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horreporre

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About horreporre

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  1. This post is so old that you probably won't need the answer anymore, but for anyone with the same problem, here's the solution. In the description.ext, you have the script for sounds, which looks like this class CfgRadio { sounds[] = {}; class RadioMsg1 { name = ""; sound[] = {"\sound\filename1.ogg", db-100, 1.0}; titles[] = {0,""}; }; }; The problem is the " titles[] = {0,""}; " part. Just delete the 0,"", so it looks like titles[] = {}; Then the title won't disrupt your titleText
  2. horreporre

    Weapon ticking sounds

    I have annoying weapon sound problem, to which I can´t find any solution anywhere, even after hours of googling. It makes no difference, whether I have mods (like JSRS+CBA) or no mods at all, the weapon sounds are horrible. They sound like ticking. From the videos I´ve watched on youtube, other people seem to have much much better sounds. Fighting isn´t very scary, when all sounds are just ticking. My girlfriend has the same exact problem, so it´s not just my computer. I have few mods on, but they make no difference in CQC sounds. (JSRS 2.2, CBA, ACE 3)
  3. The last line should have been.. "enemy1 removeAction stealUniform;" typo... sorta
  4. I made a very simple script. I placed an addAction command to a trigger, which condition was "!alive enemy1" like so stealUniform = enemy1 addAction["(take uniform)", "uniform.sqf", nil, 6, True, True, "", "(_target distance _this) < 4"]; On the uniform.sqf I wrote simply // removeUniform player; removeHeadgear player; player addUniform "U_OI_combatUniform_ocamo"; player addheadGear "h_helmet0_ocamo"; removeUniform enemy1; removeheadGear enemy1; player setCaptive true; player removeAction stealUniform; // Works just fine. The enemy will not shoot you, until you make another script that when you open fire at enemy, or something like that, it sets setCaptive to false... Only problem is that I don´t get the headgear for some reason. I checked the item name a 1000 times, and it wont work. But other than that.. incredibly simple script which works for me.
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