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wallside

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Everything posted by wallside

  1. Hey, I wanted to start a list of all interesting objects/locations on Altis we can find. Listed so far:
  2. wallside

    Unit/group size markers

    Bohemia did this in the "supports" showcase. But I don't know how.
  3. Can someone explain me the difference between "DEFAULT" and "UNLOCKED" regarding vehicles?
  4. Thanks for your answer. edit: That brought me to the idea, to set the "default" via script myself: { if( (locked _x) == 1) then { _x lock 2; //default -> locked }; } forEach vehicles;
  5. Does anyone know, how to create this fence? Notice that the fence is sloped but the posts are vertical. http://www0.xup.in/exec/ximg.php?fid=10933261 (852 kB)
  6. wallside

    Sloped Fence

    Strange. It's working for me. @mantis Wouldn't that tilt the fence posts, too?
  7. wallside

    Altis Skull Game? - Easter Eggs

    109-121 in the middle of the reeds. Credits to R. Berezon [AW]
  8. Hello. I wanted to create a custom editor module and read the page about the Module Framework in the wiki but it has not become clear to me where this Addon will have to be deployed. Only at my machine? Or at everyone's who want's to play a mission using said module?. And if latter, can I pack this module into the mission file or will everyone have to perform extra actions?
  9. All confirmed and added. The buoys were already listed as "wave power plant".
  10. wallside

    Missing unguided rockets for BLUFOR

    What is about the PCML? Isn't it unguided?
  11. Corrected. Do you know the background behind it?
  12. wallside

    Altis Skull Game? - Easter Eggs

    063-120 047-219 Also there's a small shipwreck at 021-234 and a larger one at 021-214
  13. Thank you all, I think the link from kylania has answered my question conclusively.
  14. Hello, can someone tell me what's the correct location to define custom per-mission functions? The problem with the init.sqf seems to be, that it isn't guaranteed to be executed before scripts in init-fields (where I want to use those functions).
  15. Well, exactly that was my problem. kylania, if I read your link (thx!) correctly, functions declared inside the description.ext are available right at the beginning?
  16. wallside

    Alpha - language

    If I buy Arma3 Alpha now (which is available only in English afaik), will I be able to change the language when the full version is released?
  17. wallside

    Alpha - language

    I'm pleased to hear so. Thanks for the information.
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