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skudd3r

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About skudd3r

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  1. I know about unload, but I am wanting the users to perform the action, feels more involved. I also was trying to create this script so it could be reusable with the inputs, vehicle name and the condition name as input variables. I was thinking maybe the issue was the variable AIR1OUT is set in the init.sqf as false, I place it in the waypoint condition as AIR1OUT and in the previous waypoint I've already executed the script, but in the script I take the input for the condition and set it to _condition and update it locally. But then why would my waituntil loop not stop? My debug hint updates and shows as 0 when the user bails out of the chopper, so shouldn't that end the waituntil loop(It's not atm)?
  2. Note: I'm learning to script still so if I am doing something messy, tell me I won't be offended. Goal: Have a helicopter controlled by AI fly to a waypoint, wait for all players to get out, then move off when no players are left in the chopper. Script: Helicopter follows waypoints. At waypoint 3, a script is activated (AIR1 being the helo, AIR1OUT being a variable I set in init.sqf to false): null = [AIR1, AIR1OUT] execVM "scripts\emptyVehicle.sqf"; At waypoint 4, I set a condition AIR1OUT, this causes the helicopter to stop (Altitude at 3-5m). I bail out and nothing happens, the helicopter remains in that way-point. So I added a debug hint my script to try to see what was going on. I found out that my waituntil is working fine, it shows that there is 1 player in the chopper and the Boolean is false. When I bail out however, the counter changes to 0, but the Boolean remains as false. Its late I could just be tired or completely overlooking something obvious. Here is my SQF: //Made by SKuD //null = [vehicle,player] execVM "scripts\emptyVehicle.sqf"; _vehicle = _this select 0; _str = "Counter: "; _unit = player; _condition = _this select 1; waitUntil{ {_x in _vehicle} count units group _unit == 0; _counter = {_x in _vehicle} count units group _unit; _str = _str + format ["%1 %2", _counter, _condition]; hint _str; sleep 5; }; _condition = true;
  3. Is this static location of arty or cursor location? Either way you should be able to create an artillery script and run it with a execVM
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