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Tominator

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About Tominator

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  1. Thanks for the help! It works now. Mission loaded up fine, was fun doing the patrol and getting a feel of the new map. Looking out for the next mission.
  2. I have it all under Program files > Arma 2 > @GLT_f16 > addons > 3 pbos and keys Here's some pictures of my files Is JSRS required to play?
  3. Hi, I have all 5 mods loaded and the mission in the folder but I am getting two errors. I disabled all other mods and enabled the 5 mods. After the restarted and got: "Addon 'GLT_Falcon_A2_config' requires addon 'Extended_Event_Handlers' After that I got a "You cannot play edit this mission ; it is based on downloadable content that has been deleted.glt_falcon,jsrs_m134" message. I believe JSRS is a sound mod, did you have it installed on the mission? I have all 5 mods in their own @ folders and an addon subfolder and their respective pbo's + keys. Any idea what's up?
  4. Thanks for the third time but the helicopter spawns about 25 meters away. Here's a picture: I copy and pasted what you put and left the nul part. Any ideas? Could it be one of those objects that can't have things attached to it? //Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle (getMarkerPos "heliPos"); // might have to sleep a little first sleep 0.1; heli1 attachto [osprey,[0,0,0]]; Actually didn't get it. Trying with different vehicles now. Hmm.. ---------- Post added at 20:08 ---------- Previous post was at 20:08 ---------- Tried in init field again, still says 'missing ;' Maybe that is the reason it's not attaching?
  5. Thanks Cuel!!! Not directed to you, I am trying to attach something to the Osprey... It spawns the Osprey, but not the MH9 Any insight? //Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle [getMarkerPos "heliPos"]; heli1 attachto [osprey,[0,0,0]]; I tried this next but got "missing ;" Spawned a MH9 and put this in init field while running the ospreySpawn.sqf: heli1 attachto [osprey,[0,0,0]];
  6. Sounds simple enough to me! I'll try this out when I get home. Thanks to everyone who helped. You got to learn somehow! Edit: Here's the script I used. I couldn't get it to work in the init field for some reason if someone could explain that! //Save in notepad, name ospreySpawn.sqf and save in Arma 3 directory //Place unit and type this in init field: nul = [this] execVM "ospreySpawn.sqf"; //wrkPos is marker placed down in the editor. It is the sixth tab down, above modules. // Name it whatever you want, just make sure you change the name inside the quotes "Land_UWreck_MV22_F" createVehicle (getMarkerPos "wrkPos"); Edit Edit: How would lay down a specific point? I tried the below and did not work: "Land_UWreck_MV22_F" createVehicle (1765,5872,5.4);
  7. Hi, I'm wondering how I can place wrecks at specific locations for a mission I am making I tried going through the config viewer and only found HelicopterCrash (I am looking to get the osprey one) This is as far as I got but neither worked: HelicopterCrash createVehicle [0,0,0] HelicopterCrash createVehicle player Any help finding correct models and using the correct command to place it on the map would be extremely helpful! Thanks!
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