wallside
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Everything posted by wallside
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Hey, I wanted to start a list of all interesting objects/locations on Altis we can find. Listed so far:
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Unit/group size markers
wallside replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bohemia did this in the "supports" showcase. But I don't know how. -
Can someone explain me the difference between "DEFAULT" and "UNLOCKED" regarding vehicles?
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vehicle lock - default vs unlocked
wallside replied to wallside's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your answer. edit: That brought me to the idea, to set the "default" via script myself: { if( (locked _x) == 1) then { _x lock 2; //default -> locked }; } forEach vehicles; -
Does anyone know, how to create this fence? Notice that the fence is sloped but the posts are vertical. http://www0.xup.in/exec/ximg.php?fid=10933261 (852 kB)
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Strange. It's working for me. @mantis Wouldn't that tilt the fence posts, too?
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109-121 in the middle of the reeds. Credits to R. Berezon [AW]
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Hello. I wanted to create a custom editor module and read the page about the Module Framework in the wiki but it has not become clear to me where this Addon will have to be deployed. Only at my machine? Or at everyone's who want's to play a mission using said module?. And if latter, can I pack this module into the mission file or will everyone have to perform extra actions?
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Altis - Interesting locations - Undewater & above
wallside replied to wallside's topic in ARMA 3 - GENERAL
All confirmed and added. The buoys were already listed as "wave power plant". -
Missing unguided rockets for BLUFOR
wallside replied to cthulhu616's topic in ARMA 3 - BETA DISCUSSION
What is about the PCML? Isn't it unguided? -
080-094
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Altis - Interesting locations - Undewater & above
wallside replied to wallside's topic in ARMA 3 - GENERAL
Everything fine. -
Altis - Interesting locations - Undewater & above
wallside replied to wallside's topic in ARMA 3 - GENERAL
Corrected. Do you know the background behind it? -
Altis - Interesting locations - Undewater & above
wallside replied to wallside's topic in ARMA 3 - GENERAL
Yes. . -
063-120 047-219 Also there's a small shipwreck at 021-234 and a larger one at 021-214
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location to define custom functions
wallside replied to wallside's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you all, I think the link from kylania has answered my question conclusively. -
Hello, can someone tell me what's the correct location to define custom per-mission functions? The problem with the init.sqf seems to be, that it isn't guaranteed to be executed before scripts in init-fields (where I want to use those functions).
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location to define custom functions
wallside replied to wallside's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, exactly that was my problem. kylania, if I read your link (thx!) correctly, functions declared inside the description.ext are available right at the beginning? -
If I buy Arma3 Alpha now (which is available only in English afaik), will I be able to change the language when the full version is released?
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I'm pleased to hear so. Thanks for the information.