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Tominator

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Everything posted by Tominator

  1. Thanks for the help! It works now. Mission loaded up fine, was fun doing the patrol and getting a feel of the new map. Looking out for the next mission.
  2. I have it all under Program files > Arma 2 > @GLT_f16 > addons > 3 pbos and keys Here's some pictures of my files Is JSRS required to play?
  3. Hi, I have all 5 mods loaded and the mission in the folder but I am getting two errors. I disabled all other mods and enabled the 5 mods. After the restarted and got: "Addon 'GLT_Falcon_A2_config' requires addon 'Extended_Event_Handlers' After that I got a "You cannot play edit this mission ; it is based on downloadable content that has been deleted.glt_falcon,jsrs_m134" message. I believe JSRS is a sound mod, did you have it installed on the mission? I have all 5 mods in their own @ folders and an addon subfolder and their respective pbo's + keys. Any idea what's up?
  4. Hi, I'm wondering how I can place wrecks at specific locations for a mission I am making I tried going through the config viewer and only found HelicopterCrash (I am looking to get the osprey one) This is as far as I got but neither worked: HelicopterCrash createVehicle [0,0,0] HelicopterCrash createVehicle player Any help finding correct models and using the correct command to place it on the map would be extremely helpful! Thanks!
  5. Thanks for the third time but the helicopter spawns about 25 meters away. Here's a picture: I copy and pasted what you put and left the nul part. Any ideas? Could it be one of those objects that can't have things attached to it? //Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle (getMarkerPos "heliPos"); // might have to sleep a little first sleep 0.1; heli1 attachto [osprey,[0,0,0]]; Actually didn't get it. Trying with different vehicles now. Hmm.. ---------- Post added at 20:08 ---------- Previous post was at 20:08 ---------- Tried in init field again, still says 'missing ;' Maybe that is the reason it's not attaching?
  6. Thanks Cuel!!! Not directed to you, I am trying to attach something to the Osprey... It spawns the Osprey, but not the MH9 Any insight? //Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle [getMarkerPos "heliPos"]; heli1 attachto [osprey,[0,0,0]]; I tried this next but got "missing ;" Spawned a MH9 and put this in init field while running the ospreySpawn.sqf: heli1 attachto [osprey,[0,0,0]];
  7. Sounds simple enough to me! I'll try this out when I get home. Thanks to everyone who helped. You got to learn somehow! Edit: Here's the script I used. I couldn't get it to work in the init field for some reason if someone could explain that! //Save in notepad, name ospreySpawn.sqf and save in Arma 3 directory //Place unit and type this in init field: nul = [this] execVM "ospreySpawn.sqf"; //wrkPos is marker placed down in the editor. It is the sixth tab down, above modules. // Name it whatever you want, just make sure you change the name inside the quotes "Land_UWreck_MV22_F" createVehicle (getMarkerPos "wrkPos"); Edit Edit: How would lay down a specific point? I tried the below and did not work: "Land_UWreck_MV22_F" createVehicle (1765,5872,5.4);
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