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Snottus

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About Snottus

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    Lance Corporal
  1. Snottus

    E10: Attack Helicopter

    Sorry about the late reply, been in a Japan for two weeks. Been a good while since I played Arma 2, but back when I did, I had a separate game called Arma 2: Operation Arrowhead Beta. I still have it in steam, only now it has an added text to it, saying (Obsolete). Have you tried going into steam properties for OA and opting out of the beta, and then verified the game cache? Maybe Playw6 has messed up your installation? Try re-installing the game? Anyhoo, the AH mission ends Right after you've blown up the tanks, iirc, so you're not exactly missing much
  2. Snottus

    Arma 3 Helicopters DLC Discussion (dev branch)

    I would just like to add, that after having flown a real R22 Beta II, I am amazed at how well Dreamfoil has adapted the R22 into X-plane 10. I would recommend it to anyone interested in trying the R22 (the flight model is just incredibly well done). Prior to my flight in the R22, I've had many many hours of flying the Huey, BS and Hippo in DCS. Now, as I haven't tried any of these choppers for real, I can't claim how realistic they are, but one thing's for sure, they teach you how to read and operate instruments and several dangerous flying conditions, such as VRS and engine shut-down for example. This comes in very handy when flying a real chopper. I also have quite a few hours in TKOH, which is fun, but the choppers feel weightless and the flight model is somewhat off. Just my opinion mind you. Great fun tho. The Arma series' flight models are arcadey imo. They're a Lot of fun to fly, but quite unrealistic. I've been waiting for a more advanced fm for the series since A2 was released, so here's to hoping this DLC will breathe new life into A3! EDIT: Oh, and fred64, hurry up and finish already! ^^
  3. In the server-browser, look in the up-right corner. Click once on Steam, to change it to Gamespy, worked for my group
  4. Ah no man, I was just trying to help that other dude - I download your newest updates as they are released, so I have no issues anymore, your mission works great! One thing I would like to see tho, was the option to manually place enemy bases. Sorry if you've already addressed this.
  5. I had the same issue, along with an issue of revive not working properly. I blame that on the multitude of mods I use, and not BigShot's fine work. When I disabled Revive, I had no issue with MCC disappearing from the menu.
  6. Snottus

    ASR AI 3

    The new update is a significant improvement for the AI heli gunner, thanks a LOT man!
  7. Snottus

    A-10C for Arma 3

    Yeah I've encountered the same several times - major hit on performance, both for server and player. TPW adds to this, by spawning the A10 from time to time (one of the many reasons why I don't use TPW)
  8. Purchase (Request Units) Armory from the officer inside your main base
  9. Snottus

    @A3MP - ArmA 3 Map Pack

    Use Play withSix?
  10. Snottus

    A-10C for Arma 3

    Hey man, Thanks a lot for the great effort so far! Makes flying in Arma a whole lot more fun. Couple a issues, some may have already been mentioned. Head position is a little far back, imho, feels like the pilot is leaning backwards a little too much. With TrackIR, the ability to move ones head sideways makes it a little hard to place the aiming reticule correctly in relation to where you're actually aiming your gun. Could disable sideways movement I guess, but maybe it would also be possible for the reticule to move in relation to the head movement? Like the in-game crosshair does. The gun, while awesome, puts quite a lot of strain on the computers of the players, causing quite a bit of lag - maybe reduce the amount of visual explosions or some such? Anyway, great mod!
  11. Snottus

    @A3MP - ArmA 3 Map Pack

    Just wanted to say thanks, Alduric, for the incredible work. My friends and I wouldn't still be playing A3 if not for you.
  12. Snottus

    [WIP] F-22 Raptor A3

    This looks fantastic man!
  13. Snottus

    ASR AI 3

    So I was wondering about gunner AI in attack choppers - iirc it you stated you'd increase their awareness or some such, since they happened to be very poor at noticing foot mobiles. Have you made any changes in this regard? I find my AI gunner is still very poor at spotting new targets. I have to fly really close in order for the gunner to spot any foot mobiles, which usually means either getting shot at, or better yet, shot down. Any fixes for this?
  14. So a couple little issues. Shadows are partly missing on the Apache if you view your own shadow from inside the cockpit - from outside it looks fine. If I have an AI gunner and target anything other than an enemy (say a friendly vehicle or unit), he won't lock. He'll target just fine, but I'm unable to get a lock. I experience no such issues with the vanilla choppers. Anyway, thanks for all the great work so far
  15. Would it be possible to implement manual placement of the enemy zones?
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