Basically, I can't seem to copy a PBO file directly into the MPMissions folder and get it to work. A friend of mine is able to do this and the mission comes up on his missions list in game. For some reason I have to unpack the PBO file to get it to work for me. Would anyone know why I can't just copy and paste the PBO file into the MPMission folder and have the game detect it... Cheers, Remag
  3. Thanks for your quick response again. I'll test it in a bit. I take it when you say Init.sqf you mean the outfit1/outfit2/outfit3 sqf files I have made? Because I want each soldier to have a different loadout.
  4. Right! So I'm experiencing a new issue. It seems that when people join the multiplayer game, the script does not load for them properly. So some will have the gear, some wont, or parts of it wont be loaded. Is there something I can do to make the script load every time for every person on the server?
  5. That works perfectly. Thank you very much kind sir!
  6. Thanks for the response. This does not work either unfortunately. I've got uniform1 uniform2 uniform3 uniform4 sqf files in the mission folder so I can mix up the look of the soldiers in the squads etc. Could it be a problem having multiple files? If not then I'm still unsure how to get this to work...on paper it should execute the files and work but it doesn't. Any other ideas? I'll let you guys know when It works!
  7. Hi chaps, So....I'm a noob at this scripting stuff. Basically I want to spawn in the units and have them run an SQF file which will have commands to gear them up etc and for them to be reequipped with the same gear when they respawn (i've got the respawns working fine). So I've made various sqf files for each outfit, which will include all the guns etc...but I just can't get it to run the scripts, so it would be great if someone could tell me what i'm doing wrong! I've put the below in the initialization space in the editor for the specific soldier: Null = [this] execVM "outfit1.sqf"; this addeventhandler ["respawn","_this execVM 'outfit1.sqf'"]; And then the contents of the outfit1.sqf is: _removeallweapons _this; _removeallassigneditems _this; _removeallcontainers this; _this addHeadGear "H_MilCap_mcamo"; _this adduniform "U_B_CombatUniform_mcam_tshirt"; _this addbackpack "B_AssaultPack_mcamo"; _this addVest "V_TacVest_khk"; _this addweapon "Binocular"; _this additem "ItemCompass"; _this assignItem "ItemCompass"; _this additem "ItemMap"; _this assignItem "ItemMap"; _this additem "FirstAidKit"; _this additem "FirstAidKit"; _this addmagazines ["HandGrenade",2]; _this addmagazines ["DemoCharge_Remote_Mag",1]; _this addmagazines ["30Rnd_65x39_case_mag_Tracer",11]; _this addMagazines ["1Rnd_HE_Grenade_shell",5]; _this addweapon "arifle_TRG21_GL_F"; _this addPrimaryWeaponItem "muzzle_snds_H"; _this addPrimaryWeaponitem "optic_Arco"; _this addprimaryweaponitem "acc_flashlight"; _this addweapon "launch_RPG32_F"; _this addMagazine ["RPG32_F",3]; _this addMagazine ["RPG32_F",3]; _this addMagazine ["RPG32_F",3]; If you more knowledgeable chaps could help me out that would be lovely :) Regards, Remag
×